I decided to give 17 another try since there was an update. I came across a town where every POI was in a hole the size of it's footprint. Is that what is meant by a socket town?Map generation still leaves a ton to be desired though. I hope that is fixed for 18.
Progression is also an issue, I just unlocked steel bar making and can already make tier 6 items, I know a18 is going to have it where players can only craft up to tier 5/blue, but I feel players should only be able to craft up to tier 3, this way there is more of a reason to go looting. I also hope they fix the manditory stats issue, like if you don't get 6-7 int, you can forget about work benches or chem stations, IMO perks like these should be under a general perk tree thats just level locked, as most of these ARE locked by level. Other ones that should fall under a general perk line is also miner 69'er and motherload.Map generation still leaves a ton to be desired though. I hope that is fixed for 18.
Do you know if anyone has done a proper test to see if Miner 69'er is worth it. From what I have seen the higher you go in miner 69'er it just destroys resources faster so you seem to lose out on resources in the end. I would think that if for instance a bolder gave you 100 stone and it took you 7 hits to destroy it then with the next level of miner 69'er you should still get the 100 stone but with say 6 hits. Then if you upped mother load then you would get 120 stone in 6 hits...up your miner 69'er and get 120 in 5 hits..and so on. I don't think it worked that way for me though. I think I would get 100 stone in 7 hits and then the next level of miner 69'er would destroy the bolder in less hits and I would only get 80 stone. These numbers are estimated but you get what I am saying.Yes I call motherload/miner 69'er essental as they speed up mining, and with limited resources, you need to make the most of what you can get.
This is why i think it should be able to be bought from the trader, but it should always be available. After a while you can accumulate even 10k coins, but the forge could cost like 5k. I often bought various items in the first week and could spend up to 10k, which isn't unrealistic, especially if you do some quests along the way and one could award you a few thousand coins.@Khulkuum you haven´t been around when the forge was behind a book right? RNG can be a real HUGE pain in the butt in this case. Not a good idea. Like Week 3 with no forge, did happen. More than once.
Back in the days when forge was behind a book, one of the first things i'd do is hunt down the wilderness poi that usually has a forge and see if its working, if it was, thats my base for now till I find the book. Was easier back then when zombies were easy to avoid. Can do the same with workbenches or chemlabs, many poi's have one or the other and I tend to label ones that have a working one.This is why i think it should be able to be bought from the trader, but it should always be available. After a while you can accumulate even 10k coins, but the forge could cost like 5k. I often bought various items in the first week and could spend up to 10k, which isn't unrealistic, especially if you do some quests along the way and one could award you a few thousand coins.
EDIT: You could also add the forges that you can find in POIs, which players can use (if they are functional). Sure not having a forge can be difficult, but apart from not building one, you would have to not find a functional one nor find a recipe for it. Many ways towards the same goal. And yes, i'd presume that a found forge recipe book should also have a good price in the trader.
We picked up the Just Survive Somehow mod specifically because it put nearly all of the crafting back behind books that have to be found (and can appear in the trader's goods but aren't guaranteed). It brought the fun back to the game for us. We did have a game where we didn't get the forge book until week 3 but that was actually a really fun game. We had to find a forge in the world and plan our base to be near it. It made the game different and unexpected, which was a good thing.@Khulkuum you haven´t been around when the forge was behind a book right? RNG can be a real HUGE pain in the butt in this case. Not a good idea. Like Week 3 with no forge, did happen. More than once.
This is progression in it's best form - work around what you find, craft and buy. One of my recent worlds sent me in a faraway corner in the forest with only a handful of POIs and a city far away. Not much to do, but i manage. I will find my way towards farther places, but it doesn't mean i have to start over... ADAPT.