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(1.0) LittleRedSonja T2 evolved into T3 grade weapons

LittleRedSonja

Active member
Banner_1400x480_7DTD.png

Hi! 

Do you love the Hunting Knife but late game have to upgrade to Machete "because higher damage"? Did you upgrade to Steel Club but miss the distinct THUNK sound of your beloved Baseball Bat? The Sniper Rifle does not have the same "cool" factor as your Lever Action Rifle?

Fear no more!

Keep look, animations and sounds of the T2 weapons but get upgraded stats and new features, making this weapons a solid choice even late game. Unlocks at same levels and skill as the vanilla T3 weapons, and requires weapon parts to craft.

In addition this mod also adds several new weapons.

It does not replace existing vanilla weapons, the vanilla weapons are still in the game untouched, but instead it adds more T2 and T3 weapon alternatives to choose from. Keep using your favorite weapon even late game.

Weapon stats are tweaked and tested to make it as balanced as possible, while keeping it fun, making these weapons a competitive alternative but not an overpowered obvious choice. 

The Titanium Baseball Bat

Bonk those zombies in style with this impressive 32 inches baseball bat made of solid unforgiving hardwood with a Titanium core. The use of the Titanium Baseball Bat was declared a war crime by the UN right before the zombie apocalypse. The Titanium Baseball Bat inflicts slightly less damage than the steel club and it is less durable, but it is faster, lighter, and the satisfying THUNK sound makes up for it. 

Titanium_Baseball_Bat.png

The Seal Combat Knife

This 11 inches knife will never let you down. You can always relay on it's laminated cobalt steel blade to open a tuna can or to Choppity Chop your way out of a zombie infested room. The Seal Combat Knife inflicts slightly less damage than the machete but its fastest attack speed and less stamina use compensate this. You have to take good care of it though, since it is less durable than the machete. Want to make it even more deadly? Equip a Flame mod and burn some zombies! The Seal Combat Knife can equip a Flame mod, unlike the hunting knife.

The_Seal_Knife_1.png

The Winchester 1873 Rifle
"The Gun That Won the West" was one of the most successful rifles of its day. Cowboys love this reliable rifle because it fires the same .44 ammo as their revolver. Fill your hands with this magnificent rifle, saddle up and blaze your trail into the sunset! The Winchester inflicts slightly less damage than the Sniper Rifle and has shorter range, but can fire faster and chambers 15 .44 rounds, making it the ideal companion for your .44 revolver. Ranger armor perks also apply to the Winchester Rifle. 

Mumpfy_Winchester.png

The Remington 870 pump shotgun
A workhorse with a heart of steel, the Remington 870 is one of the most popular shotguns of all time. No other pump shotgun can match its sleek classical lines, ultimate strength and smooth, effortless operation. This never-say-die gun is the weapon of choice in the zombie apocalypse. A high damage and shock alternative to the vanilla auto-shotgun. 

Remington870_1.png

The Holland & Holland Paradox shotgun
Both elegant and extremely powerful, the Holland & Holland Paradox can stop an angry elephant as well as decimate a horde of feral zombies. Despite chambering only 2 shells its devastating power remains unmatched to this day. It is the only weapon in the world that can shoot HellFire shells, a new ammunition that offers formidable penetration and shock, and will set any foe on fire for a nice 4th July zombie BBQ.

HollandParadox_1.png

The AK-74 Z
The AK-74 Z was the Russian quick response to the Zombie crisis. More powerful than the legendary AK-47, extremely durable and reliable, this weapon will never let you down and will keep firing when covered in mud or sand, or even underwater. Compared with the M60, the AK-74 Z inflicts slightly more damage, has a smaller magazine and slower rate of fire,  offers much better weapon handling and less recoil, and much better durability. In addition to that, the AK-74 Z is the only weapon in the game that can fire under water, making it a must choice if you build an underwater base. 

AK-74_Z.png

The MP-12 Machine Pistol
Previously the weapon of choice for many street gangs, the incredible rate of fire and ease of use of the MP-12 made it very popular between middle class housewifes during the Zombie Outbreak. This Machine Pistol fires .44 and incorporates a built-in Sionics Suppressor that improves weapon handling. The MP-12 fires .44 ammo, benefits from enforcer perks, has an incredible high rate of fire but less damage than the Desert Vulture. It also comes with a "built-in" suppressor.

MP-12_Machine_Pistol.png

The Devouring Gloves

Legend says these gloves were once owned by Harkon, a powerful vampire of the old world. But vampires are not real, right? Something dark emanates from them, though, and you feel the hunger for blood as soon as you put the gloves on. Power attacks will bleed your foes, and as long as they are bleeding you will recover health. It is time to feed and embrace the dark. Cause bleeding with power attacks and regenerates health when nearby enemies are bleeding.

DevouringGloves.png

The Electro Hammer

The Electro Hammer was developed by the American authorities to deal with the most dangerous and violent prisoners, where the stun baton lacked the 'punch'. The ultimate anti-riot weapon, it soon became popular between neighbourhood patrol services and rogue 'vigilantes' as an easy way to deal with petty criminals and looters. The Electro Hammer is slightly weaker than the steel sledgehammer, but is faster, easier to use, and will electrocute enemies. It benefits from skull crusher perk. 

ElectroHammer.png

The Drunken Glass

What could be better than a broken bottle during a bar fight? Well of course, TWO broken bottles. One of the most classic improvised weapons, the Drunken Glass is a T1 knife-club hybrid, not very durable, but capable of inflicting very good damage and bleed out any zombie.

WineBottle.jpg

The Commando Chair

If a broken bottle is the most classic of bar brawling weapons, a 'chair to the face' is no doubt a close second. Equally effective against both the living and the undead, the T1 club Commando Chair is not very durable but will make you look like the Ultimate Brawler Badass.

Chair.jpg

The FI-SHotgun

The FI-SHotgun, renamed “Nemo” by the troops, was created as a camouflage weapon, intended to help infiltrate the Merfolk ranks and win the Ocean War. Unfortunately it did not make up for the lack of tail and the shiny diving suits and the Merfolk slaughtered our commandos. Nemo has a slower rate of fire and smaller magazine than the auto shotgun, but it is more powerful and can shoot underwater.

Fishy.png

The Non Stop Club

The Non Stop club is a T3 club that not only will smash any zombie but also slow them down with every hit. They might not be very smart, but zombies retain some of their old memories and everybody knows you do not ignore a STOP sign.

NonStopClub.png

The Bloody Drop
Pointy weapon and healing item, ALL-IN-ONE, the Bloody Drop T1 spear will stabby stab zombies but also slowly heal you while holding it. You could also ask us to include a sexy nurse or a handsome doctor in the pack but we ran out of those, they all got zombified.

The Abra Candelabra

Do you want to go Fancy while killing zombies? How about a gothic classic elegant candelabra? The Abra Candelabra is a T1 club that will not only smash a few skulls but also has a chance to make your foes burn.

The Lead Pipe

Stronger than other clubs, but difficult to handle, the Lead Pipe is another classic anti-zombie weapon. This T3 club will inflict very good damage, but swinging this heavy piece will also tire you faster, so watch your stamina.

The Ruger BlackHawk

With a traditional western-style, the Ruger BlackHawk revolver is the most advanced single action revolver ever made. A cold hammer-forged barrel results in ultra-precise rifling that provides exceptional accuracy and longevity. The Ruger Blackhawk is a more powerful version of your beloved Magnum and chambers .44 ammo. Compared with the Desert Vulture it has smaller magazine and lower fire rate, but it inflicts more damage and it is so much cooler…

RugerBlackHawk.jpg

To keep the mod "Server side only" it does not include any custom icons or prefabs. If the server where you play uses this mod you do not need to install it yourself. If you play solo, then install the mod as usual. 

I hope you enjoy the mod 💜. If you like this concept and want to give your favorite T1 or T2 weapon a rework or some other new weapons just let me know! 🥰. This is my first time modding weapons in the game and I will probably do some more in the future if you like it ☺️.

Let me know too if you have suggestions or find bugs. Also, if you have an idea for a funny catchy name for the mod let me know, "T2 into T3 grade weapons" is kind of a boring name 😅.

Frequently asked questions: 

1- Does this mod remove the vanilla weapons?: No, all the vanilla weapons are still in the game, untouched and functional. What this mod does is ADD several completely new Tier 3 weapons,  so you will have several T3 alternatives to choose from, and it also adds some completely new T2 and T3 weapons.

2- Is your mod compatible with X, Y or Z mod? : Yes, as far as I know my mod is compatible with every other single mod for 7DTD, including of course all my other mods, even many full conversions or overhauls should be compatible. If you find a mod that is incompatible with mine please let me know and I will see if a compatibility patch can be made. 

3- Can the mod be used server side only?: Yes, the mod can be used both server side only (so if the server where you play have it installed you do not need to install it yourself) or client side (if you play solo instead of multiplayer then you install the mod as usual).

4- Some of the weapons are not showing up in the crafting skills window: If you are using a lot of modded weapons, tolls, and other stuff, some of them might not show up in the corresponding crafting skills window, because there is very limited room there to show all the new modded stuff you have installed. It is not a problem, though. The items will unlock at the proper levels and you can always see what level is required in the items details window. Do not worry, it is just a visual issue, the mods will work as intended. 

5- Will you add more weapons?: Yes, I will add more weapons so you can keep enjoining your favorite weapon with upgraded stats late game. I am open to suggestions, so let me know what weapon you want and I will work on it! 💜

You can contact me here in the forum, or in Nexus, or in Discord. I play in Wayward Eko Server, so I spend time in their discord, and I also have a channel in Guppy Modding Discord, so you can always find me around there if you want to ask something, have suggestions or whatever 💜.

LittleRedSonja Channel in Guppy Modding Discord: https://discord.com/channels/243577046616375297/1294855336158560307

Download:

Nexus Mods: LittleRedSonja T2 into T3 grade weapons at 7 Days to Die Nexus - Mods and community (nexusmods.com)

SimFileshare: http://www.simfileshare.net/download/4777335/

Take a look at my other mods, you might find something you like 🥰:

(V1) LittleRedSonja Mods - Mods - 7 Days to Die

LittleRedSonja's Profile | Nexus Mods

 
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Love that you did this mod.  I did a modlet for someone several alphas back to switch the T3 club with the T2 baseball bat.  Was thinking about updating it for V1.0, but seeing how you already have a mod that does another bat at T3, I am just going to point anyone that reaches out to me for a T3 bat to this mod.

 
I just want to drop by to say that all my mods seem to be working without issues in the new b326 update, but please feel free to report any bugs or problems if you find any. Have a nice day and enjoy your game! 💜

 
UPDATE 1.1.0 - Add the Winchester 1873 Rifle, a Tier 3 lever action rifle. It uses .44 ammunition, making it a good companion to your Magnum .44 or Desert Vulture. Tweaked stats to make it balanced and a competitive alternative to the Sniper Rifle. 

The Winchester 1873 Rifle
"The Gun That Won the West" was one of the most successful rifles of its day. Cowboys love this reliable rifle because it fires the same .44 ammo as their revolver. Fill your hands with this magnificent rifle, saddle up and blaze your trail into the sunset! The Winchester inflicts slightly less damage than the Sniper Rifle and has shorter range, but can fire faster and chambers 15 .44 rounds, making it the ideal companion for your .44 revolver. Ranger armor perks also apply to the Winchester Rifle. 

I hope you like it 💜.

 
i wont lie, appreciate this! one thing i hate, no, DESPISE about the tier system is how once you reach tier 3, the other weapons become useless. 

for melee weapons? i kinda get it. iron into steel axe n pick, but even then, useing chainsaw and auger can be side grades depending on your build. same for spears, going from stone - steel is.. fine, cos not much can be done with melee. 

but man oh man i wish the ranged weapons all had been balanced to be usefull entierly. i remember the pistol being good for clearing POI's, but for horde night you need that damage with the SMG. made both guns usefull through the game, and a joy to find. 

best example was when the marksmans rifle was in the game. use that, or the hunting rifle? hunting was a beast of a gun, able to pop heads and keep a chain going for MASSIVE damage. but the marksman was better for hordes due to its DPS. 

then came the tierd system and... man. just @%$# that all away. X_X 

keep up the good work! may look into this more when a bigger arsenal comes out :D

 
Thank you, I am happy that you like it! 💜.

My plan is to keep adding more to the arsenal, I want people to be able to use their favorite weapons until late game, and add more choices in terms o T3 weapons in a simple way 🥰.

 
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UPDATE 1.1.1 (Bug Fix):

- Fixed Winchester Rifle doing less damage than expected. Since it fires .44 instead of 7.62 and the game considers .44 to be an only-pistol ammunition, it was not doing full damage when used in rifles. It will do full damage now. 
- Fixed Winchester Rifle doing less head damage than expected. 
- Slightly tweaked damage and durability for Seal Combat Knife and Titanium Baseball Bat, to make them a more attractive alternative. 

 
UPDATE 1.2.0 "Lock, Stock and two Smoking Barrels":

- Added the "Holland & Holland Paradox" shotgun and the "Remington 870" pump shotgun.
- Removed the black gunpowder smoke effect from the Winchester 1873. Since it shoots modern ammunition it does not make sense. If you want me to also  remove the effect from the vanilla lever action rifle let me know in the comments.

The Holland & Holland Paradox shotgun
Both elegant and extremely powerful, the Holland & Holland Paradox can stop an angry elephant as well as decimate a horde of feral zombies. Despite chambering only 2 shells its devastating power remains unmatched to this day. It is the only weapon in the world that can shoot HellFire shells, a new ammunition that offers formidable penetration and shock, and will set any foe on fire for a nice 4th July zombie BBQ.

The Remington 870 pump shotgun
A workhorse with a heart of steel, the Remington 870 is one of the most popular shotguns of all time. No other pump shotgun can match its sleek classical lines, ultimate strength and smooth, effortless operation. This never-say-die gun is the weapon of choice in the zombie apocalypse. A high damage and shock alternative to the vanilla auto-shotgun. 

I hope you like the update. If you find issues or have suggestions let me know! 💜

 
Can you please make a version of the Winchester 1873 that chambers .44 magnum bullets instead of 7.62, and perhaps make it use Pistol stats instead of Rifle? That way we could have a tier 3 "rifle" variant for pistols, so that you can have the Desert Vulture for assassination, the SMG for "oh crap" scenarios, and the variant Winchester for sniping? That'd be amazing if you could.

 
Can you please make a version of the Winchester 1873 that chambers .44 magnum bullets instead of 7.62, and perhaps make it use Pistol stats instead of Rifle? That way we could have a tier 3 "rifle" variant for pistols, so that you can have the Desert Vulture for assassination, the SMG for "oh crap" scenarios, and the variant Winchester for sniping? That'd be amazing if you could.
Hi! Thank you for your comment 🥰

The Winchester 1873 already chambers .44 magnum ammunition, it is one of the "features" I added (you can see that in the weapons description 😉). So that part, done! 😅.

About making it use pistol perks instead of rifle I could make an Add-On for the mod to change that, as optional, for people that want that feature. Let me take a look at that and I will try to add that in a next update. 

Thank you for the suggestion, and I hope you enjoy the mod 💜

 
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I have an idea for a mod, a Mac-10 or 11 style Machine pistol. that is built by mixing an smg reciever and mag or stamp or whatever with the other two pistols part. a hybrid between a pistol and and smg.

 
I have an idea for a mod, a Mac-10 or 11 style Machine pistol. that is built by mixing an smg reciever and mag or stamp or whatever with the other two pistols part. a hybrid between a pistol and and smg.
A machine pistol sounds like a fun idea, I will see what I can do for a future update.

Thank you for the suggestion 🥰.

 
Hi!

I have a small update in the form of an optional ADD-ON for the mod. It is an add-on since it includes custom assets, so it cannot be used server side only (unlike the main mod). I made it for Fin's Winchester POI and Challenge

I am still working on an update for the main mod that I will release very soon, but perhaps some of you might enjoy this one too. It is my first weapon made in Unity 🥰.

BigBadBat_01.png

Big Bad Bat

A Big Bad Cricket Bat, designed with the sole purpose of crushing skulls. Clear the path to The Winchester with this 'zombie-killer weapon' and enjoy a cold one with Shaun, Ed and Liz. It has equivalent stats to my Titanium Baseball Bat.

Download:

Nexus mods: LittleRedSonja T2 into T3 grade weapons at 7 Days to Die Nexus - Mods and community (nexusmods.com)

(Mirror) SimFileShare: http://www.simfileshare.net/download/4921227/

I hope you enjoy it, and stay tuned for more cool weapons soon! 💜

 
UPDATE 1.4.0: 

- Added the AK-74 Z, a Tier 3 version of the AK-47. 

- Added the MP12 Machine Pistol, and automatic T3 gun chambering .44 rounds and with incredible rate of fire.
- Added the possibility to craft boxes of HellFire Shells. The recipe unlocks when finishing the "Shotgun Mesiah Books" (same as other shotgun ammo boxes).
- Fixed armor penetration for .44 ammunition when fired with the Winchester. 
- Reworked how the guns are added to the skill tree. Skill trees will now look cleaner, the new weapons are added together with the existing T3 weapons, and this will make the mod integrate much nicer with vanilla and other mods.  I am personally quite proud about this improvement, I hope you like it too.  

The AK-74 Z
The AK-74 Z was the Russian quick response to the Zombie crisis. More powerful than the legendary AK-47, extremely durable and reliable, this weapon will never let you down and will keep firing when covered in mud or sand, or even underwater. Compared with the M60, the AK-74 Z inflicts slightly more damage, has a smaller magazine and slower rate of fire,  offers much better weapon handling and less recoil, and much better durability. In addition to that, the AK-74 Z is the only weapon in the game that can fire under water, making it a must choice if you build an underwater base. 

AK-74_Z.png

The MP-12 Machine Pistol
Previously the weapon of choice for many street gangs, the incredible rate of fire and ease of use of the MP-12 made it very popular between middle class housewifes during the Zombie Outbreak. This Machine Pistol fires .44 and incorporates a built-in Sionics Supressor that improves weapon handling. The MP-12 fires .44 ammo, benefits from enforcer perks, has an incredible high rate of fire but less damage than the Desert Vulture. It also comes with a "built-in" suppressor.

MP-12_Machine_Pistol.png

 
UPDATE 1.4.1:

- Fixed some left over code that prevented the AK 74 Z from being crafted. Now it is craftable again. Version in Nexus and SimFileShare updated. Sorry for the inconvenience folks! 😅. Thanks jamesabbot for reporting it! 💜

 
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