Console [12/13] Message from the Team - Patch 13 LIVE at 01:00 UTC!

such a true statement if you 're being sarcastic of course
Love the new shader fix it was weird having the distant terrain being such a different shading it was killing the immersion

BTW found a cool seed with 2 missile basses both in green biome both less than 2 k from hub city it has 9 town + hub (10 total) all towns are in desirable biomes grass lands pine forest and maple Forrest only two town have small portion in burnt biome and wasteland , wasteland biome is a bare minimum lots of workbench gas station in the south east and west the SEED name is AnthonyWright - three spaces after the name and remember the caps , the three spaces at the end are the trigger for the 2 missile bases with out it you will get completely different maps though i have noticed that most iteration of my AnthonyWright seeds tend to generated missile silo as with my gem AnthonyWright380 it has 2 hubs 10 towns and 1 missile silo in a green biome (most other seeds i generate spawn the silos in wasteland or burnt forest )
allways thought the spaces in the seednames were ignored for the mapgeneration...

 
obviously not , or maybe they are , but something being ignored still has an affect map gen , though i haven't tested the seed without the 3 spaces if your feeling adventurous maybe you could try it and tell me how it works out but im satisfied with my awesome seed i just found a second hub making it 11 towns total 2 being hubs 6 being in green biomes 2 half and half's and 1 sandy

i do know you cannot have a seed name with nothing but spaces

 
allways thought the spaces in the seednames were ignored for the mapgeneration...
They aren't. It tried "WnJ" and "Wn J", They are not the same maps. Maps main characteristics are similar (water areas, average altitude, ...) but there are a lot of differences.

 
First things, I’m playing on patch 13 AFTER I’ve cleared my system cache. Some of theses test are seen/tested in my survival game, others are tested in creative mode.
Normal PS4, NOT a ps4pro.......
Thanks for the info PantsThief!! Really informative. Sounds like some cool fixes. Not sure I like the fact we no longer get bone from Z's.....guess no more bone shank after 1st kill

 
Thanks for the info PantsThief!! Really informative. Sounds like some cool fixes. Not sure I like the fact we no longer get bone from Z's.....guess no more bone shank after 1st kill
i just got bones from Z's so ...... i think you may be unlucky or something , of course i did just find the BEST SEED IN THE GAME so maybe i'm just really damn lucky

 
i just got bones from Z's so ...... i think you may be unlucky or something , of course i did just find the BEST SEED IN THE GAME so maybe i'm just really damn lucky
So ya got one. Nice! My loot chances are set low.

Thanks for the info PantsThief!! Really informative. Sounds like some cool fixes. Not sure I like the fact we no longer get bone from Z's.....guess no more bone shank after 1st kill
I’m just unlucky. Lol.

For the most part it’s all the same, really only noticeable thing was the body breakdown and the terrain lag with a mini bike into areas that are unloaded seemed to be tons faster. Almost unnoticeable.

The body breakdown will also help the game run smoothly for those body’s we sometimes forget to clean up. Like I said in post tho there may be a chance for bone in zombies. I was just using a stone ax in survival. On day one.

One thing I didn’t post was I found 2 body’s of water with a 200 yard “river” connecting them in random gen. Rivers from my knowledge are pretty rare in random gen. Lest I’ve never seen one till yesterday. It was nice to see.

Idk if this is something new from this update or last.

Seed is “IronWalls”

Quite a hilly map if anyone likes that kind of thing. Big lakes. Unsure what else is all in the map, I didn’t play my survival game too long.

 
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Has anyone noticed whether torches now attract zombies? I have played two sessions, one as a host and one as a guest. In both cases I have seen zombies attracted to our bases with bare minimums of light/heat sources and activities. For instance:

In the world I hosted I had no zombies near by, I had killed them all. I placed a torch on the wall and within a half hour window I had no less than the different times where zombies showed up and headed straight for my "base" as it were. No campfires or forges were going, just a single torch on the wall. And I know they weren't just wandering zombies because they came after me inside, and no I did not have anything like raw meat on me.

 
Has anyone noticed whether torches now attract zombies? I have played two sessions, one as a host and one as a guest. In both cases I have seen zombies attracted to our bases with bare minimums of light/heat sources and activities. For instance:
In the world I hosted I had no zombies near by, I had killed them all. I placed a torch on the wall and within a half hour window I had no less than the different times where zombies showed up and headed straight for my "base" as it were. No campfires or forges were going, just a single torch on the wall. And I know they weren't just wandering zombies because they came after me inside, and no I did not have anything like raw meat on me.
that sounds like a alpha 16 feature that they added, that things like torches and and spotlights attracts them

 
So ya got one. Nice! My loot chances are set low.


I’m just unlucky. Lol.

For the most part it’s all the same, really only noticeable thing was the body breakdown and the terrain lag with a mini bike into areas that are unloaded seemed to be tons faster. Almost unnoticeable.

The body breakdown will also help the game run smoothly for those body’s we sometimes forget to clean up. Like I said in post tho there may be a chance for bone in zombies. I was just using a stone ax in survival. On day one.

One thing I didn’t post was I found 2 body’s of water with a 200 yard “river” connecting them in random gen. Rivers from my knowledge are pretty rare in random gen. Lest I’ve never seen one till yesterday. It was nice to see.

Idk if this is something new from this update or last.

Seed is “IronWalls”

Quite a hilly map if anyone likes that kind of thing. Big lakes. Unsure what else is all in the map, I didn’t play my survival game too long.
A river runs through it , ...... and thats all i have

 
Has anyone noticed whether torches now attract zombies? I have played two sessions, one as a host and one as a guest. In both cases I have seen zombies attracted to our bases with bare minimums of light/heat sources and activities. For instance:
In the world I hosted I had no zombies near by, I had killed them all. I placed a torch on the wall and within a half hour window I had no less than the different times where zombies showed up and headed straight for my "base" as it were. No campfires or forges were going, just a single torch on the wall. And I know they weren't just wandering zombies because they came after me inside, and no I did not have anything like raw meat on me.
It would not surprise me if the console got this update. Torches generate a lot more heat if this was implemented.

Heat map strength for the items are like this...

[TABLE=class: grid, width: 600, align: center]

[TR]

[TD][/TD]

[TD]HeatMapTime[/TD]

[TD]HeatMapFrequency[/TD]

[TD]HeatMapStrength[/TD]

[/TR]

[TR]

[TD]AnimalGore[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]1[/TD]

[TD=align: center]4.0[/TD]

[/TR]

[TR]

[TD]Campfire[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]25[/TD]

[TD=align: center]1.5[/TD]

[/TR]

[TR]

[TD]Chem Station[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]25[/TD]

[TD=align: center]1.5[/TD]

[/TR]

[TR]

[TD]Forge[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]25[/TD]

[TD=align: center]1.5[/TD]

[/TR]

[TR]

[TD]Candle[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]15[/TD]

[TD=align: center]1.0[/TD]

[/TR]

[TR]

[TD]Torch[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]15[/TD]

[TD=align: center]4.05[/TD]

[/TR]

[TR]

[TD]Cement Mixer[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]25[/TD]

[TD=align: center]0.5[/TD]

[/TR]

[TR]

[TD]Workbench[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]25[/TD]

[TD=align: center]0.5[/TD]

[/TR]

[TR]

[TD]Burning Barrel[/TD]

[TD=align: center]1200[/TD]

[TD=align: center]15[/TD]

[TD=align: center]4.05[/TD]

[/TR]

[/TABLE]

HeatMapTime defines how long that value has an effect on the heatmap


HeatMapFrequency defines how often that value is added to the heatmap


HeatMapStrength is the value that adds to the heat every time it's checked

 


Also note, this is for player placed blocks. POI Blocks do not generate heatmap with the exception of workstations like the forge, campfire, cement mixer, ect.

 
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So ya got one. Nice! My loot chances are set low.


I’m just unlucky. Lol.

For the most part it’s all the same, really only noticeable thing was the body breakdown and the terrain lag with a mini bike into areas that are unloaded seemed to be tons faster. Almost unnoticeable.

The body breakdown will also help the game run smoothly for those body’s we sometimes forget to clean up. Like I said in post tho there may be a chance for bone in zombies. I was just using a stone ax in survival. On day one.

One thing I didn’t post was I found 2 body’s of water with a 200 yard “river” connecting them in random gen. Rivers from my knowledge are pretty rare in random gen. Lest I’ve never seen one till yesterday. It was nice to see.

Idk if this is something new from this update or last.

Seed is “IronWalls”

Quite a hilly map if anyone likes that kind of thing. Big lakes. Unsure what else is all in the map, I didn’t play my survival game too long.
Have you tried removing the zombie bodies with a shiv or knife? I'm getting bones that way. It does mean you either need to loot a knife or kill an animal and harvest it with your axe to get your first bone, but from then on it's easy to get the bones.

 
When is Dishong tower coming to consoles?
Probably not until the console version is optimized enough to where it can load something that big. If it were added to the console in it's current state, your FPS would drop into the single digits as soon as you got near it because you would run out of RAM on the system.

 
Probably not until the console version is optimized enough to where it can load something that big. If it were added to the console in it's current state, your FPS would drop into the single digits as soon as you got near it because you would run out of RAM on the system.
Thats very disappointing to hear, is it a possibility for the skyscrapers to ever appear on current gen consoles do you believe or no?

 
Thats very disappointing to hear, is it a possibility for the skyscrapers to ever appear on current gen consoles do you believe or no?
Of course anything is possible. But as of now that is all it is. I know it sucks but it is what it is really. I would say hope but don't hope. Just don't get hopes up for something that hasn't happened yet or hasn't been said. I'm looking forward to see how much more they can pull into the console but I don't get hopes up. Hope this helps kinda anyway lol

 
Thats very disappointing to hear, is it a possibility for the skyscrapers to ever appear on current gen consoles do you believe or no?
The limiting factors on the console are an extremely aged CPU, and just slightly over the minimum amount of RAM required for the game. The latest gen console only really upgraded the GPU, which doesn't do a game like this any favors.

Until the Unity engine is optimized better on the console, you are not likely going to see a lot of the new things that are appearing in the PC Alpha. The console hardware just isn't capable.

 
The limiting factors on the console are an extremely aged CPU, and just slightly over the minimum amount of RAM required for the game. The latest gen console only really upgraded the GPU, which doesn't do a game like this any favors.
Until the Unity engine is optimized better on the console, you are not likely going to see a lot of the new things that are appearing in the PC Alpha. The console hardware just isn't capable.
This is why I gave up on the console and bought me a gaming pc. Much better experience

 
As some one stated before i too have noticed considerably less instances of reaching the end of the rendered space and waiting on the rest to load

as for the dashong tower

i figured the current state of untiy's optimizations and the consoles limitations might make it impossible but that's not to say we won't get something like it maybe we'll get a scaled down version of it or maybe have it in more a destroyed state , or reduce the amount dungeon crawl in the building making it a little more sparse but equally as large im sure the guys working on the port are very interested in getting as much as they can to the console and finding ways to make it happen be patient it has come such a long form when i bought the game i

 
What do you mean fix the mining?
If you mine to much in one spot or try to build a large base underground it will glitch out the game and take half your base away. Also, every time I swing an axe I can see the landscape above no matter how far up it is.

 
If you mine to much in one spot or try to build a large base underground it will glitch out the game and take half your base away. Also, every time I swing an axe I can see the landscape above no matter how far up it is.
This is the MD5 issue, not a mining-specific issue.

 
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