PC 14 Day Horde Base, 500 Block Damage received, near full XP gain

We went from zombies circling on thier own to players making them circle... AI sure has improved a lot.
Gotta say this kind of building takes all the fun out of the game for me too.
My base had both

Ramps that allowed me to go afk during a hordenight

Defenses i could fight the zombies if i would want to do so.

So or so, iam no real fan of the Hordenight.

Costs only ammo.

The real danger you have during loot tours or during Farming, Mining, Harvesting

 
I am doing something seriously wrong. You have reinforced concrete and motorcycles on day 15, I have cobblestone. I need to step up my game!
Its all about looting poi's as they generally have the largest concentrations of zombies in them for you to kill. Some of the bigger a17 poi's can have 50-100+ zombies in it by the time you finish it.

- - - Updated - - -

My base had bothRamps that allowed me to go afk during a hordenight

Defenses i could fight the zombies if i would want to do so.

So or so, iam no real fan of the Hordenight.

Costs only ammo.

The real danger you have during loot tours or during Farming, Mining, Harvesting
Yeah I've never been a fan of horde night either, just costs ammo, and you get even less loot now than in a16, exp IS nice though since they come to you like a x-mas present.

 
No matter how you swing it, the game becomes boring if you let it. I find that tweaking bases to take advantage of exploits is not only a fun process, but helps expose the things that the Dev team should be working on. Besides, most of the fun of A17 is in the POIs and trader quest system if you ask me.

One of my fav horde base designs was the Grand Spartan arena with just ramps & barbed wire. Forces you to stay on the move and kill the zombies before they get to you. However, with new pathing, as soon as a few barbed wires go down, they all take the same path.

 
Just builded a new one on the fly because someone on steam asked if Melee bases are possible

C24A22E83D3AEFD832D945111B46751732E076E2


C44E9CC07BAFFB4C20A869DA0557135C8EFCE2DD


4CA8BE35C185D5F9194F3CA61C396ECD0718D85B


answer is, yes.

 
Just builded a new one on the fly because someone on steam asked if Melee bases are possible
C24A22E83D3AEFD832D945111B46751732E076E2


C44E9CC07BAFFB4C20A869DA0557135C8EFCE2DD


4CA8BE35C185D5F9194F3CA61C396ECD0718D85B


answer is, yes.
once you take the frames away how do the zombies get to the top to melee you? If they cant get to you they will just eat away at the bottom of the tower. Or do you leave the frames there?

 
Hey Royal, what are you using to post pictures?

I'm guessing you posted some, but there's absolutely nothing there for me to see/click/etc. Just the typed text...

"Just builded a new one on the fly because someone on steam asked if Melee bases are possible

answer is, yes."

I'm using NoScript and don't allow anything 'google' (this session I've allowed youtube). UnholyJoe uses imgur and I've allowed that for this session. I see all of LuckyStars pics/gifs.

If anyone can just reply w the parent domain name I can see if allowing that will let me see Royals pics?

 
Hey Royal, what are you using to post pictures?
I'm guessing you posted some, but there's absolutely nothing there for me to see/click/etc. Just the typed text...

"Just builded a new one on the fly because someone on steam asked if Melee bases are possible

answer is, yes."

I'm using NoScript and don't allow anything 'google' (this session I've allowed youtube). UnholyJoe uses imgur and I've allowed that for this session. I see all of LuckyStars pics/gifs.

If anyone can just reply w the parent domain name I can see if allowing that will let me see Royals pics?
Just click "reply with quote" under his post and look at what it says in the
spacer.png
-tags in the post editor (which shouldn't be blocked, since it's just text, no links). It's the steam image platform.

 
Last edited by a moderator:
Hey Royal, what are you using to post pictures?
https://steamuserimages-a.akamaihd.net/ugc/939463588739920421/4CA8BE35C185D5F9194F3CA61C396ECD0718D85B/

+

[noparse]
noparse%5D
[/noparse]

=

Here should be the pic between

4CA8BE35C185D5F9194F3CA61C396ECD0718D85B


Here should be the pic between

- - - Updated - - -

once you take the frames away how do the zombies get to the top to melee you? If they cant get to you they will just eat away at the bottom of the tower. Or do you leave the frames there?
This was only a "on the fly build" of 20 minutes, in a ingame version i would use some Concrete feeder band that delivers only a percentage of the zombies to me and let the rest run in circles, maybe adaptable to the situation

 
Our group has built a similar thing-- we call them "murder corridors."

We have figured out some other interesting arrangements that allow us to have a ground level base with walls, and survive horde night by fighting zombies with little to no base damage.

The key thing is simply cutting off viable zombie pathing.

So, our murder corridor is a tower with two windows facing in two cardinal directions. Similar ramp and runway design toward the windows. Barbed wire laid down on the runway to slow zombies down.

The only way into the tower is from a bridge connecting the roof of our main keep to the roof of the tower. And the only way to get onto the roof of the keep is via a ladder that starts two meters from the floor. We'll eventually replace this with an exterior main staircase to a door on the second floor that will have a draw bridge to break it during horde night.

By cutting off the roof access with the two meter up ladder, so long as you are on the roof, preferably on the tower or in it, zombies that are hunting you will path through the murder corridors.

Our murder corridors travel quite a distance but then veer from the windows and wrap around to side access doors in the middle of the tower. And these veering paths are blocked off on the runway with 'obstacle' doors. This causes the zombies to get stalled at the runway door and start punching that, which gives us time to consider whether we are going to get overrun. If they break through the runway doors, we escape to the roof, or simply open our side access doors and jump down to the ground.

The side access doors on the tower can actually be toggled to cause zombies to reconsider their path. If you toggle the state of the access doors, any zombie that falls off the runway will then choose the other corridor, which allows us to juggle and manually distribute them between our fire teams.

We used to have an iteration that allowed someone to repair the obstacle doors. Currently, if we have a catastrophic failure that causes the zombies to focus on our foundations, then we bail on the tower and try to coral zombies away from the castle while others try and patch up the damage.

We're about to build a second murder corridor tower system on the opposite side of our keep that will basically allow us to have primary and auxiliary fighting positions. If one tower falls, we can rush to the other before the zombies start attacking our foundations.

It should be noted that we allow zombies to access our base. The murder corridors span from our outer castle walls up to the shooting towers inside our base adjacent to our keep. Our biggest concern is running out of ammo and radiated zombies, especially since we've modded our zombies to be bullet sponges anywhere but head-shots.

The great thing is we get a ton of XP doing this. Eventually we will install turrets that have blinders at the ends of the corridors so that they only shoot at zombies that have crossed a certain point on the corridor. The flanking firing arcs tend to knock the zombies off the corridors, forcing them to find their way back to the ramps.

LadderToRoof.jpg

BridgeToTower.jpg

ShootingTower.jpg

MurderCorridorStallCage.jpg

MurderCorridorRunway.jpg

 
Back
Top