Dark Sun
Survivor
Inspiration: IzPrebuilt
I wanted to expand upon the concept of character roleplaying through the inclusion of custom character kits. You would have to spawn these in yourself, but if you include these with a riveting character backstory (even a basic one, such as Trader Bob is dead and you have to take over the shop or build your own), and intelligent roleplay-heavy perk spending, you might have some truly memorable runs in your hands!
These are 16 "character kits" that me and a friend have come up with and balanced through back and forth suggestions and critique.
Here's a brief summary of each of them:
1) The Mechanic. Key starting items are a wrench, two vehicle magazines, a wheel, and the vehicle off road headlights and storage schematics.
The Mechanic
2) The Spelunker. Key starting items are a helmet light mod, the book to make blackstrap coffee, a QL1 iron pickaxe and shovel, and a QL1 cooking grill.
The Spelunker
3) The Lumberjack. Key starting items are the axe, some mods, and the double storage pocket mod schematic.
The Lumberjack
4) The Firefighter. The cousin of the Lumberjack, this one has a similar build, except instead of storage, you get the entire set of Fireman's Almanac books.
The Firefighter
5) The Cook. Key starting items are the cooking pot and grill, hunting knife, extra food and water, and 10 cooking magazines to get you a good head start. You start off strong, but nothing much beyond that.
The Cook
6) The Farmer. Key starting items are your trust QL1 hunting rifle and double barrel shotgun (with no ammo), a few cooking magazines, and all of the farming magazines you will need, plus some farm plots to help you get started.
The Farmer
7) The Hunter. A mix of an assassin and woodsman hunter, key starting items are a wooden bow, hunting rifle with 10 rounds, a silencer and NVG's, and Ranger's Guide to Archery Vol 1 (pull more arrows/bolts out of opponents and prey).
The Hunter
8) The Intellectual. Key starting items are a quality level 1 nerd hat and treasure hunter mod (totalling to 7% XP gain), a QL1 robotic sledge and baton, and some other useful nerdy items.
The Intellectual
9) The Surgeon. Get started early with extra first aid supplies, including a handy antibiotic! You've turned your surgical scalpel into a weapon, and you have your hat light from your prior time as a surgeon, as well!
The Surgeon
10) The Bar Brawler. You never shied away from getting into a drunken fist brawl in the pub at 5 in the morning. You start off strong with beer, moonshine, some good knuckles and gloves, and one of the best books of the series. Never get drunk again!
The Bar Brawler
11) The Thief. Gun safes, police cars, T3 chests, they're no match for you early on. Key items are 50 lockpicks, some candy, two Great Heist books (more cash, and more precious gems in loot), NVG's, and a baseball bat.
The Thief
12) The Gun Nut. You have one bullet for every zombie that shows up knocking! They're only pipe weapons though, so they're not the most powerful. At least you have a Ranged Mods Bundle 01 to help you out...
The Gun Nut
13) The Crazy Guy. The wildcard. Have you met someone crazy, and I mean really crazy, so crazy even the Duke would stay away from 'em? Explosives and traps are this guy's best friends. You might need the extra first aid, as well...
The Crazy Guy
14) The Survivalist. Prepared to the brim with useful items to help you survive the harsh elements. Also comes with a QL1 wooden bow and some iron arrows.
The Survivalist
15) The Builder. Get a head start on basic building supplies, with a claw hammer to boot!
The Builder
16) The Prepper. A little mix of everything to help you survive the post-apocalypse. Extra food, drink, magazines, ammo, gear. Jack of all trades, master of none.
The Prepper
I wanted to expand upon the concept of character roleplaying through the inclusion of custom character kits. You would have to spawn these in yourself, but if you include these with a riveting character backstory (even a basic one, such as Trader Bob is dead and you have to take over the shop or build your own), and intelligent roleplay-heavy perk spending, you might have some truly memorable runs in your hands!
These are 16 "character kits" that me and a friend have come up with and balanced through back and forth suggestions and critique.
Here's a brief summary of each of them:
1) The Mechanic. Key starting items are a wrench, two vehicle magazines, a wheel, and the vehicle off road headlights and storage schematics.
The Mechanic
2) The Spelunker. Key starting items are a helmet light mod, the book to make blackstrap coffee, a QL1 iron pickaxe and shovel, and a QL1 cooking grill.
The Spelunker
3) The Lumberjack. Key starting items are the axe, some mods, and the double storage pocket mod schematic.
The Lumberjack
4) The Firefighter. The cousin of the Lumberjack, this one has a similar build, except instead of storage, you get the entire set of Fireman's Almanac books.
The Firefighter
5) The Cook. Key starting items are the cooking pot and grill, hunting knife, extra food and water, and 10 cooking magazines to get you a good head start. You start off strong, but nothing much beyond that.
The Cook
6) The Farmer. Key starting items are your trust QL1 hunting rifle and double barrel shotgun (with no ammo), a few cooking magazines, and all of the farming magazines you will need, plus some farm plots to help you get started.
The Farmer
7) The Hunter. A mix of an assassin and woodsman hunter, key starting items are a wooden bow, hunting rifle with 10 rounds, a silencer and NVG's, and Ranger's Guide to Archery Vol 1 (pull more arrows/bolts out of opponents and prey).
The Hunter
8) The Intellectual. Key starting items are a quality level 1 nerd hat and treasure hunter mod (totalling to 7% XP gain), a QL1 robotic sledge and baton, and some other useful nerdy items.
The Intellectual
9) The Surgeon. Get started early with extra first aid supplies, including a handy antibiotic! You've turned your surgical scalpel into a weapon, and you have your hat light from your prior time as a surgeon, as well!
The Surgeon
10) The Bar Brawler. You never shied away from getting into a drunken fist brawl in the pub at 5 in the morning. You start off strong with beer, moonshine, some good knuckles and gloves, and one of the best books of the series. Never get drunk again!
The Bar Brawler
11) The Thief. Gun safes, police cars, T3 chests, they're no match for you early on. Key items are 50 lockpicks, some candy, two Great Heist books (more cash, and more precious gems in loot), NVG's, and a baseball bat.
The Thief
12) The Gun Nut. You have one bullet for every zombie that shows up knocking! They're only pipe weapons though, so they're not the most powerful. At least you have a Ranged Mods Bundle 01 to help you out...
The Gun Nut
13) The Crazy Guy. The wildcard. Have you met someone crazy, and I mean really crazy, so crazy even the Duke would stay away from 'em? Explosives and traps are this guy's best friends. You might need the extra first aid, as well...
The Crazy Guy
14) The Survivalist. Prepared to the brim with useful items to help you survive the harsh elements. Also comes with a QL1 wooden bow and some iron arrows.
The Survivalist
15) The Builder. Get a head start on basic building supplies, with a claw hammer to boot!
The Builder
16) The Prepper. A little mix of everything to help you survive the post-apocalypse. Extra food, drink, magazines, ammo, gear. Jack of all trades, master of none.
The Prepper