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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

Você atualizou para a nova versão do mod de efeitos de partículas personalizados? Esse pode ser seu problema, já que essa atualização é para 1.1. Não sei se a nova versão disso funciona para 1.0.

Além disso, se você mostrar o erro/log, isso poderá ajudar, pois você pode ter um problema diferente não relacionado a este.
Consegue me enviar o link do mod particulas personalizadas atualizado ?

 
Consegue me enviar o link do mod particulas personalizadas atualizado ?
You don't want to update it if you're using 1.0.  If you are on 1.1, you can go to Nexus and search for Custom Particle Effects in the 7D2D section and you'll see it there.  But that's only if you're using 1.1.  There is also a direct link to it from Izayo in this topic... I think on the previous page.

 
updated v.3.0

there is a problem with Tier 2 M1A1 thompson the hand keep missing when player wearing gloves.  I'll keep this for later in v.3.1

image.jpeg

TIP for v3.0  : you can add Automatic trigger mod into the marksman rifles like M1N , PSG-1 , SVU then it will turned into a Battle Rifle. 





 
Looking forward to updating.  Will attempt to update on my current save (after backing it up).  Hopefully it works without a problem so I don't need to wait until my next save to use it.  😀

 
Amigos, meu game ainda está com problemas, as munições explosivas e incendiarias não funcionam, simplesmente não funciona na ver são 1.0 ou na versão 1.1/ não funciona com ou sem o mod de custom particle  loader, me ajudem por favor

 
Well, I just updated it on a test map that I started before updating it and it works without any issues, so that's good news for my actual game.  I did notice that the Spike Mace animations mess up the arms sometimes.  You'll see missing shoulders when swinging it now and then.  But otherwise it looks great. The block option instead of a power attack is interesting.  It could definitely be useful to reduce damage, but I'm on the fence on losing a power attack.  We'll see how it works out for regular use rather than just the quick testing I did.  I noticed that there are icons when  using it - one for blocking and one for attacking.  The blocking one makes sense to show that you're going to resist damage, but the orange axe icon when attacking doesn't make sense... is there some bonus being applied or something?

And I love the new rifles.  They work great.  I can even see myself using one for normal POI combat (without a scope), which isn't something I'd have tried with the vanilla sniper rifle, so that's even better.  I can't wait to use them on horde night!

 
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更新ありがとうございます!

さっそく今日の配信でお披露目をしたいと思っています!
楽しみで仕方がありません。

ありがとう!

 
@Izayo Is the 3.0 Update for your mod still compatible with running the game on 1.0 Beta or do I need to modify anything for use with this to be compatible with the older version 1.0 of 7 Days To Die?

 
@Izayo Is the 3.0 Update for your mod still compatible with running the game on 1.0 Beta or do I need to modify anything for use with this to be compatible with the older version 1.0 of 7 Days To Die?
not sure if the customparticleloader (1.5.1) will work with 1.0 . if not go back to use 1.4.5  you can check the version in modinfo  file.

Amigos, meu game ainda está com problemas, as munições explosivas e incendiarias não funcionam, simplesmente não funciona na ver são 1.0 ou na versão 1.1/ não funciona com ou sem o mod de custom particle  loader, me ajudem por favor
customparticleloader ver 1.5.1 are included in the file you should not have this problem now. unless you have not replace it.

Well, I just updated it on a test map that I started before updating it and it works without any issues, so that's good news for my actual game.  I did notice that the Spike Mace animations mess up the arms sometimes.  You'll see missing shoulders when swinging it now and then.  But otherwise it looks great. The block option instead of a power attack is interesting.  It could definitely be useful to reduce damage, but I'm on the fence on losing a power attack.  We'll see how it works out for regular use rather than just the quick testing I did.  I noticed that there are icons when  using it - one for blocking and one for attacking.  The blocking one makes sense to show that you're going to resist damage, but the orange axe icon when attacking doesn't make sense... is there some bonus being applied or something?

And I love the new rifles.  They work great.  I can even see myself using one for normal POI combat (without a scope), which isn't something I'd have tried with the vanilla sniper rifle, so that's even better.  I can't wait to use them on horde night!
they're stages between left and rigth swing. not actually a bug.   the attack speed must fixed at 50-52 or the animation will not sync.  check if you have any other mod that boost its attack speed.  because I already took out any vanilla attack speed bonuses that will affect this weapon.

I also notice that I forgot to make M1928 drum tommy gun craftable. I'll add in 3.1 later

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