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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

they're stages between left and rigth swing. not actually a bug.   the attack speed must fixed at 50-52 or the animation will not sync.  check if you have any other mod that boost its attack speed.  because I already took out any vanilla attack speed bonuses that will affect this weapon.
Here's a short video showing what I mean.  Note the right side of the screen.  The arm is cut off.  I'm guessing this is the extent of the arm graphic and it's just getting too far into the visible part of the screen so you see it's cut off.

I do have mods, but nothing related to animations or weapon attacks, other than your mod.  Other mods include Vehicle Madness, Khaine's 60-slot backpack, OCB Light Enabler, Pyro Paints, UBBI, and some POI packs.  Nothing that should affect the animations.

https://drive.google.com/file/d/1GWro9EmXcrQg_J-Rq2NrJ6u0MsHgAja7/view?usp=drive_link

Note that this seems to only happen if you're close to something, like the wall I'm at.  I haven't noticed it if I'm in the open.

 
Here's a short video showing what I mean.  Note the right side of the screen.  The arm is cut off.  I'm guessing this is the extent of the arm graphic and it's just getting too far into the visible part of the screen so you see it's cut off.

I do have mods, but nothing related to animations or weapon attacks, other than your mod.  Other mods include Vehicle Madness, Khaine's 60-slot backpack, OCB Light Enabler, Pyro Paints, UBBI, and some POI packs.  Nothing that should affect the animations.

https://drive.google.com/file/d/1GWro9EmXcrQg_J-Rq2NrJ6u0MsHgAja7/view?usp=drive_link

Note that this seems to only happen if you're close to something, like the wall I'm at.  I haven't noticed it if I'm in the open.
FOV mod I think . I'll try bring it back a bit later, I usually test with vanilla FOV. 

 
素敵なバージョンアップをありがとうございます!
特に不具合などは現れず一通り正常に作動していました。
他のMODとの評判もとてもありがたいです。

一つだけ確認したいことがあります。
PrototypeSVU(T4 )の修理で通常の修理キットが使用されますが、これは意図ですか?
 

 
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素敵なバージョンアップをありがとうございます!
特に不具合などは現れず一通り正常に作動していました。
他のMODとの評判もとてもありがたいです。

一つだけ確認したいことがあります。
PrototypeSVU(T4 )の修理で通常の修理キットが使用されますが、これは意図ですか?
 
Oh rigth . I keep forgetting to change. thanks for the report , I'll fix this in 3.1  next week

 
Hey Izayo,

Correct me if I'm wrong, but I noticed the UZI 9mm is under the Machineguns skill tree instead of Handguns/SMGs even though it is clearly labelled as an SMG. Can you please fix this in your next update?

 
não tenho certeza se o customparticleloader (1.5.1) funcionará com a versão 1.0. Caso contrário, volte a usar a versão 1.4.5. Você pode verificar a versão no arquivo modinfo.

customparticleloader ver 1.5.1 estão incluídos no arquivo, você não deve ter esse problema agora, a menos que você não o tenha substituído.

eles são estágios entre o golpe para a esquerda e para a direita. não é realmente um bug. a velocidade de ataque deve ser fixada em 50-52 ou a animação não sincronizará. verifique se você tem algum outro mod que aumente sua velocidade de ataque. porque eu já retirei todos os bônus de velocidade de ataque originais que afetariam esta arma.

Também notei que esqueci de fazer a metralhadora de tambor M1928 fabricável. Adicionarei na versão 3.1 mais tarde

View attachment 32696
Amigo, já substitui as versões dos mods de custom particle loader na versão 1.0 e na versão 1.1, porém nada de sucesso, não sei mais o que fazer

 
Eu desisto, não sei o que fazer, o mod simplesmente não funciona no meu game por nada, já tentei de tudo, baixei o mod normal e fiz a isntação normal, as munições explosivas e incendiarias não funcionam por nada, simplesmente não sei mais o que fazer, nem com o mod de particle e sem o mod, tanto na versão 1.0 e na versão 1.1 não funcionam 

 
Eu desisto, não sei o que fazer, o mod simplesmente não funciona no meu game por nada, já tentei de tudo, baixei o mod normal e fiz a isntação normal, as munições explosivas e incendiarias não funcionam por nada, simplesmente não sei mais o que fazer, nem com o mod de particle e sem o mod, tanto na versão 1.0 e na versão 1.1 não funcionam 
have you disable EAC ?

Hey Izayo,

Correct me if I'm wrong, but I noticed the UZI 9mm is under the Machineguns skill tree instead of Handguns/SMGs even though it is clearly labelled as an SMG. Can you please fix this in your next update?
it's a machinegun type, just using pistol caliber.  SMG = sub-machinegun.

 
Hhhey, Izayo, after download of your mod my game started to give missing xml file wrnings and possibility ti interact with objectives dissapeared. I can not open loot containers and my game crashed 1 time. EAC disabled so whats wrong with the mod?

 
Hhhey, Izayo, after download of your mod my game started to give missing xml file wrnings and possibility ti interact with objectives dissapeared. I can not open loot containers and my game crashed 1 time. EAC disabled so whats wrong with the mod?
Did you start a new game?  Adding mods to an existing game often will not work.

FOV mod I think . I'll try bring it back a bit later, I usually test with vanilla FOV. 
I don't think any of those listed affect FOV, do they?  My FOV isn't even adjusted in vanilla settings.

it's a machinegun type, just using pistol caliber.  SMG = sub-machinegun.
I think they mean that the vanilla SMG is not under machine guns, but under pistols.  That doesn't mean your UZI needs to be the same, of course.

 
Hhhey, Izayo, after download of your mod my game started to give missing xml file wrnings and possibility ti interact with objectives dissapeared. I can not open loot containers and my game crashed 1 time. EAC disabled so whats wrong with the mod?


There could be a lot of reasons why you are having issues - from a corrupt download to having mods installed that are conflicting and causing the issues.  You would need to post a logfile using pastebin.com for assistance.

Also note that you should not automatically assume that the issues you are seeing are tied directly to this mod.  I have not seen the issue myself with Izayo's mod so my first instinct is that the mod itself is not causing the issue (as in the code and models) but something else.

 
There could be a lot of reasons why you are having issues - from a corrupt download to having mods installed that are conflicting and causing the issues.  You would need to post a logfile using pastebin.com for assistance.

Also note that you should not automatically assume that the issues you are seeing are tied directly to this mod.  I have not seen the issue myself with Izayo's mod so my first instinct is that the mod itself is not causing the issue (as in the code and models) but something else.


I have started new game. Harmony file was missing somehow. I added it back. Downloaded particles fix. gonna try again.

Loot totally broken. Gonna try to avoid using this mod for now. 2.2 worked with b14 normally this one is just broken. No blame on author obviously. Gonna wait for update

 
it's a machinegun type, just using pistol caliber.  SMG = sub-machinegun.
Gun autism incoming:
Just because it's called a sub-MACHINEGUN it is not the same.
In german for example it is called "Maschinenpistole". Literally translated to "Machine Pistol".
BTW the german MP18 was the first real Sub-Machine-gun by how we are using the term today as most pistol caliber automatic weapons were usually mounted weapons. One could argue that the germans therefore invented the concept of the "SMG" and named it a Machine Pistol, not a Machine gun. 

And in their use they differ a lot too. The Fun Pimps don't know much about guns either as it seems (Those "iron sights" are the main reason I was looking at your mod and I am loving it). An Assault Rifle, like the AK-47 and M4 from the Vanilla game is used very differently and handled very differently from the M60.

If you would want to be hyper realistic, you would have to put SMGs, Pistols, Assault Rifles and MGs all in different categories.

There is also the topic of crafting and parts. The MP5 and the UZI are both recoil operated guns, which is a mechanism that is closer to your typical handgun like the M1911 or USP. Since the skill determines crafting and what parts you need to use, it would make more sense to put them into the pistol category too, because the mechanisms are more similar between a UZI and a M1911 than between an UZI and an AK-74. However there are SMGs that are gas operated, thus being more similar to most Assault Rifles.

There is also this part from the Wikipedia Article on Submachine guns:
submachine gun (SMG) is a magazine-fed automatic carbine designed to fire handgun cartridges. The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun,[1] to describe its design concept as an automatic firearm with notably less firepower than a machine gun (hence the prefix "sub-"). As a machine gun must fire rifle cartridges to be classified as such, submachine guns are not considered machine guns.

The last sentence is the important part here.

Loving your mod anyways. And I am not forgetting that balancing is also a thing and giving one weapon category too many weapons while the other doesn't get any, wouldn't be fun either.
Giving the Pistol skill a high caliber option would be more fun anyways. The vanilla game already gives us the option to either take Desert Vulture or SMG5. Having the Option to take a 9mm/.45 pistol, or a high caliber weapon like the Desert Eagle, Colt Anaconda... which are both in vanilla but in a terrible condition.

 
Comecei um novo jogo. O arquivo Harmony estava faltando de alguma forma. Adicionei-o de volta. Baixei a correção de partículas. Vou tentar de novo.

Loot totalmente quebrado. Vou tentar evitar usar esse mod por enquanto. 2.2 funcionava com b14 normalmente, este está quebrado. Nenhuma culpa no autor, obviamente. Vou esperar pela atualização
Já desativei o anti-cheat e nada, as munições explosivas e incendiarias não funcionam no meu game 

 
Observem o print que eu enviei, as munições explosivas fazem apenas um buraco, de 1 bloco, ela não explode  e a munição incendiaria não funciona, conseguem me ajudar ? já fiz de tudo, desativei o anti-cheat, atualizei a versão do mod com a versão do mod custom particle custom e nada de sucesso, preciso de uma ajuda sincera! 

HEEL7DAYS.png

 
After a fresh install of the game and no other mods installed I am still getting RED errors on start up of a new game and map. I also am only able to see a few weapons, much less than version 2.2. I am running 7D2D in V1.0 (b336) if that helps and I am sure to not use EAC. Everything works without issue for V.2.2 by itself and with a lot of other mods. Hopefully this helps and for the time being I will continue to use V2.2 

https://imgur.com/a/Z2DNi7C

 
After a fresh install of the game and no other mods installed I am still getting RED errors on start up of a new game and map. I also am only able to see a few weapons, much less than version 2.2. I am running 7D2D in V1.0 (b336) if that helps and I am sure to not use EAC. Everything works without issue for V.2.2 by itself and with a lot of other mods. Hopefully this helps and for the time being I will continue to use V2.2 

https://imgur.com/a/Z2DNi7C
You'd need to post your log.  The console info you posted is pretty much useless.  The log tells what exactly is happening.  The console (red errors) just give generic info.

I have started new game. Harmony file was missing somehow. I added it back. Downloaded particles fix. gonna try again.

Loot totally broken. Gonna try to avoid using this mod for now. 2.2 worked with b14 normally this one is just broken. No blame on author obviously. Gonna wait for update
If you are using 3.0, you shouldn't be installing any "fix" for the particle mod, as it is included in 3.0.  I've installed 3.0 into my test game that was started with 2.2 (which isn't what you should normally do... it's safer to use a new save) and it's working without any problems and I have all weapons, so it's likely there is some other problem than the mod itself that you're experiencing.  Post your log and someone could take a look.

 
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So I had the logs pop up and got the red error codes, making the game unloadable. After removing and reinstalling mods, i verified the game files and was alerted that one is missing. I have started an entirely new game on navezgane now, but the zombies are broken and unmoving. Im able to walk up and smack them with no threat to my character. Any ideas?

 
So I had the logs pop up and got the red error codes, making the game unloadable. After removing and reinstalling mods, i verified the game files and was alerted that one is missing. I have started an entirely new game on navezgane now, but the zombies are broken and unmoving. Im able to walk up and smack them with no threat to my character. Any ideas?
You would need to show your logs.

 
You'd need to post your log.  The console info you posted is pretty much useless.  The log tells what exactly is happening.  The console (red errors) just give generic info.

If you are using 3.0, you shouldn't be installing any "fix" for the particle mod, as it is included in 3.0.  I've installed 3.0 into my test game that was started with 2.2 (which isn't what you should normally do... it's safer to use a new save) and it's working without any problems and I have all weapons, so it's likely there is some other problem than the mod itself that you're experiencing.  Post your log and someone could take a look.
https://pastebin.com/2niaXY2F here is the log for the player.log

https://pastebin.com/KtgeT7sT and here is the player-prev.log

hopefully this works and is what you are looking for.

 
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