joeevaristo
New member
I was a bit too busy to play and monitor the changes during experimental this time around, but my group and I just got back into playing. Overall, we really love A18, especially the skills rebalance and new R mechanic, but we've got 2 criticisms we've all agreed on:
- Zombie reach: it's really wonky. We can see their hands land in front of us, but still take damage. It feels like many have the same range as a spear, unless there's an actual block as a barrier in between. It's a little frustrating to be consistently hit when leaving a spear's distance in between, especially when it doesn't visually line up with their actual arm reach. Crawlers seem to be the worst culprits.
- Farm plots: I noticed the feedback on the forum has been mostly positive, but my (very small, for what it's worth) group absolutely hates these. The concept is just silly: being unable to use the ground is just arbitrary. Why would any farmer make pots when there's ground available? It's very immersion-breaking because it doesn't make any logical sense. It would be more reasonable to limit food growth with a fertile ground mechanic, or creating soil required some kind of effort beyond tilling. Even requiring watering and adding irrigation blocks/tools would help to suspend disbelief. I really hope these plots go away, the concept is just absurd.
Has anyone used mods to revert this functionality yet? I usually like to play vanilla, but I really want to erase only this one thing from my play.