PC 17.3 is...

We picked up the Just Survive Somehow mod specifically because it put nearly all of the crafting back behind books that have to be found (and can appear in the trader's goods but aren't guaranteed). It brought the fun back to the game for us. We did have a game where we didn't get the forge book until week 3 but that was actually a really fun game. We had to find a forge in the world and plan our base to be near it. It made the game different and unexpected, which was a good thing.

I used to love looting book shelves, now it's meh a bunch of worthless magazine pages. Oh boy, 1 hour boost to some random skill. Yep, definitely carrying that back to base. (Not)

 
Do you know if anyone has done a proper test to see if Miner 69'er is worth it. From what I have seen the higher you go in miner 69'er it just destroys resources faster so you seem to lose out on resources in the end. I would think that if for instance a bolder gave you 100 stone and it took you 7 hits to destroy it then with the next level of miner 69'er you should still get the 100 stone but with say 6 hits. Then if you upped mother load then you would get 120 stone in 6 hits...up your miner 69'er and get 120 in 5 hits..and so on. I don't think it worked that way for me though. I think I would get 100 stone in 7 hits and then the next level of miner 69'er would destroy the bolder in less hits and I would only get 80 stone. These numbers are estimated but you get what I am saying.
For me, Miner 49'er is low priority. Good early game, but I never max out on it. Level 3 is more than enough, as it works well with some mods I can get the last hit with just a few hit point remaining. Every hit (last time I bothered to test) gives the same amount of resources.

When I mine an area I have a shovel that does just enough damage to one-hit sand, so if I hit coal for example, my pick axe will still get that final cheese hit. :)

Edit:

So optimal resource per ore is a two hit with the last hit being 1 hit point remaining.

 
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Map generation still leaves a ton to be desired though. I hope that is fixed for 18.
I wish there was an easy fix to the patch work nature. Say a minimum biome size versus a bunch of hectare sized bits.

For myself, I play primarily SP. In that respect more than two of the same biome on a 4k map is plenty. 3 of the same biome on a 4k map is too much.

On MP I can understand the need for a more varied distribution to let everyone have a chance as resources in the early game versus one team dominating a particular biome and shutting the rest out in early game.

 
I used to love looting book shelves, now it's meh a bunch of worthless magazine pages. Oh boy, 1 hour boost to some random skill. Yep, definitely carrying that back to base. (Not)
Yeah, you're right there. All I do is sell them, IF I bring them back. Glad MM is rewriting that for A18.

 
I'm more concerned about that other thing...
Remember when Madmole said there will be no 1 year gap between alphas anymore and how they want to release them every couple of months?

Well, we've got A17 half a year ago and it doesn't seem like they are anywhere near A18, especially considering the fact that A17 itself isn't even done.
A17 is done as much as it’s ever likely to be. A18 is actually making good progress. They’ve already identified a number of desired changes and additions that they’ve pushed to A19 so they can finish up what they have and release. Madmole has already said it is close enough for him to start showing videos.

 
We picked up the Just Survive Somehow mod specifically because it put nearly all of the crafting back behind books that have to be found (and can appear in the trader's goods but aren't guaranteed). It brought the fun back to the game for us. We did have a game where we didn't get the forge book until week 3 but that was actually a really fun game. We had to find a forge in the world and plan our base to be near it. It made the game different and unexpected, which was a good thing.
I might have to give that mod a try. I miss that from a16.

 
A17 is done as much as it’s ever likely to be. A18 is actually making good progress. They’ve already identified a number of desired changes and additions that they’ve pushed to A19 so they can finish up what they have and release. Madmole has already said it is close enough for him to start showing videos.
Considering we have A17.3 experimental, which will come down to a stable release (with a few more fixes and tweaks), surely the next one will be A18. Waiting patiently, thanks Roland :)

 
A17 is done as much as it’s ever likely to be. A18 is actually making good progress. They’ve already identified a number of desired changes and additions that they’ve pushed to A19 so they can finish up what they have and release. Madmole has already said it is close enough for him to start showing videos.
Yeaaaah, problem with that is, between start of vids and new alpha, that was another couple of months in the past.

A18 might come dangerously close to 1 year release again, unless they really step on it when it comes to that release schedule.

As optimistic as I want to be, what developers say and what developers do are almost always 2 completely different hings.

Its hard to not be skeptic about it, when it was said A18 is supposed to be all about bug fixes and optimizations, when we slowly see more and more new content that inevitably delays it.

 
I dunno, some the changes and level requirements seem to be more progression gating than anything. The comment that this method better than gettign everything in 2 days is BS. I finished my reinforced concrete base with bullet proof glass on iron tools, no vehicles around level 50 -- not that it was easy, I have 4.7 K hours experience in the game and I worked around the level gating. A new player will find this grindy.

 
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