2.6 Difficulty Changes

Kyoji

Survivor
They have added more challenging spawns to the snow and wasteland biome. I'll have to play and see how it feels but it sounds like it could be interesting.

With that said I wonder if they could go a step farther and implement harder zombies in some of the POIs and perhaps we can finally get some logical loot incentives that give you proper weapons, ammo and attachments when going into military camps or police stations. No more pipe weapons inside these coveted POIs.

For starters it's not intuitive. Every other zombie survival game encourages players to go to these areas for good gear and loot and it makes sense. They balance it by making the area harder to approach whether it be through biome hazards zombies being very challenging.

If these POIs could offer better gear at the expense of it being far more difficult then that would be good IMO.
 
Problem I see is if it was not tied to your loot stage then it is too easy to cheese getting the main loot. Using frames and just breaking through a wall. That is the issue with a voxel game. Other games don't have this issue as they can force you a certain way that could be super hard.
 
POI zombie spawns is linked to gamestage which is already influenced by the POI level so those POI already have harder zombie spawns than your level intends.

They could always set a minimum gamestage for some POIs so these always would always spawn tough zombies whether you're level 1 or 50, but it is debatable whether this would turn off or not the more casual players. Maybe a sandbox options or activated at higher difficulty settings?
 
They have added more challenging spawns to the snow and wasteland biome.
In the old days we called it weening. Now it is called cutting your teeth.
It was a smart move, I can imagine what would have been some of the
sentiments and posts if it had been set that way from the beginning as
default.
No more pipe weapons inside these coveted POIs.
Curious question, What biome are you in when you enter these POIs?
For starters it's not intuitive. Every other zombie survival game encourages players to go to these areas for good gear and loot and it makes sense.
Don't you remember, before. The Wasteland was the one place everyone would simultaneously
want to go to and avoid at the same time. It is kind of reverting to the way Madmole liked to play
earlier. When more posts were "this is how I died" comparisons.
 
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