• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

OK, maybe I'm dumb, but how do I do that? There's no instructions in the .zip file that says this is necessary, nor how to do that. I've seen a couple of mentions of an installation.txt file, but it's not included in the .zip I downloaded.

 
I installed this mod into my game today (v1.3 EXP). Got a bunch of errors on loading, a couple of which I managed to capture screenshots of. I can see the new content in the menus, however, the zombies won't move. They'll attack if you get close enough, but they won't move from the spot they've spawned in. I've encountered this problem on previous version of the game and this mod. Anyone know how to fix this?

View attachment 33355

View attachment 33356
Usually zombies not moving means you deleted the Harmony mod that is part of vanilla. 

But if it is the custom particle thing, there should be a download for that as a required dependency under files on Nexus.

 
OK, maybe I'm dumb, but how do I do that? There's no instructions in the .zip file that says this is necessary, nor how to do that. I've seen a couple of mentions of an installation.txt file, but it's not included in the .zip I downloaded.
replace everything you see in the "Mods" folder.  if its not working , try clean in stall (remove my related mods then install again)

 
Hello, I'm a user who enjoys IZY-All in One Gun mode. I'm just asking if I can use the double pistol animation part in IZY-All in One Gun mode by changing weapons. The double pistol animation is so cool. If you don't trust me, can I use the double pistol animation part?

 
Hello, I'm a user who enjoys IZY-All in One Gun mode. I'm just asking if I can use the double pistol animation part in IZY-All in One Gun mode by changing weapons. The double pistol animation is so cool. If you don't trust me, can I use the double pistol animation part?
you're free to re-use my animation to whatever gun you want.

 
Hey, love the mod. I've been playing it in 1.2 and was wondering if you plan to add a T4 knife/machete/katana and also T4 for the other melee weapons like knuckles and club. I had to respec once I found a T4 pole axe because it is way more powerful than any other melee weapon I found so I wanted to take advantage of it. But it'd be better if there were equally powerful weapons for the other melees.

 
There is a "Steel Mace" (really more of a Morningstar) for Clubs.
I think that counts as a sledgehammer according to the description of it. Although it would make more sense for it to count as a club but if it did the club book series would count towards it and I think it'd be a little overpowered at that point lol

 
Back
Top