• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(1.0/A21) bdubyah's modlets

@bdubyah Since the last update brother I haven't been getting loot bag drops, can you advise if that is by design or if my extra couple of addons has screwed the mod up? thank you :)  

 
Thanks for the hard work in creating this overhaul it has some great features.  

Just checking, should the random map generation work properly (put all the new poi, quest, and trader in) or do we have to stick to the posted maps?

Thanks!

 
Thanks for the hard work in creating this overhaul it has some great features.  

Just checking, should the random map generation work properly (put all the new poi, quest, and trader in) or do we have to stick to the posted maps?

Thanks!
I need to actually update those maps, so I wouldn't use them. RWG does a pretty good job usually, but no guarantees. Arramus posted a nice map recently, so you can try it out if you haven't already. It might be a page ago now.

 
Heya bdubs, great work on The Wasteland mod. Just going to ask about said mod, do the zed corpses/remains eventually despawn? Cleaning them up is quick and when a remains falls on top of another it usually despawns, but sometimes (especially during horde nights) they tend to pile up and lag the server. That and the remains tend to slow zeds down a bit, which is both a good and bad thing in horde nights since they either slow down or get cranky and attack a nearby block.

 
I've been enjoying the mod - thanks!  
I've run into an issue fairly early on, but haven't found a way to resolve it yet; my hired NPCs seem to be stuck in 'Full Control' mode (even before I'd ever tried switching to FC from Hunting mode).  They were appropriately aggressive very early on in the playthrough, but at some point quite a while back they started only attacking when hit, or when I (or a turret) hit something else.  They'll stand around and take the first punch / shot before reacting, and then after a short burst of return fire they actually stop attacking, even though the enemy is often still alive.
I crafted the Mode switching and Halt / Resume command items, but while the buffs / icons update properly when I use them, my hirelings' behaviour stays the same: never initiating combat.  Interestingly though, 'wild' NPCs work just fine, and cruise around ganking everything they see.

I've also noticed that having more than 3 active hirelings (at least of the same kind, but maybe it's an issue with any combination above 3) can result in the sudden disappearance of the 4th NPC (pathfinding glitch, maybe?).  Much, much later on (many game days), I've had them reappear just as suddenly, so now I avoid having too many out at once.  

Oh - and on a separate note: if any modded items are stored on an NPC when you pick them up, those items are seemingly 'stripped' of mods.  I haven't yet determined if that only happens when stored NPCs are placed in a vehicle or other non-backpack storage before retrieval, but it's happened a number of times now, so I've learned not to combine items to save space if storing them in NPC's inventory, and to make sure I don't accidentally store any of my modded gear on them.

 
when i read Old Journal Page (Nuka Factory) mission failed that means my map 100% no nuka factory POI?? 
That's a possibility. Those POIs usually get placed well in RWG, but never a 100% guarantee. And obviously if you are playing on Nav or a PREGEN map you won't have the custom POIs anyway.

I've been enjoying the mod - thanks!  
I've run into an issue fairly early on, but haven't found a way to resolve it yet; my hired NPCs seem to be stuck in 'Full Control' mode (even before I'd ever tried switching to FC from Hunting mode).  They were appropriately aggressive very early on in the playthrough, but at some point quite a while back they started only attacking when hit, or when I (or a turret) hit something else.  They'll stand around and take the first punch / shot before reacting, and then after a short burst of return fire they actually stop attacking, even though the enemy is often still alive.
I crafted the Mode switching and Halt / Resume command items, but while the buffs / icons update properly when I use them, my hirelings' behaviour stays the same: never initiating combat.  Interestingly though, 'wild' NPCs work just fine, and cruise around ganking everything they see.

I've also noticed that having more than 3 active hirelings (at least of the same kind, but maybe it's an issue with any combination above 3) can result in the sudden disappearance of the 4th NPC (pathfinding glitch, maybe?).  Much, much later on (many game days), I've had them reappear just as suddenly, so now I avoid having too many out at once.  

Oh - and on a separate note: if any modded items are stored on an NPC when you pick them up, those items are seemingly 'stripped' of mods.  I haven't yet determined if that only happens when stored NPCs are placed in a vehicle or other non-backpack storage before retrieval, but it's happened a number of times now, so I've learned not to combine items to save space if storing them in NPC's inventory, and to make sure I don't accidentally store any of my modded gear on them.
I'm not super familiar with the control modes honestly. I have heard before that over time NPCs get a bit weird. Likely some cvars are getting lost over time or something. No idea on the 4th hire causing issues. I currently don't have any kind of limits set, so they might get stuck and get unloaded before finally getting TP'd to you later.

I think the item mods disappearing is a known issue but not sure if they ever looked at it, or if it was a difficult fix. I'll mention it again to be sure.

 
hi, ive noticed some odd behaviour around vehicles in A21.  Tags seem to be ignored and cvar values get increased for no apparent reason.  I wrote a mod for my server and it uses the vanilla hazmat suit. however when i enter or exit a vehicle my cvar value for tracking the worn items keeps increasing by 100%. 

any idea what could be happening with vehicles? its like the game decides to recalculate the player properties like a player reload or respawn. 

 
Heya, I'd like to ask, is there a list of specific car parts in The Wasteland? Trying to fix a motorcycle but the icon showing I'm missing a thing is too small and the item seem to be black which makes it harder to find it. In context we're trying to repair an r75 motorcycle (I think thats what it was called, its a motorcycle with a sidecar) and its at stage 6 now

 
continuing my comment above,

I have even noticed this effect on startup. i set cvar log values so i could watch what was going on and i noticed the values load 3x on startup.  they load once normally, then reload again for no reason and its an additive value, then they reload a third time from zero (so normally again). However when i enter or leave a vehicle that same reloading of values occurs and it causes an additive affect to occur on my cvar values. Its really odd and i cant see anything that would point to what is causing it.  Any ideas? or how to protect against it?

 
Last edited by a moderator:
I really dont get how power armour works? I understand you put the relevant mod inside the frame but it just gives me 0 heavy armour rating even though

the mod has a heavy armour rating.  Is there a skill i need or something? Just seems silly to have it sit in a chest if it can actually help me. Cheers for any help.

 
Weird mod. Kinda boring not able to loot anything but stones from the ground (Wasteland mod).

 
Last edited by a moderator:
Installed all prerequisites, then the mod, no container is lootable. i then found out that there are many errors (red lines about containers when you press f1). The mod in its current state is broken.
Installed it multiple times, everytime the same result.

 
Installed all prerequisites, then the mod, no container is lootable. i then found out that there are many errors (red lines about containers when you press f1). The mod in its current state is broken.
Installed it multiple times, everytime the same result.
I'd imagine if that was true there would be way more people complaining. If you link me to your output log I can tell you what the issue is.

 
Well, the log is quite nondescript - no more container failures in the script after loading the save, but the containers are still unlootable. But still many red lines.

 

Code:
Mono path[0] = 'C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/Managed'
Mono config path = 'C:/7D2D/Custom/Wasteland_self_installed/MonoBleedingEdge/etc'
Loading player data from C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4080 (ID=0x2704)
    Vendor:   NVIDIA
    VRAM:     16064 MB
    Driver:   31.0.15.3713
Begin MonoManager ReloadAssembly
- Completed reload, in  0.157 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.608500 ms
2023-12-26T20:57:20 0.013 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2023-12-26T20:57:20 0.014 INF System information:
2023-12-26T20:57:20 0.014 INF    OS: Windows 11  (10.0.22631) 64bit
2023-12-26T20:57:20 0.014 INF    CPU: AMD Ryzen 9 7950X3D 16-Core Processor  (cores: 32)
2023-12-26T20:57:20 0.015 INF    RAM: 64660 MB
2023-12-26T20:57:20 0.015 INF    GPU: NVIDIA GeForce RTX 4080 (16064 MB)
2023-12-26T20:57:20 0.017 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2023-12-26T20:57:20 0.032 INF Last played version: Alpha 21.2
2023-12-26T20:57:20 0.033 INF Local UTC offset: 1 hours
2023-12-26T20:57:20 0.043 INF Command line arguments: C:\7D2D\Custom\Wasteland_self_installed\7DaysToDie.exe -logfile C:\7D2D\Custom\Wasteland_self_installed\7DaysToDie_Data\output_log.txt -userdatafolder=C:\7D2D\Custom\Wasteland_self_installed -savegamefolder=C:\7D2D\Saves\Custom\Wasteland self installed -noeac
2023-12-26T20:57:20 0.049 INF [Platform] Init
2023-12-26T20:57:20 0.079 INF [Platform] Using native platform: Steam
2023-12-26T20:57:20 0.080 INF [Platform] Using cross platform: EOS
2023-12-26T20:57:20 0.080 INF [Platform] Using server platform: Steam
2023-12-26T20:57:20 0.080 INF [Platform] Using server platform: XBL
2023-12-26T20:57:20 0.084 INF Starting PlayerInputManager...
2023-12-26T20:57:20 0.166 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2023-12-26T20:57:20 0.173 INF [Platform] Initializing Steam
2023-12-26T20:57:20 0.301 INF [Steamworks.NET] SteamAPI_Init() ok
2023-12-26T20:57:20 0.302 INF [Steamworks.NET] Registering auth callbacks
2023-12-26T20:57:20 0.303 INF Not running in Big Picture Mode, no on-screen keyboard available
2023-12-26T20:57:20 0.303 INF [Platform] Initializing EOS
2023-12-26T20:57:20 0.319 INF [EOS] Initialize: Success
2023-12-26T20:57:20 0.339 INF [EOS-ACC] Not started with EAC, anticheat disabled
2023-12-26T20:57:20 0.340 INF [Platform] Initializing XBL
2023-12-26T20:57:20 0.454 INF Localization language from prefs: english
2023-12-26T20:57:20 0.455 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.230500 ms
Fallback handler could not load library C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/MonoBleedingEdge/data-000002A7E9E8B5E0.dll
2023-12-26T20:57:23 3.832 INF Awake IsFocused: True
2023-12-26T20:57:23 3.832 INF Awake
2023-12-26T20:57:23 3.955 INF Occlusion: Awake
2023-12-26T20:57:23 3.958 WRN Device name for flag StandaloneWindows is unknown
2023-12-26T20:57:23 3.959 INF ApplyAllOptions streaming budget 14457.6 MB
2023-12-26T20:57:23 3.960 INF ApplyAllOptions current screen 3440 x 1440, 50hz, window 3440 x 1440, mode FullScreenWindow
2023-12-26T20:57:23 3.960 INF Texture quality is set to 0
2023-12-26T20:57:23 3.960 INF ApplyTextureFilter 2, AF Enable
2023-12-26T20:57:23 3.961 INF ApplyTerrainOptions 3
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 6.919300 ms (FindLiveObjects: 0.242800 ms CreateObjectMapping: 0.135800 ms MarkObjects: 6.523800 ms  DeleteObjects: 0.016600 ms)

2023-12-26T20:57:24 4.357 INF [MODS] Start loading from: 'C:\7D2D\Custom\Wasteland_self_installed/Mods'
2023-12-26T20:57:24 4.365 INF [MODS]   Trying to load from folder: '0-SCore'
2023-12-26T20:57:24 4.380 INF [MODS]     Loaded Mod: 0-SCore_sphereii (21.2.31.1132)
2023-12-26T20:57:24 4.380 INF [MODS]   Trying to load from folder: '0-XNPCCore'
2023-12-26T20:57:24 4.380 INF [MODS]     Loaded Mod: 0-XNPCCore (21.1.0.17)
2023-12-26T20:57:24 4.380 INF [MODS]   Trying to load from folder: 'Fullauto Launcher'
2023-12-26T20:57:24 4.382 INF [MODS]     Loaded Mod: FullautoLauncher (1.2.2)
2023-12-26T20:57:24 4.382 INF [MODS]   Trying to load from folder: 'Random Mainmenu Background'
2023-12-26T20:57:24 4.384 INF [MODS]     Loaded Mod: RandomMainmenuBackground (1.0.1)
2023-12-26T20:57:24 4.384 INF [MODS]   Trying to load from folder: 'The Wasteland'
2023-12-26T20:57:24 4.386 INF [MODS]     Loaded Mod: The_Wasteland (21.2.2.3)
2023-12-26T20:57:24 4.386 INF [MODS] Initializing mod code
2023-12-26T20:57:24 4.386 INF [MODS]   Initializing mod 0-SCore_sphereii
2023-12-26T20:57:24 4.388 INF [MODS]     Found ModAPI in SCore.dll, creating instance
2023-12-26T20:57:24 4.389 INF  Loading Patch: Harmony.SphereIICoreInit
Fallback handler could not load library C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/MonoBleedingEdge/data-000002A7EA9165D0.dll
2023-12-26T20:57:25 5.013 INF SCore:: Checking Installed Modlets...
2023-12-26T20:57:25 5.013 INF Loaded Mods From C:\7D2D\Custom\Wasteland_self_installed/Mods
2023-12-26T20:57:25 5.013 INF Loaded Mods From C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/../Mods
2023-12-26T20:57:25 5.013 INF WARNING: Loaded Mods From two Folders!
2023-12-26T20:57:25 5.013 INF Modlet List Hash: -1712750945
2023-12-26T20:57:25 5.013 INF SCore:: Done Checking Installed Modlets
2023-12-26T20:57:25 5.014 INF [MODS]     Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
2023-12-26T20:57:25 5.014 INF [MODS]   Initializing mod FullautoLauncher
2023-12-26T20:57:25 5.014 INF [MODS]     Found ModAPI in FullautoLauncher.dll, creating instance
2023-12-26T20:57:25 5.014 INF  Loading Patch: FullautoLauncherInit
2023-12-26T20:57:25 5.058 INF [MODS]     Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
2023-12-26T20:57:25 5.058 INF [MODS]   Initializing mod RandomMainmenuBackground
2023-12-26T20:57:25 5.058 INF [MODS]     Found ModAPI in RandomMainmenuBackground.dll, creating instance
2023-12-26T20:57:25 5.058 INF  Loading Patch: RandomMainmenuBackgroundInit
2023-12-26T20:57:25 5.075 INF [MODS]     Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
2023-12-26T20:57:25 5.075 INF [MODS]   Initializing mod The_Wasteland
2023-12-26T20:57:25 5.075 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
Loading Asset for Menu Music...
Loaded Game Menu music.
2023-12-26T20:57:25 5.569 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2023-12-26T20:57:25 5.569 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
2023-12-26T20:57:25 5.569 INF  Loading Patch: Harmony.Wasteland
2023-12-26T20:57:25 5.590 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2023-12-26T20:57:25 5.590 INF [MODS] Loading done
2023-12-26T20:57:25 5.596 INF Pack 1933 us
2023-12-26T20:57:25 5.615 INF Pack 9681 us
2023-12-26T20:57:25 5.619 INF Pack 1760 us
2023-12-26T20:57:25 5.706 INF Pack 43573 us
2023-12-26T20:57:26 6.616 INF Pack 347318 us
2023-12-26T20:57:26 6.659 INF Pack 15151 us
2023-12-26T20:57:26 6.660 INF [MODS] Loading localization from mod: 0-SCore_sphereii
2023-12-26T20:57:26 6.661 INF [MODS] Loading localization from mod: The_Wasteland
2023-12-26T20:57:26 6.681 INF Loading permissions file at 'C:\7D2D\Saves\Custom\Wasteland self installed/serveradmin.xml'
2023-12-26T20:57:26 6.692 INF Loading permissions file done.
2023-12-26T20:57:26 6.733 INF GameSense server not found (no props file), disabling
2023-12-26T20:57:26 6.734 INF [PartyQuests] Initialized
2023-12-26T20:57:26 6.734 INF Awake done in 2902 ms
2023-12-26T20:57:26 6.798 INF [XUi] Instantiating XUi from default prefab.
2023-12-26T20:57:26 6.801 INF [XUi] XUi instantiation completed in 2 ms
2023-12-26T20:57:26 6.857 INF [XUi] Loading XUi asynchronously
2023-12-26T20:57:26 6.866 INF Updated culture for display texts
2023-12-26T20:57:26 6.961 INF background name :
2023-12-26T20:57:26 6.962 INF logo name: 
2023-12-26T20:57:27 7.182 INF background name :20220331193939_1
2023-12-26T20:57:27 7.191 INF background name :20220331194049_1
2023-12-26T20:57:27 7.191 INF background name :20220331194141_1
2023-12-26T20:57:27 7.191 INF background name :20220331194333_1
2023-12-26T20:57:27 7.191 INF background name :20220331194537_1
2023-12-26T20:57:27 7.191 INF background name :20220331194619_1
2023-12-26T20:57:27 7.192 INF [XUi] Parsing all window groups completed in 308 ms total.
2023-12-26T20:57:27 7.432 INF Reloading serveradmin.xml
2023-12-26T20:57:27 7.432 INF Loading permissions file at 'C:\7D2D\Saves\Custom\Wasteland self installed/serveradmin.xml'
2023-12-26T20:57:27 7.433 INF Permissions file unchanged, skipping reloading
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-12-26T20:57:27 7.874 INF [XUi] Initialized all window groups completed in 317 ms total.
2023-12-26T20:57:28 8.366 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2023-12-26T20:57:31 11.684 INF LoadTextureArraysForQuality took 3.317
2023-12-26T20:57:31 11.724 INF Loaded (local): rwgmixer in 0.04
2023-12-26T20:57:31 11.769 INF Loaded (local): archetypes in 0.04
2023-12-26T20:57:31 11.804 INF Loaded (local): loadingscreen in 0.03
2023-12-26T20:57:31 11.805 INF WorldStaticData.Init() needed 4.000s
2023-12-26T20:57:31 11.826 INF [Steamworks.NET] Login ok.
2023-12-26T20:57:31 11.826 INF [EOS] Login
2023-12-26T20:57:32 12.145 INF AchievementManager: Received stats and achievements from Steam
2023-12-26T20:57:33 13.446 INF [EOS] Login succeeded, PUID: 0002659ba6204a16b88c4706720defc3
2023-12-26T20:57:33 13.446 INF [EOS] Getting native user for 0002659ba6204a16b88c4706720defc3
2023-12-26T20:57:33 13.447 INF [EOS] CopyIdToken result: Success
2023-12-26T20:57:34 14.170 INF Loading background: menuBackground20220331194333_1
2023-12-26T20:57:34 14.170 INF Loading logo: mainMenuLogo
Clearing SphereCache...
2023-12-26T20:57:41 21.402 INF NET: Starting server protocols
2023-12-26T20:57:41 21.431 INF NET: LiteNetLib server started
2023-12-26T20:57:41 21.432 INF [Steamworks.NET] NET: Server started
2023-12-26T20:57:41 21.432 INF Started thread SteamNetworkingServer
2023-12-26T20:57:41 21.432 INF [EOS-P2PS] Server started
2023-12-26T20:57:41 21.433 INF StartGame
2023-12-26T20:57:41 21.433 INF NetPackageManager Init
2023-12-26T20:57:41 21.507 INF [XUi] Instantiating XUi from default prefab.
2023-12-26T20:57:41 21.515 INF [XUi] XUi instantiation completed in 7 ms
2023-12-26T20:57:41 21.533 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 25
GamePref.BlockDamageAIBM = 25
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 0
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 1
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 3
GamePref.DynamicMeshLandClaimOnly = True
GamePref.DynamicMeshMaxItemCache = 3
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = 2
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = Wasteland10K_2
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language = English
GamePref.LanguageBrowser = 
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = 
GamePref.LastLoadingTipRead = 28
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = -1
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 4
GamePref.OptionsGfxAASharpness = 0.1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = True
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 1
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 4
GamePref.OptionsGfxReflectQuality = 3
GamePref.OptionsGfxReflectShadows = True
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 20
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 3
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 2
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 0
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 1
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0
GamePref.OptionsOverallAudioVolumeLevel = 0.6
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerFemale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice = {8db48dcc-fa97-4547-8dce-55dfcb04799e}
GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{d6ff48bd-29f7-4996-b99e-00a5535432dd}
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Shiana
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = Europe
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\7D2D\Saves\Custom\Wasteland self installed
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = 
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerHistoryCache = 
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize = 
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UNUSED_PlayerId = 
GamePref.UserDataFolder = C:\7D2D\Custom\Wasteland_self_installed
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl = 
GamePref.WorldGenSeed = 
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 0
GamePref.ZombieFeralMove = 0
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 0
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = XPOnly
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter = 
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2023-12-26T20:57:41 21.568 INF StartAsServer
2023-12-26T20:57:41 21.909 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2023-12-26T20:57:41 21.909 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2023-12-26T20:57:41 21.909 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2023-12-26T20:57:41 21.946 INF Loaded (local): materials in 0.35
2023-12-26T20:57:42 22.006 INF Loaded (local): physicsbodies in 0.06
2023-12-26T20:57:42 22.067 INF Loaded (local): painting in 0.06
2023-12-26T20:57:42 22.166 INF Loaded (local): shapes in 0.10
Unloading 3 Unused Serialized files (Serialized files now loaded: 29)
2023-12-26T20:58:04 44.175 INF Block IDs with mapping
2023-12-26T20:58:04 44.183 INF Block IDs total 23226, terr 30, last 23447
2023-12-26T20:58:04 44.199 INF Loaded (local): blocks in 22.03
Unloading 74707 unused Assets to reduce memory usage. Loaded Objects now: 153692.
Total: 337.889500 ms (FindLiveObjects: 9.895400 ms CreateObjectMapping: 11.202100 ms MarkObjects: 296.166800 ms  DeleteObjects: 20.624800 ms)

2023-12-26T20:58:04 44.695 INF Loaded (local): progression in 0.50
2023-12-26T20:58:04 44.763 WRN XML patch for "buffs.xml" from mod "The_Wasteland" did not apply: <append xpath="/buffs/buff[@name='buffNPCStatusCheck']"  (line 33 at pos 4)
2023-12-26T20:58:05 45.982 INF Loaded (local): buffs in 1.29
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2023-12-26T20:58:06 46.033 INF Loaded (local): misc in 0.05
2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 48 at pos 3)
2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/effect_group[@name='gunHandgunT3SMG5']"  (line 49 at pos 3)
2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/effect_group[@name='WeaponType']"  (line 83 at pos 3)
2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPipeShotgun']/effect_group[@name='gunShotgunT0PipeShotgun']/passive_effect[@name='RoundRayCount']/@value"  (line 93 at pos 3)
2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPipeMG']/effect_group[@name='WeaponType']"  (line 94 at pos 3)
2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 104 at pos 3)
2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/effect_group[@name='gunMGT3M60']"  (line 105 at pos 3)
2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/effect_group[@name='WeaponType']"  (line 140 at pos 3)
2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPistol']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 150 at pos 3)
2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPistol']/effect_group[@name='WeaponType']"  (line 151 at pos 3)
2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCDPistol']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 161 at pos 3)
2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCDPistol']/effect_group[@name='WeaponType']"  (line 162 at pos 3)
2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAk47']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 172 at pos 3)
2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAk47']/effect_group[@name='WeaponType']"  (line 173 at pos 3)
2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCTRifle']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 183 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCTRifle']/effect_group[@name='WeaponType']"  (line 184 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSRifle']/effect_group[@name='WeaponType']"  (line 194 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPShotgun']/effect_group[@name='gunShotgunT2PumpShotgun']/passive_effect[@name='RoundRayCount']/@value"  (line 204 at pos 3)
2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPShotgun']/effect_group[@name='WeaponType']"  (line 205 at pos 3)
2023-12-26T20:58:06 46.159 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAShotgun']/effect_group[@name='gunShotgunT3AutoShotgun']/passive_effect[@name='RoundRayCount']/@value"  (line 215 at pos 3)
2023-12-26T20:58:06 46.159 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAShotgun']/effect_group[@name='WeaponType']"  (line 216 at pos 3)
2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='meleeNPCEmptyHand']/property[@class='Action0']/property[@name='DamageEntity']/@value"  (line 708 at pos 3)
2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='meleeNPCEmptyHand']/property[@class='Action1']/property[@name='DamageEntity']/@value"  (line 709 at pos 3)
2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <remove xpath="/items/item[contains(@name, 'meleeNPC')]/effect_group/passive_effect[(@name='DamageModifier')]"  (line 710 at pos 3)
2023-12-26T20:58:07 47.375 ERR XML loader: Loading and parsing 'items.xml' failed
2023-12-26T20:58:07 47.378 EXC Extends item gunNPCSMG5 is not specified for item gunUtilLaser'
  at (wrapper dynamic-method) ItemClassesFromXml.DMD<ItemClassesFromXml::parseItem>(System.Xml.Linq.XElement)
  at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x001a5] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:07 47.553 INF Item IDs with mapping
2023-12-26T20:58:07 47.553 INF ItemIDs from Mapping
2023-12-26T20:58:07 47.604 INF Loaded (local): item_modifiers in 0.23
2023-12-26T20:58:07 47.629 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='animalTemplateHostileWalking']/property[@name='AITask-3']/@data"  (line 12 at pos 3)
2023-12-26T20:58:07 47.629 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='animalTemplateHostileWalking']/property[@name='AITarget-3']/@data"  (line 13 at pos 3)
2023-12-26T20:58:07 47.631 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='NavObject']/@value"  (line 24 at pos 3)
2023-12-26T20:58:07 47.640 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='TimeStayAfterDeath']/@value"  (line 58 at pos 3)
2023-12-26T20:58:07 47.640 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='TimeStayAfterDeath']/@value"  (line 60 at pos 3)
2023-12-26T20:58:07 47.660 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/effect_group[@name='Base Effects']"  (line 344 at pos 3)
2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/effect_group[@name='ReduceDamageToPlayers']/passive_effect[@name='DamageModifier'][@value='-.2']/@value"  (line 389 at pos 3)
2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='TimeStayAfterDeath']/@value"  (line 391 at pos 3)
2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='DeadBodyHitPoints']/@value"  (line 392 at pos 3)
2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']"  (line 394 at pos 3)
2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='npcAxeTemplate']"  (line 409 at pos 3)
2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='zombieBruteTemplate']"  (line 464 at pos 3)
2023-12-26T20:58:07 47.725 ERR XML loader: Loading and parsing 'entityclasses.xml' failed
2023-12-26T20:58:07 47.725 EXC Did not find 'extends' entity 'npcMSMagnumTemplate'
  at EntityClassesFromXml+<LoadEntityClasses>d__0.MoveNext () [0x0015d] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:07 47.773 INF Loaded (local): qualityinfo in 0.05
2023-12-26T20:58:09 49.132 INF Loaded (local): sounds in 1.36
2023-12-26T20:58:09 49.278 ERR XML loader: Loading and parsing 'recipes.xml' failed
2023-12-26T20:58:09 49.278 EXC No item/block with name 'gunEnergyWeaponParts' existing
  at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x000e7] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:09 49.353 INF Loaded (local): blockplaceholders in 0.06
2023-12-26T20:58:09 49.517 ERR XML loader: Loading and parsing 'loot.xml' failed
2023-12-26T20:58:09 49.517 EXC Item with name 'bookSPIFSALStength' not found!
  at LootFromXml.ParseItemList (System.String _containerId, System.Collections.Generic.IEnumerable`1[T] _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 _minQualityBase, System.Int32 _maxQualityBase) [0x00182] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at LootFromXml.LoadLootGroup (System.Xml.Linq.XElement _elementGroup) [0x0020d] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x00081] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:09 49.767 ERR XML loader: Loading and parsing 'entitygroups.xml' failed
2023-12-26T20:58:09 49.767 EXC Entity with name 'zombieArmySoldier1s' not found
  at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x001c6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:09 49.833 INF Loaded (local): utilityai in 0.06
2023-12-26T20:58:09 49.893 INF Loaded (local): vehicles in 0.06
2023-12-26T20:58:09 49.953 INF Loaded (local): rwgmixer in 0.06
2023-12-26T20:58:10 50.013 INF Loaded (local): weathersurvival in 0.06
2023-12-26T20:58:10 50.073 INF Loaded (local): archetypes in 0.06
2023-12-26T20:58:10 50.145 INF Loaded (local): quests in 0.07
2023-12-26T20:58:10 50.175 ERR XML loader: Loading and parsing 'traders.xml' failed
2023-12-26T20:58:10 50.175 EXC Item with name 'noteNF' not found!
  at TradersFromXml.parseItemList (System.String _containerId, System.Collections.Generic.IEnumerable`1[T] _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0014e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml.ParseTraderItemGroup (System.Xml.Linq.XElement e) [0x0018a] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml.ParseTraderItemGroups (System.Xml.Linq.XElement e) [0x0001e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml.ParseNode (System.Xml.Linq.XElement e) [0x001d7] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x00029] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:10 50.238 ERR XML loader: Loading and parsing 'npc.xml' failed
2023-12-26T20:58:10 50.238 EXC Object reference not set to an instance of an object
  at FactionManager.GetFactionByName (System.String _name) [0x00004] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml.ParseFactionStandings (System.String factionName, System.Xml.Linq.XElement root) [0x0018b] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml.ParseFactionInfo (System.Xml.Linq.XElement root) [0x000bd] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml.ParseNode (System.Xml.Linq.XElement root) [0x00062] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at NPCsFromXml+<LoadNPCInfo>d__0.MoveNext () [0x00029] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:10 50.313 INF Loaded (local): dialogs in 0.06
2023-12-26T20:58:10 50.373 INF Loaded (local): ui_display in 0.06
2023-12-26T20:58:10 50.433 INF Loaded (local): nav_objects in 0.06
2023-12-26T20:58:10 50.454 WRN XML patch for "gamestages.xml" from mod "The_Wasteland" did not apply: <remove xpath="/gamestages/spawner[starts-with(@name, 'NPC')]"  (line 2 at pos 3)
2023-12-26T20:58:10 50.454 WRN XML patch for "gamestages.xml" from mod "The_Wasteland" did not apply: <remove xpath="/gamestages/group[starts-with(@name, 'S_-Group_NPC')]"  (line 3 at pos 6)
2023-12-26T20:58:10 50.493 INF Loaded (local): gamestages in 0.06
2023-12-26T20:58:10 50.640 INF Loaded (local): gameevents in 0.15
2023-12-26T20:58:10 50.693 INF Loaded (local): twitch in 0.05
2023-12-26T20:58:10 50.753 INF Loaded (local): twitch_events in 0.06
2023-12-26T20:58:10 50.813 INF Loaded (local): dmscontent in 0.06
2023-12-26T20:58:10 50.873 INF Loaded (local): XUi_Common/styles in 0.06
2023-12-26T20:58:10 50.933 INF Loaded (local): XUi_Common/controls in 0.06
2023-12-26T20:58:10 50.993 INF Loaded (local): XUi/styles in 0.06
2023-12-26T20:58:11 51.053 INF Loaded (local): XUi/controls in 0.06
2023-12-26T20:58:11 51.114 INF Loaded (local): XUi/windows in 0.06
2023-12-26T20:58:11 51.173 INF [XUi] Loading XUi asynchronously
2023-12-26T20:58:11 51.195 INF Loaded (local): XUi/xui in 0.08
2023-12-26T20:58:11 51.342 INF Loaded (local): biomes in 0.15
2023-12-26T20:58:11 51.505 INF Loaded (local): worldglobal in 0.16
2023-12-26T20:58:11 51.593 ERR XML loader: Loading and parsing 'spawning.xml' failed
2023-12-26T20:58:11 51.593 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup
  at EntitySpawnerClass.Init () [0x00099] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.Linq.XDocument _spawnXml) [0x00214] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at WorldStaticData+<LoadSpawning>d__37.MoveNext () [0x00017] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2023-12-26T20:58:11 51.751 INF Loaded (local): loadingscreen in 0.13
2023-12-26T20:58:11 51.843 INF createWorld: Wasteland10K_2, 2, GameModeSurvival
2023-12-26T20:58:11 51.844 INF Occlusion: Enabled
2023-12-26T20:58:11 51.846 INF [XUi] Parsing all window groups completed in 549 ms total.
2023-12-26T20:58:11 51.914 INF Started thread ChunkRegeneration
2023-12-26T20:58:11 51.914 INF Started thread ChunkCalc
2023-12-26T20:58:11 51.914 INF Started thread ChunkMeshBake
2023-12-26T20:58:11 51.993 INF World.Load: Wasteland10K_2
2023-12-26T20:58:12 52.031 INF Started thread WaterSimulationApplyChanges
2023-12-26T20:58:12 52.879 INF ShapeControllers: 96
2023-12-26T20:58:13 53.631 INF [XUi] Initialized all window groups completed in 623 ms total.
2023-12-26T20:58:13 53.638 ERR Prefab loading failed. Prefab 'trader_bob2' does not exist!
2023-12-26T20:58:13 53.638 WRN Could not load prefab 'trader_bob2'. Skipping it
2023-12-26T20:58:13 53.826 ERR Prefab loading failed. Prefab 'trader_joel2' does not exist!
2023-12-26T20:58:13 53.826 WRN Could not load prefab 'trader_joel2'. Skipping it
2023-12-26T20:58:14 54.876 ERR Prefab loading failed. Prefab 'trader_jen2' does not exist!
2023-12-26T20:58:14 54.877 WRN Could not load prefab 'trader_jen2'. Skipping it
2023-12-26T20:58:15 55.226 ERR Prefab loading failed. Prefab 'trader_rekt2' does not exist!
2023-12-26T20:58:15 55.226 WRN Could not load prefab 'trader_rekt2'. Skipping it
2023-12-26T20:58:16 56.116 INF Started thread GenerateChunks
2023-12-26T20:58:16 56.815 INF Calculating world hashes took 659 ms (world size 525 MiB)
2023-12-26T20:58:17 57.013 INF Loading dtm raw file took 877ms
2023-12-26T20:58:17 57.935 INF Biomes image size w= 10240, h = 10240
2023-12-26T20:58:24 64.174 INF Loading and creating biomes took 7161ms
2023-12-26T20:58:26 66.519 INF Loading and creating shader control textures took 2345ms
2023-12-26T20:58:27 67.048 INF Loading and parsing of generator took 528ms
2023-12-26T20:58:27 67.074 INF Computed 982 chunk groups containing a total of 25579 chunks. Largest group contains 546 chunks.
2023-12-26T20:58:27 67.088 INF Started thread SaveChunks C:\7D2D\Saves\Custom\Wasteland self installed\Wasteland10K_2\2\Region
2023-12-26T20:58:30 70.392 INF [DECO] read 449698
2023-12-26T20:58:30 70.821 INF Dynamic Music Initialized on Server
2023-12-26T20:58:30 70.830 INF Dynamic Music Initialized on Client
2023-12-26T20:58:31 71.077 INF AstarManager Init
2023-12-26T20:58:31 71.240 INF WeatherManager: Init 8 weather packages
2023-12-26T20:58:31 71.419 INF WeatherManager: ApplySavedPackages
2023-12-26T20:58:31 71.421 INF createWorld() done
2023-12-26T20:58:31 71.422 INF Loading players.xml
2023-12-26T20:58:31 71.697 INF Created player with id=172
2023-12-26T20:58:31 71.703 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Shiana, id=172]
2023-12-26T20:58:31 71.755 INF Loaded player
2023-12-26T20:58:31 71.889 INF VehicleManager C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/vehicles.dat, loaded 0
2023-12-26T20:58:31 71.890 INF DroneManager C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/drones.dat, loaded 0
2023-12-26T20:58:31 71.966 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
2023-12-26T20:58:31 71.966 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
2023-12-26T20:58:31 71.966 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7
2023-12-26T20:58:32 72.042 INF [EOS] Registering server
2023-12-26T20:58:32 72.048 INF Starting Fire Manager
2023-12-26T20:58:32 72.048 INF  :: Fire Interval Check time: 30
2023-12-26T20:58:32 72.048 INF Broadcast Manager is disabled.
2023-12-26T20:58:32 72.129 INF OpenSpawnWindow
2023-12-26T20:58:32 72.202 INF Loading dymesh settings
2023-12-26T20:58:32 72.202 INF Dynamic Mesh Settings
2023-12-26T20:58:32 72.202 INF Use Imposter Values: False
2023-12-26T20:58:32 72.202 INF Only Player Areas: True
2023-12-26T20:58:32 72.202 INF Player Area Buffer: 3
2023-12-26T20:58:32 72.202 INF Max View Distance: 1000
2023-12-26T20:58:32 72.202 INF Regen all on new world: False
2023-12-26T20:58:32 72.204 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2023-12-26T20:58:32 72.204 INF Dymesh: Mesh location: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/
Reading External Particles in ConfigFeatureBlock/ExternalParticles...
Done Reading External Particles.
2023-12-26T20:58:32 72.204 INF StartGame done
2023-12-26T20:58:32 72.252 INF [Steamworks.NET] GameServer.Init successful
Calling Animator.GotoState on Synchronize layer
2023-12-26T20:58:32 72.788 INF [EOS] Server registered, session: 6c3dd84bca8843f786d040fe257d8d88
2023-12-26T20:58:32 72.790 INF [EOS] Session address: 213.142.97.73
2023-12-26T20:58:32 72.794 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2023-12-26T20:58:33 73.092 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242227535477, server SteamID=, server public IP=21*.14*.9*.7*, server port=26900
2023-12-26T20:58:33 73.094 INF [Steamworks.NET] Lobby entered: 109775242227535477
2023-12-26T20:58:33 73.109 INF Dymesh: Warming dynamic mesh
2023-12-26T20:58:33 73.109 INF Dymesh: Creating dynamic mesh manager
2023-12-26T20:58:33 73.112 INF Dymesh: Awake
2023-12-26T20:58:33 73.112 INF Dymesh: Mesh location: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/
2023-12-26T20:58:33 73.113 INF Dymesh: Loading Items: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/
2023-12-26T20:58:33 73.114 INF Dymesh: Loaded Items: 0
2023-12-26T20:58:33 73.115 INF Dymesh: Loading all items took: 0.0020378 seconds.
2023-12-26T20:58:33 73.121 INF Meshlist count is now 1
2023-12-26T20:58:33 73.121 INF Meshlist count is now 2
2023-12-26T20:58:33 73.121 INF Force load took 0 seconds
2023-12-26T20:58:33 73.122 INF Clearing queues.
2023-12-26T20:58:33 73.122 INF Cleared queues.
2023-12-26T20:58:33 73.123 INF Dynamic thread starting
2023-12-26T20:58:33 73.123 INF Dymesh door replacement: imposterBlock
2023-12-26T20:58:33 73.445 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90179028049139714, public IP=21*.14*.9*.7*
2023-12-26T20:58:33 73.447 INF [Steamworks.NET] Exiting Lobby
2023-12-26T20:58:33 73.447 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2023-12-26T20:58:33 73.662 INF Respawn almost done
2023-12-26T20:58:33 73.667 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -3477, 36, -2429): localplayer
2023-12-26T20:58:33 73.710 INF 1501+1 Origin Reposition (0.0, 0.0, 0.0) to (-3488.0, 32.0, -2432.0)
2023-12-26T20:58:33 73.815 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242227535495, server SteamID=90179028049139714, server public IP=21*.14*.9*.7*, server port=26900
2023-12-26T20:58:33 73.816 INF [Steamworks.NET] Lobby entered: 109775242227535495
2023-12-26T20:58:47 87.964 INF [DECO] written 449698, in 60ms
2023-12-26T20:58:47 87.978 INF [DECO] write thread 13ms
2023-12-26T20:59:02 102.062 INF Time: 1.18m FPS: 50.04 Heap: 2545.8MB Max: 2545.8MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5622.2MB
2023-12-26T20:59:32 132.054 INF Time: 1.68m FPS: 49.99 Heap: 2559.9MB Max: 2559.9MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5602.3MB
2023-12-26T21:00:02 162.061 INF Time: 2.18m FPS: 49.40 Heap: 2574.7MB Max: 2574.7MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5562.2MB
2023-12-26T21:00:32 192.048 INF VehicleManager saving 0 (0 + 0)
2023-12-26T21:00:32 192.049 INF DroneManager saving 0 (0 + 0)
2023-12-26T21:00:32 192.053 INF VehicleManager saved 9 bytes
2023-12-26T21:00:32 192.054 INF DroneManager saved 9 bytes
2023-12-26T21:00:32 192.068 INF Time: 2.68m FPS: 49.99 Heap: 2589.2MB Max: 2589.2MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5572.4MB
2023-12-26T21:01:02 222.075 INF Time: 3.18m FPS: 49.99 Heap: 2603.5MB Max: 2603.5MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5580.2MB
2023-12-26T21:01:32 252.082 INF Time: 3.68m FPS: 49.99 Heap: 2617.9MB Max: 2617.9MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5595.2MB

 
Yes, that was actually the solution.

Please, modders, provide the players with self-zipped downloads, and don't rely on githubs auto-zipping feature. I re-downloaded the npccore mod from the same link 5 Times, and 2 times it was missing one folder (Config) without any kind of error/warning message because the github on-the-fly zipping did something strange. (filesize was almost the same.  (77.8 vs 78 MB). 

 
Yes, that was actually the solution.

Please, modders, provide the players with self-zipped downloads, and don't rely on githubs auto-zipping feature. I re-downloaded the npccore mod from the same link 5 Times, and 2 times it was missing one folder (Config) without any kind of error/warning message because the github on-the-fly zipping did something strange. (filesize was almost the same.  (77.8 vs 78 MB). 
Xyth actually uploads a zip version of NPCCore as well: https://github.com/7D2D/A21Mods/blob/main/0-XNPCCore.zip

I just never linked to it as sometimes he forgets to update it at the same time. But it is there.

 
Back
Top