What? No way. Why? Why would you do that in a survival game?
This is just an unverifiable guess, but I think it's a first attempt at a parallel development structure.
TFP's personal goal and Player personal desire. If presented with two ideas or goals that are polar opposites, what are the
choices. Acquiesce and possibly continue in one direction, Constrict and go in the other direction, or try to find a common-ish
ground and divide the goals with a fence. Which is the on/off switch.
The following part is a pure conjecture, If it is parallel development, then the mod folder and some menu selectors can be used to
have simultaneous; let's call them "modes", without too much conflict. There is 0_TFP_Harmony already in place, the mod folder
in it's simplest function is to allow users to create simultaneous configurations that can be selected or run in parallel "Mods". TFP can
use it for the same thing. Instead of a mod make the alternate configurations into an in-house "mode". Win Win, and neither side
has to feel constricted or inhibited. It would also allow testing, feedback and changes to each without interfering with each preferential
game play mode.
My thought reference for this situation is Ray Bradbury "The Martian Chronicles" story name "The Martian". Summary; A martian empath
comes out of the wilderness, would and could look like lost loved ones. In the end being pulled in all directions at once didn't end well.