Start with the minor one:
Crafting firearms. It's now far too easy to obtain firearms, and it just makes the game into a shooter. I really enjoyed taking risks and exploring far and wide to obtain rare components - especially the weapon parts needed for turrets. Now, as soon as I have the perks needed to craft firearms, I feel like I'm in God Mode. No more fun.
The Zombie AI is both improved and has broken the game completely. I'm talking about the zombies' psychic-sapper ability. "Sapper" is an old-fashioned term for a military engineer; an expert in detecting weaknesses in defenses and exploiting them. In Alpha 17, ALL the Z have a PhD in military engineering, and they all target the same weakness instantly. The result of this is that there is no more fun in defending. None whatsoever. All you have to do is set up a base where there's an obvious, highly accessible weakness, and they all go for it. There's no longer any risk of being flanked or surprised. Add to this the fact that the Z no longer lose their legs (which was funny) and do crazy amounts of block damage, and you remove all the fun that had otherwise been added by their much better ability to jump - especially jumping on top of each other to get over walls - love that, and of course, the new ragdoll effects.
The game is now fun until you build a base, and that makes it kinda pointless. Which is a pity. I enjoyed it up to now.
Crafting firearms. It's now far too easy to obtain firearms, and it just makes the game into a shooter. I really enjoyed taking risks and exploring far and wide to obtain rare components - especially the weapon parts needed for turrets. Now, as soon as I have the perks needed to craft firearms, I feel like I'm in God Mode. No more fun.
The Zombie AI is both improved and has broken the game completely. I'm talking about the zombies' psychic-sapper ability. "Sapper" is an old-fashioned term for a military engineer; an expert in detecting weaknesses in defenses and exploiting them. In Alpha 17, ALL the Z have a PhD in military engineering, and they all target the same weakness instantly. The result of this is that there is no more fun in defending. None whatsoever. All you have to do is set up a base where there's an obvious, highly accessible weakness, and they all go for it. There's no longer any risk of being flanked or surprised. Add to this the fact that the Z no longer lose their legs (which was funny) and do crazy amounts of block damage, and you remove all the fun that had otherwise been added by their much better ability to jump - especially jumping on top of each other to get over walls - love that, and of course, the new ragdoll effects.
The game is now fun until you build a base, and that makes it kinda pointless. Which is a pity. I enjoyed it up to now.