Has anyone noticed whether torches now attract zombies? I have played two sessions, one as a host and one as a guest. In both cases I have seen zombies attracted to our bases with bare minimums of light/heat sources and activities. For instance:
In the world I hosted I had no zombies near by, I had killed them all. I placed a torch on the wall and within a half hour window I had no less than the different times where zombies showed up and headed straight for my "base" as it were. No campfires or forges were going, just a single torch on the wall. And I know they weren't just wandering zombies because they came after me inside, and no I did not have anything like raw meat on me.
It would not surprise me if the console got this update. Torches generate a lot more heat if this was implemented.
Heat map strength for the items are like this...
[TABLE=class: grid, width: 600, align: center]
[TR]
[TD][/TD]
[TD]
HeatMapTime[/TD]
[TD]
HeatMapFrequency[/TD]
[TD]
HeatMapStrength[/TD]
[/TR]
[TR]
[TD]
AnimalGore[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]1[/TD]
[TD=align: center]4.0[/TD]
[/TR]
[TR]
[TD]
Campfire[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]25[/TD]
[TD=align: center]1.5[/TD]
[/TR]
[TR]
[TD]
Chem Station[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]25[/TD]
[TD=align: center]1.5[/TD]
[/TR]
[TR]
[TD]
Forge[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]25[/TD]
[TD=align: center]1.5[/TD]
[/TR]
[TR]
[TD]
Candle[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]15[/TD]
[TD=align: center]1.0[/TD]
[/TR]
[TR]
[TD]
Torch[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]15[/TD]
[TD=align: center]4.05[/TD]
[/TR]
[TR]
[TD]
Cement Mixer[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]25[/TD]
[TD=align: center]0.5[/TD]
[/TR]
[TR]
[TD]
Workbench[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]25[/TD]
[TD=align: center]0.5[/TD]
[/TR]
[TR]
[TD]
Burning Barrel[/TD]
[TD=align: center]1200[/TD]
[TD=align: center]15[/TD]
[TD=align: center]4.05[/TD]
[/TR]
[/TABLE]
HeatMapTime defines how long that value has an effect on the heatmap
HeatMapFrequency defines how often that value is added to the heatmap
HeatMapStrength is the value that adds to the heat every time it's checked
Also note, this is for player placed blocks. POI Blocks do not generate heatmap with the exception of workstations like the forge, campfire, cement mixer, ect.