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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

People , my health condition is not so good as I mentions in discord lately, sorry for all the delayed and about to make an another delay. I really want to continue my work

but it's hard to do right now, I can't even stay up for 5 mins without getting dizzy, I guess it's side effect of the ATORVASTATIN pill. 

but some good news here I have passed the CT and MRI scan,  result : nothing wrong with my brain. just having high cholesterol low blood sugar. from s**tty eating / sleeping

habits. and overworking.

IMG20250302052311.jpg

the next update may go straight to 5.0 with a lot of new weapons and animation improvments. 

Thankyou.

 
People , my health condition is not so good as I mentions in discord lately, sorry for all the delayed and about to make an another delay. I really want to continue my work

but it's hard to do right now, I can't even stay up for 5 mins without getting dizzy, I guess it's side effect of the ATORVASTATIN pill. 

but some good news here I have passed the CT and MRI scan,  result : nothing wrong with my brain. just having high cholesterol low blood sugar. from s**tty eating / sleeping

habits. and overworking.

View attachment 33554

the next update may go straight to 5.0 with a lot of new weapons and animation improvments. 

Thankyou.
Please, focus on your health and well being mate. let 5.0 take as long as it takes, we can wait. rather you live longer and healthier. 

 
Don't worry Izy, just take your time to feel better.

Low blood sugar might also be why you get dizzy, you should really eat or dink something that contains sugar.

 
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Take all the time you need to get better.  There isn't any rush.  Be sure you talk with your doctor about the dizziness and any other side effects you might experience as they may be able to help with that, or it might be a sign of something else that needs to be looked at.  I know what it's like not to be feeling well enough to do anything.  I recently spent a week in the hospital for 2 surgeries and then another 2 weeks mostly at home unable to get around very much.  It isn't enjoyable, but it is good to take all the time your body needs to get better.  So get the rest you need.  This will still be here once you're ready to get back working on it.

 
Hi all. I was wondering what unlocks the ammo45ACPEnhancedBundle recipe. The workbench says complete pistol pete and I have it completed but the recipe is still locked? Maybe I'm missing something?

 
Hi all. I was wondering what unlocks the ammo45ACPEnhancedBundle recipe. The workbench says complete pistol pete and I have it completed but the recipe is still locked? Maybe I'm missing something?


I think that is a current bug in his mod.  I got a patch for his mod, but not sure if I included that, I will check this evening at home to see what the patch I release has and update it if it doesn't have that part of it.

 
People , my health condition is not so good


You don't have to justify anything.  Regardless how good a mod a creator has, you are under no obligation to push yourself past any breaking points just to release updates and support the mod.  I am not going to tell you what to do, but my advice would be to step away from this project for now and simply focus on yourself.  Get yourself in a better place first, and then come back to this mod and decide what you want to do going forward.

 
I think that is a current bug in his mod.  I got a patch for his mod, but not sure if I included that, I will check this evening at home to see what the patch I release has and update it if it doesn't have that part of it.
Gotcha. Thanks! Thought I was going crazy.

ALso I please focus on your health Izayo

 
Gotcha. Thanks! Thought I was going crazy.

ALso I please focus on your health Izayo


Give me the weekend to do a patch for it.

I checked my patch and I do have 45 cal ammo bundles but not for the enhanced ammo.  I also made the patch work with the ammo press mod (and removed the ability to make ammo outside of the ammo press).  I also made casings unique to the caliber so I have to go through the code line by line and figure out what stays and what remains, what changes, etc.

 
Give me the weekend to do a patch for it.

I checked my patch and I do have 45 cal ammo bundles but not for the enhanced ammo.  I also made the patch work with the ammo press mod (and removed the ability to make ammo outside of the ammo press).  I also made casings unique to the caliber so I have to go through the code line by line and figure out what stays and what remains, what changes, etc.
Awesome thanks so much!

 
Give me the weekend to do a patch for it.

I checked my patch and I do have 45 cal ammo bundles but not for the enhanced ammo.  I also made the patch work with the ammo press mod (and removed the ability to make ammo outside of the ammo press).  I also made casings unique to the caliber so I have to go through the code line by line and figure out what stays and what remains, what changes, etc.


Do you have the current patch just for the normal/AP/HiPower ammo bundles and does it also include .556? Would like to use it in the meantime if it's available.

 
Possibly found a small bug, but I wantto ask if it's intentional or not.

The Eagle 6 Pistol (Tier 4) only requires a regular Repair Kit to repair while the Thompson SMG (Tier 3) actually requires an Advanced Repair Kit (this also does not match the item description, which states the Thompson can be repaired with a regular Repair Kit). Are these actually reversed? My understanding is that the Advanced Repair Kit is specifically meant for T4 weapons, which can only be repaired with them (for balance, I assume?) and that Tier 3 weapons can still be repaired with ordinary repair kits?

The 1928 Thompson (Tier 4) also requires an Advanced Repair Kit, but in this case I think that is correct.

 
Izayo, thanks for this great mod, it's absolutely the best weapon mod for 7days. The first time I changed the M1 to a modern variant by adding the mag extension, I couldn't believe my eyes! I didn't read about it before, so it was a total surprise.

I also have the issue with the dot of scopes moving outside the scope, I hope TFP fixes this soon. 

One question: is it possible for you to make the dual wield weapons available as single hand weapons, too? I hope you are feeling better, หายเร็วๆนะ ฉันหวังว่าคุณจะรู้สึกดีขึ้นเร็วๆ นี้!

 
hey,

i for a Problem. I want to install this mod on my Zap server. Using filezilla to drop the mainfolder into mods for server. Also deactivate eac on server. But somehow i cant See any weapons, ammo or stuff.. someone got any Solution to help me? Text me on discord „johnwhite1“ 

ty anyways

 
Do you have the current patch just for the normal/AP/HiPower ammo bundles and does it also include .556? Would like to use it in the meantime if it's available.


Yes but there is so much customizatiojn in it for my mods that I have to trim it some.  This is just the recipes file for my patch

<config>
    <csv xpath="//recipe[@name='ammo45ACPBulletBall']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo45ACPHighpower']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo45ACPArmorpiecing']/@tags" delim="," op="add" >learnable</csv>

    <set xpath="//recipe[@name='ammo45ACPBulletBall']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo45ACPHighpower']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo45ACPArmorpiecing']/@craft_area">ammopress</set>

    <csv xpath="//recipe[@name='ammo556mmBulletBall']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo556mmHIpower']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo556mmArmorPiercing']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo556mmBulletBallBundle']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo556mmHIpowerBundle']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo556mmArmorPiercingBundle']/@tags" delim="," op="add" >learnable</csv>
    
    <set xpath="//recipe[@name='ammo556mmBulletBall']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo556mmHIpower']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo556mmArmorPiercing']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo556mmBulletBallBundle']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo556mmHIpowerBundle']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo556mmArmorPiercingBundle']/@craft_area">ammopress</set>    
    
    <csv xpath="//recipe[@name='ammo25mmGrenadeTraining']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo25mmGrenadeHE']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammo25mmGrenadeFRAGS']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammoRocketRPGTraning']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammoRocketRPGHE']/@tags" delim="," op="add" >learnable</csv>
    <csv xpath="//recipe[@name='ammoRocketRPGIncendiary']/@tags" delim="," op="add" >learnable</csv>
    
    <set xpath="//recipe[@name='ammo25mmGrenadeTraining']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo25mmGrenadeHE']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammo25mmGrenadeFRAGS']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammoRocketRPGTraning']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammoRocketRPGHE']/@craft_area">ammopress</set>
    <set xpath="//recipe[@name='ammoRocketRPGIncendiary']/@craft_area">ammopress</set>        

    <set xpath="//recipe[contains(@name,'ammo') and contains(@name,'45ACP')]/ingredient[@name='resourceBulletCasing']/@name">resourceBulletCasing45ACP</set>
    <set xpath="//recipe[contains(@name,'ammo') and contains(@name,'556mm')]/ingredient[@name='resourceBulletCasing']/@name">resourceBulletCasing556mm</set>

    <append xpath="/recipes">

        <recipe name="ammo45ACPBulletBallBundle" count="1" craft_time="240" craft_area="ammopress" tags="learnable,workbenchCrafting">
            <ingredient name="resourceBulletTip" count="80"/>
            <ingredient name="resourceScrapIron" count="80"/>
            <ingredient name="resourceGunPowder" count="80"/>
            <ingredient name="resourceBulletCasing45ACP" count="80"/>
        </recipe>

        <recipe name="ammo45ACPHighpowerBundle" count="1" craft_time="240" craft_area="ammopress" tags="learnable,workbenchCrafting">
            <ingredient name="resourceBulletTip" count="80"/>
            <ingredient name="resourceScrapIron" count="160"/>
            <ingredient name="resourceGunPowder" count="160"/>
            <ingredient name="resourceBulletCasing45ACP" count="80"/>
        </recipe>

        <recipe name="ammo45ACPArmorpiecingBundle" count="1" craft_time="240" craft_area="ammopress" tags="learnable,workbenchCrafting">
            <ingredient name="resourceBulletTip" count="160"/>
            <ingredient name="resourceScrapIron" count="160"/>
            <ingredient name="resourceGunPowder" count="160"/>
            <ingredient name="resourceBulletCasing45ACP" count="80"/>
        </recipe>

        <recipe name="resourceBulletCasing45ACP" count="1" material_based="true" craft_area="forge" is_trackable="false" tags="perkAdvancedEngineering">
            <ingredient name="unit_brass" count="5"/>
            <ingredient name="unit_clay" count="1"/>
            <effect_group>
                <passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,1,2,3,4" value=".25,.25,.25,.12,.06" tags="unit_brass"/>
            </effect_group>
        </recipe>    

        <recipe name="resourceBulletCasing556mm" count="1" material_based="true" craft_area="forge" is_trackable="false" tags="perkAdvancedEngineering">
            <ingredient name="unit_brass" count="5"/>
            <ingredient name="unit_clay" count="1"/>
            <effect_group>
                <passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,1,2,3,4" value=".25,.25,.25,.12,.06" tags="unit_brass"/>
            </effect_group>
        </recipe>
        
    </append>
    
</config>


Mod patch is almost ready, got to do some additional testing as I found a couple of errors but everything is loading properly.  Too tired to finish it up tonight

 
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hey,

i for a Problem. I want to install this mod on my Zap server. Using filezilla to drop the mainfolder into mods for server. Also deactivate eac on server. But somehow i cant See any weapons, ammo or stuff.. someone got any Solution to help me? Text me on discord „johnwhite1“ 

ty anyways
The most common cause with this or any mod is incorrect installation.  There are multiple folders.  You can see a screenshot earlier in this thread.  Those all should be placed directly into your mods folder.  They should not be inside a single folder that has the name of the mod itself.  You will know if it is wrong just by looking at the top of your log file for where it loads mods... If it says missing mod_info.xml file, it is incorrectly installed.  Or just look at your mods folder.  All users also need it installed.

 
Really excited and pumped for the next update. Your health comes first though Izayo, rest up and release when you're able. You've already provided so many hours of extra gameplay. 

 
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