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(1.0) LittleRedSonja Plumbed In Water Solutions

Unfortunately starting a new game with only the plumbedwatersolutions mod did not solve the issue :(

I am running a dedicated server using Docker-7DaysToDie by 'vinanrra'. You can check it on GitHub.

Is there anything that I can share in regards to logs or anything of that nature?
Hi!

Yes, if you have an equivalent to the player log, please share with me. If you do not want to share it here, you can pm it to me here or on Nexus or on Discord, and I will take a look, it will probably contain clues as for what is going on. Perhaps it is a problem with the server not sending the localization.txt file to the player for some reason.

Also, if you could try installing the mod in your local computer too, not only in the server, and see if that fixes the problem, that would also help immensely to troubleshoot the problem (it would point even more to a problem of the server not sending the file to the players).

Thank you! 💜

 
Hi!

Yes, if you have an equivalent to the player log, please share with me. If you do not want to share it here, you can pm it to me here or on Nexus or on Discord, and I will take a look, it will probably contain clues as for what is going on. Perhaps it is a problem with the server not sending the localization.txt file to the player for some reason.

Also, if you could try installing the mod in your local computer too, not only in the server, and see if that fixes the problem, that would also help immensely to troubleshoot the problem (it would point even more to a problem of the server not sending the file to the players).

Thank you! 💜
Hi Sonja,

Installing the mod on my local machine did the trick! Thanks for the tip!

 
I am happy to hear that fixed it. I am intrigued as for what the problem could be for the server not sending the localization to the players though, installing the file in your computer should not be necessary 😄.

 
Hi Sonja,

What method are you using to verify that this is a server-side friendly mod? Maybe if I can replicate how you serve the mod server-side I can then find out if this a problem with the server or a problem with the Docker container.

 
Hi!

Any mod that includes xml only + localization file is a server side mod, it should not require installation in client. Any mod including custom assets (unity3d files, new icons, and whatnot) or DLL needs installation in both server and client (with only a couple of weird and very unusual exceptions). 

Anyway I have a fix for this already so you do not have to install the mod local to see the localized text. I have already updated a couple of my other mods to address this, and this one  I will update the same way later today 🥰, but thank you anyway 💜.

I will write a new post when the update is uploaded, a little later today ☺️

 
Thanks for the reply and glad you got it working! ❤️ Would you be willing to share how you managed to get it working correctly so I can share this fix with the other mod developers whose mods are producing the same issue?

Thanks again for the help! :D

 
UPDATE 1.3.2:

- Fixed a problem where the localized texts were not working in some servers, for multiplayer. If you were playing on a server and you were seeing ugly code names for the fixtures and items instead of the nice names and descriptions, this update is relevant for you. Thank you very much to stealthcold for the big help finding the problem.

A very tiny update, only bug fixing. You only need to update the mod if you were experiencing the problem with the localized texts not showing up, otherwise you can wait for the next update 💜.

Thanks for the reply and glad you got it working! ❤️ Would you be willing to share how you managed to get it working correctly so I can share this fix with the other mod developers whose mods are producing the same issue?

Thanks again for the help! :D


Sure! 😊

In my case the reason is the silliest of reasons. In some of my first mods I used "localization" as a name for my localization txt. While it works fine in local, and in many servers, there are some servers that do not accept that name, because they are case sensitive, and require the file to be named "Localization" instead. Which is what I have been using lately, but not when I started making mods a few weeks ago. And while I have updated those mods many times, with more stuff and whatnot, never changed the localization file name because it seemed to be working fine and never thought about that...except it did not work in some servers.

So it has been a big headache for me lately because I could not reproduce the issue, the localization file structure had no errors, and the only thing I knew was that the server was not sending the files to the client...😅. So that is the reason in my case: I am silly 😅.

I have also discovered that some servers have also problems with custom tags in the header included in the localization.txt, and with custom tags I mean different than the vanilla, so that can cause similar problems too. So that might be worth checking too in other mods. And of course any errors or typos in the localization can also cause the localized texts to not show up, so that is also important to check out.

In any case it is fixed, so I am super happy about that, because frankly, I spend quite a lot of time thinking about nice funny texts and descriptions and it was frustrating that some people could not see them 🥰.

 
Last edited by a moderator:
Hi!
A small update, adding a new plumbed solution in the shape of a water vending machine, adding full compatibility with Darkness Falls, and other small improvements. 

UPDATE 1.4.0

- Added full built-in support and integration for Darkness Falls.
- Adds a new plumbed in variant to choose from, a water vending machine.
- Now only the variant helper will be visible in the crafting menu, reducing the number of visible recipes for clarity.
- Changed the icon color for better consistency with some other of my mods. 
- Cleaned the xml, reduced file size, and various other small improvements.

I hope you like it! 💜

 
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