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(1.4)The Wasteland

I've had this reported a couple times. I suppose I need to add some redundancy to those buffs but I'm not quite sure how to do it as I don't want a buff having to monitor it all the time as that could cause some lag. Will look into it.
Didn’t happen today when I passed through the same area. I fact, I didn’t get the green tint at all.

 
I got my first location book. When i read it, it told me to go to the location but it said NO TRADER on the quest. Also, i dont have a location marker on the map. Is this normal or am i missing something? The last time i played, it worked fine, but it was a couple of versions ago. 

 
I got my first location book. When i read it, it told me to go to the location but it said NO TRADER on the quest. Also, i dont have a location marker on the map. Is this normal or am i missing something? The last time i played, it worked fine, but it was a couple of versions ago. 
Which one was it?

 
It was for the Super Corn farm. I had a second one that i deleted thinking it was a glitch, cant remember where it was for, but i know it did say that same thing about the NO TRADER
Just tested in a world and it seemed to work fine. What kind of map are you playing on? SP or MP? Also, you can go into dm mode and hit Esc and check the POI teleporter to confirm if those POIs are there or not.

 
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Just tested in a world and it seemed to work fine. What kind of map are you playing on? SP or MP? Also, you can go into dm mode and hit Esc and check the POI teleporter to confirm if those POIs are there or not.
I will have to let you know when i get another book. My game corrupted so had to start a new one. It was my fault not the mods. 

 
Just tested in a world and it seemed to work fine. What kind of map are you playing on? SP or MP? Also, you can go into dm mode and hit Esc and check the POI teleporter to confirm if those POIs are there or not.
Ok so i got a new one, this time for the Nuka Factory. I dont have the POI on my map again. I checked the POIs and i dont see one for the Nuka Factory only 2 for Nuka Tank. The quest is Find The Hidden Stash. I am playing on a small map currently. 

 
Ok so i got a new one, this time for the Nuka Factory. I dont have the POI on my map again. I checked the POIs and i dont see one for the Nuka Factory only 2 for Nuka Tank. The quest is Find The Hidden Stash. I am playing on a small map currently. 
By small map I assume you mean 6k? I just gen'd 2 and both had all three versions of the Nuka Factory. Are you just using the in game RWG to make the maps? Not sure how'd you'd be missing all three factory POIs.

 
By small map I assume you mean 6k? I just gen'd 2 and both had all three versions of the Nuka Factory. Are you just using the in game RWG to make the maps? Not sure how'd you'd be missing all three factory POIs.
Yes I am creating the maps in game. By small map i was trying a 2k, but that was super small so now on an 8k. 

 
Yes I am creating the maps in game. By small map i was trying a 2k, but that was super small so now on an 8k. 
Yeah, 2k is gonna be too limiting space wise to allow all necessary POIs to spawn. I wouldn't go smaller than 6k.

 
Hello, i think I've found a bug in recent version of mod: The Machine is a legendary weapon(seems to be like it) but kills aren't counted in challenge requiring to kill 1000 enemies with a legendary weapon. I think they are counted only as rifle kills but should be also counted as legendary 

 
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I think this happens because missing unique tag:

```

<property name="Tags" value="weapon,gun,sideAttachments,ranged,holdBreathAiming,smallTopAttachments,barrelAttachments,mediumTopAttachments,largeTopAttachments,reloadPenalty,attPerception,perkDeadEye,canHaveCosmetic,rifleSkill,attachmentsIncluded,M1"/>

```

This is from Silent but deadly(gunHandgunT0PipePistolWL_Legendary:

```

<property name="Tags" value="weapon,ranged,firingMode,sideAttachments,holdBreathAiming,reloadPenalty,shortRange,pistol,smallTopAttachments,magazine,perkGunslinger,PipeGun,PPLeg,unique,handgunSkill,attachmentsIncluded"/>

```

 
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I think this happens because missing unique tag:

```

<property name="Tags" value="weapon,gun,sideAttachments,ranged,holdBreathAiming,smallTopAttachments,barrelAttachments,mediumTopAttachments,largeTopAttachments,reloadPenalty,attPerception,perkDeadEye,canHaveCosmetic,rifleSkill,attachmentsIncluded,M1"/>

```

This is from Silent but deadly(gunHandgunT0PipePistolWL_Legendary:

```

<property name="Tags" value="weapon,ranged,firingMode,sideAttachments,holdBreathAiming,reloadPenalty,shortRange,pistol,smallTopAttachments,magazine,perkGunslinger,PipeGun,PPLeg,unique,handgunSkill,attachmentsIncluded"/>

```
Yeah, looks like I missed adding it to that one. I think when I added the unique tag that rifle didn't exist yet and I copypasta'd the normal one. Got it fixed on my end, though not sure when I will push the next update. Thanks for the catch! :)

 
Code:
!!!EAC MUST BE OFF!!!

Game Version: 1.3
Wasteland Version: 1.3.1.1

-Mod Dependencies(Included): 
SCore v.1.3.2.1535
NPCmod v.1.2.03
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

-----WL FIXED/CHANGED-----

KNOWN ISSUE: Pip Boy still does not function correctly. It shouldn't spam errors now, but still doesn't display correctly.

-Added: Shadetree Mechanics book you can use to figure out vehicle parts/repair order(Can loot from places perk books come from, like mailboxes, and toolboxes. Also sold at traders)
-Changed: Gave power armor frames a small chance to have mods preinstalled
-Changed: Tweaked loot templates so uncraftable items like legendary items and power armor can be looted at Q6(similar progression to previous alphas as far as loot stage needed for Q6)
-Changed: Rebalanced most legendary weapons(most will be better than a normal T3 of their weapon type, but not all)
-Changed: Set flare gun stack size to 1
-Changed: Raised HP of wreck/repairable air vehicles
-Changed: Few tweaks to Airship and Vertibird wreck POIs to try and keep sleepers from destroying the wrecks so easily
-Changed: Raised Heavy Sniper damage to balance it versus vanilla sniper rifle
-Changed: Atom Coupe changed to 2 seats by default, with 2 more added with seating mod
-Changed: Made both gyros' upgrade paths the same(may be an issue for some exisiting ones in the world, might have to just salvage those)
-Changed: Vertibird now needs 3 landing gears to upgrade instead of 1(bumped amount harvested a touch to even it out)
-Changed: Laser sight on Laser Gats aimed better
-Changed: Slightly tweaked power armor night vision mod, gave it different settings for day/night
-Fixed: Night Stalker Vol. 4 didn't remove all encumbrance slots if using the 96 slot bag mod
-Fixed: The Machine was missing tag to count as legendary weapon for challenge
-Fixed: Nuka Nade schematic was missing icon
-Fixed: The Break was missing tag to get bonus to attack speed from perk
-Fixed: WL spear weapons used wrong DisplayType
-Fixed: Several weapons had incorrect/old Groups set
-Fixed: Plasma scope mod had wrong description
-Fixed: Installing a laser sight on Laset Gat would remove crosshair when ADS
-Fixed: House_old_spanish_1 has old texture that would cause NRE
-Fixed: school_1 has old texture that would cause NRE and some old doors were swapped to double doors
 
Hi. I just downloaded your mod again for ver 1.3 and noticed the worlds folder under The_Wasteland folder was missing from the new version. Only after trying and failing to load up my map. I restored the old mod folders and got it back, but this meant reverting to Mod 1.2. Is there something I should have done differently to update the mod and preserve my saves?

 
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