PC 1.0 (A22) Dev Diary Overflow

Cool story bro.


You must be a boatload of fun at parties.

I don't know what the point of all your whining is, but it's not going to get the game changed when you don't even know the difference between subjective and objective, let alone bothering to support your tautological opinions-claimed-as-facts with literally any meaningful information.

Do you just want to be angry?

Maybe there's a better place for that than the spoiler thread for a zombie survival video game?

 
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I'm not the one spewing salt, but enjoy crying because someone thinks one of the game mechanics is flawed. If anyone else wants to come gnash their teeth, feel free to sperg at me some more.

you don't even know the difference between subjective and objective, let alone bothering to support your tautological opinion


I think your own words fit well here.

You must be a boatload of fun at parties.



 
I'm not the one spewing salt, but enjoy crying because someone thinks one of the game mechanics is flawed. If anyone else wants to come gnash their teeth, feel free to sperg at me some more.

I think your own words fit well here.


Do you display movie in high def? Because that's some real nice projection.

More RWG changes coming to A22:

Improved player spawn locations.

Added rwgmixer <prefab_spawn_adjust> biomeTags which limits to one or more biomes (requires partial_name).
Added trader types are each in their own biome (with a min of 2).

Improved town planning quality.
Adjusted township counts and sizes.
Added biome township count logging and trader logging.
Balanced lakes, rivers, craters, canyons, township and wilderness settings.
 

Added POI spawning limits based on surrounding density in world.
Improved POI spawning fallback to use a smaller size but ignore name restriction.

Added preview coloring for districts (3 brightness levels each) and traders.
Improved preview POI descriptions and added score.

This is the current default 8k map:

View attachment 30279


Now this on the other hand is dead sexy.

When you said added trader types for a second I thought you meant we'd finally get some new traders, till I re-read what you said.

(but maybe 1-2 more traders in future... mayyyybeeee????)

 
That's right, that's a bad mechanic. There's no 'fun' in changing your clothes to gain some stupid bonus. Changing your outfit to gain passive bonuses is not meaningful 'gameplay'. This mechanic should be removed, as it serves no purpose and does not improve the game.


The thing is, the game is littered with items that you gain bonuses for.  Clothing has mods to improve carrying capacity.  Certain clothing items give you bonuses.  Armor has mods that give you a wide range of bonuses.  Tools and weapons have mods that give you a wide range of bonuses.  Vehicles have mods that give you bonuses.  Food, drinks, candies, and drugs are in the game to give you bonuses.

Based on the wide variety of items that give you bonuses in the game, one can easily come to the conclusion that these mechanics are what the developers want in this game.

Fortunately for you, you can easily mod these bonuses out of the game if you truly desire.  Or you can simply wear the outfit / armor items you want and completely ignore any passives bonuses you are not getting / getting.   All those mod items you find in loot you can simply throw away and not mod your gear to gain any passive bonuses from them.

 
vom said:
Thanks Captain Obvious.
It seems like you're incapable of having a mature conversation with people who are bringing up valid points. You aren't the only player who thinks the whole-set bonus isn't the best implementation, but instead of providing constructive feedback or counter arguments, all you do is insult other players. You'd be taken more seriously if you provided convincing reasons as to why you think it's a bad mechanic and/or what a better implementation might be.

vom said:
I don't think this is a bad mechanic, merely because I don't like it.
I don't like it, because it is a bad mechanic.
Tomato, Tomoto. This is a perfect example of what I'm talking about. I get what you are saying, however, merely stating "it is a bad mechanic" doesn't make it true especially since you provide no evidence as to why you think that is.

Lastly, one of the lead developers replied to your initial "feedback" with a professional response that contained a valid solution. Hopefully, that solution is implemented along with A22 or shortly after. The least you could do is reply back letting them know if that will resolve your concerns and, if not, provide further constructive feedback.

 
I, for one, like tomatoes.  Not big chunks of stewed tomatoes, though.  I'd rather eat toes than those.

 
Changed the title of this thread to show it is the 1.0 overflow thread. I don't want anyone to think their very important posts about tomatoes and such are residing in some Alpha trash thread.

 
Riamus said:
A cigar shouldn't make you better at buying and selling.  
Not universally true. How you dress can have an impact on how people negotiate with you. Maybe a cigar in specific wouldn't have an effect in this society,  but perhaps a combination of tough guy image and a post apocalyptic luxury (who prioritises tobacco after civilisation has ended) kinda has the same effect.

Sample of one and all those disclaimers. But the bike shop near my work has some really high end carbon fibre bikes in the window. Most the time I need something, go in standard IT corporate wear - polo and jeans. I check out those bikes just out of curiosity. One time I go in after an executive briefing,  so in full suit and tie. Within seconds, I had the sales guy asking me what kind of riding I'm into, what my budget is, and he's all over me telling me he can do a package deal for me. Coincidence? No idea. But I suspect since cycling/triathlons was the new golf back then, quite possibly not.

 
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