Probably, but I'd rather restart progression with each trader than not get tier points on a shared quest. I play 2 player mostly and that's already bad with this new method. I can't begin to imagine how frustrating it would be for 8 players. 80 quests just to complete tier 1 for everyone?! If you do those together, that's insane.I wonder if that change was made because of the other changes to trader progression. Before 1.0, you have to start over at T1 quests for each new type of trader you found. Now, when you go to Trader Jen after finishing 10 quests for Rekt, you start out at T2 quests for her.
Rewards were reduced to basically nothing already. No need to remove shared progression.My 2 cents…
Every member of a group getting Dukes and Reward from the trader was quite OP. The quests themselves also become exponentially easier the more participants there are. Incentivizing co-op play should be a thing for sure but the rewards need to be scaled back considerably for the participants who are not the quest holder.
Rewards were reduced to basically nothing already. No need to remove shared progression.
Yeah, that is a good point. It’s too many quests. I’ve changed my mind. Perhaps a compromise where all get credit on the tier progress and get a reward but only the quest holder gets the Dukes?Yeah, this change has made multiplayer and absolute SLOG. I can think of a dozen different ways to re-balance the co-op progression system, and this is by a good margin the laziest and most negatively impactful, especially for large group play. Now the best thing to do when playing with your friends is to... not play with your friends? 2 players already doubles the total quests needed, but with my group of 5? That'd be 50 FREAKING QUESTS were we to do what friends want to do in video games, and, you know, play them together. Regardless of TFP's stance on this one, it'll be a non-issue in no time. Such an abysmal feeling change will have a mod in a week if TFP hasn't fixed it yet. Just a bummer for those that can't be bothered with mods to have their co-op prog completely borked.
I think you aren't seeing the problem. Let's just look at the first two tiers on an 8 player game. Tier 1 is 10 points and tier two is 20 additional points.Again Contrary Opinion.
There seems to be an underlying assumption that all co-op players have to min/max Trader Stage. Further, that to enjoy running a co-op quest every participant needs more incentive, than the safety and speed from numbers.
With the nerfed 1.0 quest rewards is Trader Stage even important, now that traders rep up simultaneously again?
The pleasure of running a POI(s) in a group is its own reward for me, or I just do my own thing and mine/build/farm to support the group.
Confession: I rush the bicycle and rarely or ever quest again. (If parts/repairable bikes were more prevalent, I would not even do those.)I think you aren't seeing the problem. Let's just look at the first two tiers on an 8 player game. Tier 1 is 10 points and tier two is 20 additional points.
That is a total of 80 quests for tier 1 and 160 quests for tier 2. If everyone wants to quest together and if they really push things, they might complete 10 in a day on 60 minute days. That's 8 days for tier 1 and 16 more days for tier 2. Day 24 to reach tier 3? That is crazy. And that's just to complete the first two tiers.
Now, yes, you can split the party and have smaller groups do quests instead of the entire group, but you shouldn't legalize a group that wants to quest together. And even if you split it into two groups of four, you still have a lot of days to get the tiers up.
About the only solution is to have only one person level up their tier to 5/6 and then bring everyone on high level quests to get them the multiple points per quest. I don't think that is a good design choice, either.
It isn't about whether it is fun to just quest. It is about the time required to complete the tiers. In single player, you will always complete yours multiple times faster than multiplayer unless everyone on multiplayer quests solo, which isn't why you play multiplayer. It should be the same progression regardless of number of players.
Everyone plays differently, like you mentioned. Many people like to complete traders as a goal. Others like being able to take tier 5/6 quests without relying on other players to take and share the quest. Many people just enjoy quests. You may not care about quests, and that is perfectly fine. But that means you don't have the same investment in questing that others have. It may be minor to someone who doesn't quest, like you. But for those who do like questing, it is a bigger problem. Consider the time investment in real life to complete these.Confession: I rush the bicycle and rarely or ever quest again. (If parts/repairable bikes were more prevalent, I would not even do those.)
Conversely, If the group of eight does five quests a day for one member (to increase the Trader Rep), then "the group" has access to Level 4 quests by Horde night. Which is pretty fast. I understand the math, but don't understand the rationale or desire.
Realistically, co-op players do it in A21 for the OP rewards over multiple traders, not for Trader Stage. To me, it seems like an A21 meta mechanic that is being automatically applied to 1.0 co-op play; where it appears much less valid.
Given individual rewards are nerfed already, traders rep up together again, and Trader stage is mostly irrelevant in a co-op setting (as you likely have one player doing better barter/daring adventurer for the group). What is the rationale to do 80 Level 1 quests together in order to upgrade all co-op players Trader Stage 2?
Don't get me wrong, I am not against the idea, and there are likely better ways, just a contrary opinion.
I guess your right, I see the problem, I just don't see it as a big problem.
Oh, and this isn't true. It takes 30 quests for one person to compete tier 2. At five quests per day, that is six days to reach tier 3. I haven't looked at the requirements for the other tiers, not even if it was still 20 points for each tier after 2 (2 is 20 additional points), that still means 4 days each tier for a single person doing 5 quests per day. And I have a feeling the points continue to increase each tier.Conversely, If the group of eight does five quests a day for one member (to increase the Trader Rep), then "the group" has access to Level 4 quests by Horde night. Which is pretty fast. I understand the math, but don't understand the rationale or desire.
Everyone plays differently, like you mentioned. Many people like to complete traders as a goal. Others like being able to take tier 5/6 quests without relying on other players to take and share the quest. Many people just enjoy quests. You may not care about quests, and that is perfectly fine. But that means you don't have the same investment in questing that others have. It may be minor to someone who doesn't quest, like you. But for those who do like questing, it is a bigger problem. Consider the time investment in real life to complete these.
They reduced the rewards and increased the number of quests required to complete each tier. I am fine with those changes. That already nerfs question enough, imo. No need to also break co-op questing for people.
Note that I don't play 8 player and usually play 2 player or occasionally 3. Rarely more. So it isn't as significant for me as for others. I being up the extreme case because it is applicable for many players.
Oh, and this isn't true. It takes 30 quests for one person to compete tier 2. At five quests per day, that is six days to reach tier 3. I haven't looked at the requirements for the other tiers, not even if it was still 20 points for each tier after 2 (2 is 20 additional points), that still means 4 days each tier for a single person doing 5 quests per day. And I have a feeling the points continue to increase each tier.
They reduced the rewards and increased the number of quests required to complete each tier. I am fine with those changes. That already nerfs question enough, imo. No need to also break co-op questing for people.
I said 30 points for one person to complete the first two tiers. 10 for tier 1, 20 for tier 2. It was spelled out in more detail in my post above and I even added that 2 was 20 points in the post you quoted.That is incorrect; it takes 30 points for someone to complete tier two quests. That's 10 tier two jobs, or however many tier 1's or both tiers combined.
Yes, and now it is completely reversed, assuming co-op quests as a group. It should be equal for single player or group.Both of those changes you mentioned above did nothing to the speed disparitiy between single and multiplayer. Reducing rewards slows down both and increasing number of quests does as well.
I have often been playing single player and 4 person co-op and our group was always about 3 times faster progressing than I was in single player. There are many reasons for this.
Only playing it ourselves will really tell us if this was the right measure to level the field.
Yes, and now it is completely reversed, assuming co-op quests as a group. It should be equal for single player or group.
I said 30 points for one person to complete the first two tiers. 10 for tier 1, 20 for tier 2. It was spelled out in more detail in my post above and I even added that 2 was 20 points in the post you quoted.
Are you saying that a person on tier 2 gets 2 points per quest? That wouldn't make sense. If that is the case, then just stick to 1 point per quest on all tiers and only 10 points per tier. Now, someone on tier 1 quests who does a tier 2 quest will get more points (at least in A21 and I assume that will applies).
Yes, and now it is completely reversed, assuming co-op quests as a group. It should be equal for single player or group.
There should be advantage in numbers. The speed you complete quests will vary significantly depending how you do it. If everyone follows the path, you won't be significantly faster, especially in a large group because you are just bottlenecking. In a wide open POI, definitely. In a fetch, even less because each person needs to reach different places (usually) for their satchel. Yes, it is faster. But you can limit number of tier points per day for everyone and that would be a flat line across the board.No it is not reversed as you still have many advantages as a group. Usual survival workload is shared between the group (one builds the base, one mines, one makes the food, makes it done 3 times faster). Doing any single quest is at least 2 to 3 times faster AND you can do multiple quests before returning to the trader. All the loot has a lot more chance to be useful to one of you. Oh @%$# situations are 10 times better survivable. And I surely forgot a few.
And this you have. But there is no rule that says groups should be faster progressing in a game.There should be advantage in numbers.
The speed you complete quests will vary significantly depending how you do it. If everyone follows the path, you won't be significantly faster, especially in a large group because you are just bottlenecking.