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(1.0/A21) bdubyah's modlets

ok this is odd...a few days ago I bought one of the Rad Cats guys as a follower for 15k dukes, used hima  few times and whatnot..but i noticed since then the game had been acting a bit wierd, at first we had desync issues, other players were seen running in place, or i could see them opening and closing doors and stuff but not the players themselves. 

then just the other day i picked him up and placed him on the roof of my base, and now when i logged back into the game this morning, my console just has the red scrolling error of death and i kept showing overencumbered, couldn't crouch, couldn't interact with vehicles, i COULD open doors and walk around, but couldn't do anything, I dropped everything I had in a box and still showed i was overencumbered.

here is the error i was seeing, kept scrolling

https://imgur.com/v8gJyMP

I was able to get outside my base and pickup the Rad Cat, and then logged out and back in, and everything is back to normal..

not sure if that helps but ill tell my players to not use the AI guys  or  "hire" any.
Logs are always what I need in these cases. That screenshot tells me nothing.

What is your base? Is it a POI? If so, which one?

 
Logs are always what I need in these cases. That screenshot tells me nothing.

What is your base? Is it a POI? If so, which one?
I've asked before, what log file you need I can upload it to pastebin.

actually we were holed up in a trader for the night, i placed him on the wall of the trader...

 
I've asked before, what log file you need I can upload it to pastebin.

actually we were holed up in a trader for the night, i placed him on the wall of the trader...
Really, your client log and the server log too would be nice. Pu can google how to find them.

We've had reports of NPCs in trader areas having issues but haven't had luck reproducing it consistently. The best advice I can give for now is to pick them up before going to traders. Or tell them to stay before you enter the POI boundary. 

 
EAC is off, it's not the first mod I play ;)

Tried it again yesterday after uninstall and reinstall. Game and Mod started everything looked good, but Screen turned immediately black after spawning. I meanwhile gave up, thanks for your help :)

 
EAC is off, it's not the first mod I play ;)

Tried it again yesterday after uninstall and reinstall. Game and Mod started everything looked good, but Screen turned immediately black after spawning. I meanwhile gave up, thanks for your help :)
  • Each player is given 21 SPIFSAL points at the beginning of a game. These are for core attributes only.
  • You are required to use all 21 points in order to outfit your character to start playing. Once you use them the black fades away and you can start playing as normal.
 
Small update for Wasteland:

Code:
!!!EAC MUST BE OFF!!!

Game Version: 21.2
Wasteland Version: 21.2.1.1

-Mod Dependencies: 
SCore v.21.2.1.1646+
NPCmod v.21.1.0.13+
FullautoLauncher v.1.2.2
RandomMainmenuBackground v1.0.2

-----WL FIXED/CHANGED-----

-Changed: Removed inventory lock slots since they are in vanilla now
-Fixed: Missing recipes for several melee weapons
 
Gday,

(for wasteland)
I had a issue were the bodies would not despawn frequently enough. It ended up crashing my server around day 99. 

Is there a line of code in the mod files i can change to have the bodies despawn every 3 days?

Thank you! Love ya mod. 

 
Yo bdub - I got irradiated by an npc, in the wasteland mod, and looked for an anti-radiation med to make, but didn't find one in the menu. Does this mean anti-radiation meds are only found and cannot be made say at the chem station?

 
Yo bdub - I got irradiated by an npc, in the wasteland mod, and looked for an anti-radiation med to make, but didn't find one in the menu. Does this mean anti-radiation meds are only found and cannot be made say at the chem station?
you get rad b gone from loot but you can also make em with high level meds. Rad gameplay is the hardest part of the mod. you really need a full hazmat, power armor with rad resist mod and red resist meds to tackle some t5-6 missions and high level areas. 

 
Hey.  I'm enjoying this mod so far, but have 1 nagging question.  Is it even possible to get an air drop with this mod?

I think I'm on wave 8 right now for respawning zombies as I approach it.  Each wave is obviously harder.  Started with normal, now they're all glowing. including mutants and such..

Don't feel like sinking another hour into retrieving an air drop if it isn't even possible.

Thanks.

 
Hey.  I'm enjoying this mod so far, but have 1 nagging question.  Is it even possible to get an air drop with this mod?

I think I'm on wave 8 right now for respawning zombies as I approach it.  Each wave is obviously harder.  Started with normal, now they're all glowing. including mutants and such..

Don't feel like sinking another hour into retrieving an air drop if it isn't even possible.

Thanks.
The way it is setup is if you drift too far away they will spawn another wave. So try and stay close and take out what is there. I may end up removing it as it doesn't quite work how I would like, but we'll see.

Gday,

(for wasteland)
I had a issue were the bodies would not despawn frequently enough. It ended up crashing my server around day 99. 

Is there a line of code in the mod files i can change to have the bodies despawn every 3 days?

Thank you! Love ya mod. 
There is no easy way to change it. The corpse blocks left after the bodies disappear don't despawn on their own. So you need to chop them up or use some explosives to clean them up. I've thought about removing the corpse block bits altogether and just have the bodies stay a touch longer, but that would mean on horde nights you'd get almost no loot. I think I can set a % chance on if the corpse block gets created when the body disappears, so maybe I could lower that so you wouldn't get one 100% of the time.

 
Hello bdubyah! I've been playing The Wasteland mod for some time, and I've run into several bugs I've been slowly documenting, as well as some suggestions (such as increasing the range for the Air Drop zombie trigger radius to more than 20m, though you seem to address possibly removing it above).

Is here the best place to provide feedback in general, or is there another means through which I can help contribute to this amazing mod?

Thanks for all of the hard work, and I can't wait to see where you go from here!

 
The way it is setup is if you drift too far away they will spawn another wave. So try and stay close and take out what is there. I may end up removing it as it doesn't quite work how I would like, but we'll see.

There is no easy way to change it. The corpse blocks left after the bodies disappear don't despawn on their own. So you need to chop them up or use some explosives to clean them up. I've thought about removing the corpse block bits altogether and just have the bodies stay a touch longer, but that would mean on horde nights you'd get almost no loot. I think I can set a % chance on if the corpse block gets created when the body disappears, so maybe I could lower that so you wouldn't get one 100% of the time.
Thanks Mate! Would there be a command that i could use next time to purge all the body's as a server owner? As cant rely on players cleaning up their own body's. 

 
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Hey.  I'm enjoying this mod so far, but have 1 nagging question.  Is it even possible to get an air drop with this mod?

I think I'm on wave 8 right now for respawning zombies as I approach it.  Each wave is obviously harder.  Started with normal, now they're all glowing. including mutants and such..
Hit and git!  I run (or ride) in as fast as possible, E > R and keep on going to get out of the circle.  A hireling or two are great helps.  So is a bicycle or other vehicle.  Looking at inventory and sorting can happen once I'm away from the zekes.

 

 
I really appreciate the response and that it was added as a fix!

I do wonder if there is a Discord or other means to chat with other users?

I am playing on your 10K_5 map and have yet to come across a vertibird; salvageable or otherwise. I watched a video from... years ago and they were able to craft them. Is that not the case now? I have each part necessary to repair one, but haven't seen one as of yet.

On day 73 and traversed a huge portion of the map.

 
I really appreciate the response and that it was added as a fix!

I do wonder if there is a Discord or other means to chat with other users?

I am playing on your 10K_5 map and have yet to come across a vertibird; salvageable or otherwise. I watched a video from... years ago and they were able to craft them. Is that not the case now? I have each part necessary to repair one, but haven't seen one as of yet.

On day 73 and traversed a huge portion of the map.
I have a channel in Gup's server: discord.gg/WpVPJWj7Xk

The Vertibird and Airship can currently only be bought from traders. I do plan to have a few POIs they can spawn in, but I can't add them to the same pools as most other vehicles due to their size. If the Airship spawned in a parking spot at some POIs it would wipe out half the building. Lol. I will likely make some variations of the vanilla skyscrapers since they have helipads that would work well to spawn them on.

Hello bdubyah! I've been playing The Wasteland mod for some time, and I've run into several bugs I've been slowly documenting, as well as some suggestions (such as increasing the range for the Air Drop zombie trigger radius to more than 20m, though you seem to address possibly removing it above).

Is here the best place to provide feedback in general, or is there another means through which I can help contribute to this amazing mod?

Thanks for all of the hard work, and I can't wait to see where you go from here!
Either here or in my channel I mentioned above in this post would be fine.

 
Any plans for 21.2 updates? I mean it looks like it is running though, can´t speak for old saves, started it in A21.2 already, It´s just that the lock slots UI is there twice. And i´d like to use the quick stack mod if it works, but that would overlap with the modded in locking slots.

 
Any plans for 21.2 updates? I mean it looks like it is running though, can´t speak for old saves, started it in A21.2 already, It´s just that the lock slots UI is there twice. And i´d like to use the quick stack mod if it works, but that would overlap with the modded in locking slots.
You need to update the mod then. 21.2.1.1 is the latest and will fix the slot issue.

 
For the wasteland mod, was it intentional that you removed the recipe for the advanced bellows?  I can't make cement in the forge without it.  Is purchasing from trader the only possibility?

Thanks.

 
Last edited by a moderator:
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