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(1.0/A21) bdubyah's modlets

Nope, it's never been that way with my mod. You may be thinking of Vehicle Madness. I do plan on making a patch to allow my mod to use VM's systems once Ragsy gets VM out for A21 and I get Wasteland released. Will be a while though.

It is underway. Still got a fair bit to do though, so it likely will be a while yet. The mod currently loads up more or less without issue, and I'm almost done updating perks and stuff to work with A21's new crafting system. Still lots to do with entitygroups and loot and traders and POIs and...you get the idea. 😛


You rock. I have played almost every major overhaul Mod, and yours by far is the best for me and my crew (6 of us total). We keep going back to it.

 
We just tried the dirtbike and it´s basically useless now. Hitting a tree with full speed and it´s totaled. It´s basically impossible to hit nothing when driving it and in it´s current state you need like a full stack of repairkits per day and the wasteland is basically not possible at all to drive. 

 
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We just tried the dirtbike and it´s basically useless now. Hitting a tree with full speed and it´s totaled. It´s basically impossible to hit nothing when driving it and in it´s current state you need like a full stack of repairkits per day and the wasteland is basically not possible at all to drive. 
I get where you are coming from.  I am easily distracted while driving and do the same thing with the pedal bicycle.  Mostly with boulders, not trees though.  😵‍💫  And no headlight makes nighttime driving a real pain in the butt.  Still, dirtbike is a fun scout vehicle.

 
I mean... if you're on a real dirtbike and hit a tree...

Just saying. 😃


Yes, ofc. But zombies, magically disappearing jars, beeing able to carry enough materials for a skyscraper in your backpack along with said dirtbike and a ton of ammo and weapons. 

It´s just simply annoying to drive it and the speed it has makes it quite impossible to not hit anyhting. In the current state it´s not useable unless you think it´s fun to repairt over and over again. And yes i could drive slower, but then i could just drive the normal motorcycle and that´s not the point of having the dirtbike in the game.

 
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As a guy who was once a kid with a 1976 Honda CR125M Elsinore 2-stroke, real dirt-bikes are CRAZY fast. I wouldn't own a four-stroke dirt-bike and am planning to buy a new YZ250 to possibly break my neck on one day. I have not tried BDub's yet, but I will tonight. 

 
Yes, ofc. But zombies, magically disappearing jars, beeing able to carry enough materials for a skyscraper in your backpack along with said dirtbike and a ton of ammo and weapons. 

It´s just simply annoying to drive it and the speed it has makes it quite impossible to not hit anyhting. In the current state it´s not useable unless you think it´s fun to repairt over and over again. And yes i could drive slower, but then i could just drive the normal motorcycle and that´s not the point of having the dirtbike in the game.
Man, and every other complaint I've had lately is all my vehicles are useless because they are too slow. Which is it? 😂

The only real options are to slow it down, which you can edit yourself easily enough, or jack up the HP of it a bunch. Which you can also do easily enough. Of course then you'll still need a stack of repair kits to fix it up. Or, you know, don't run into things as much. I put in quite a bit of time testing things out and it isn't that hard. The wasteland is rough, but if you clear some paths or stick to roads as much as possible it isn't bad. And also, I balanced all my vehicle's HP against vanilla, so it's not like mine are any different. The dirt bike is just below the vanilla motorcycle's HP. Your issue seems to stem more from TFP's changes to vehicle damage, not my mod.

 
Yeah ofc it´s due to the HP changes made by TFP. But those are way slower vehicles. Those HP aren´t balanced for the speed the Dirtbike has. And i don´t think that you can avoid crashes on maps that aren´t really flat if on full speed with the dirtbike. Well not gonna bother having to fix the mod for everyone on the server.

 
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Yeah ofc it´s due to the HP changes made by TFP. But those are way slower vehicles. Those HP aren´t balanced for the speed the Dirtbike has. And i don´t think that you can avoid crashes on maps that aren´t really flat if on full speed with the dirtbike. Well not gonna bother having to fix the mod for everyone on the server.
Health and speed changes could easily be done in xml on the server copy. Everyone else wouldn't have to do a thing. The health would likely only affect new ones, so you might have to grab some from the CM.

 
I actually kind of thought it would be neat if the dirtbike's defining characteristic was crazy offroad capability rather than sheer speed (though dirtbikes can be fast, obv) or it's marginal cargo capacity.

Too bad there isn't a way to key damage to types, so as to specifically reduce the damage done by the wasteland's cinderblocks/scrap beams. That or give it a hopping feature.

 
Is it normal for a vehicle from the mod group to completely explode? I was driving down the mountain and my vehicle (with everything in it) vaporized. It was at 84% health prior to smacking into the tree. 

 
Is it normal for a vehicle from the mod group to completely explode? I was driving down the mountain and my vehicle (with everything in it) vaporized. It was at 84% health prior to smacking into the tree. 
It's really harsh, but I would consider it to be an 'issue' with the underlying vehicle code, rather than the mod itself. I experienced the exact same thing when driving down a mountain and put it down to the way the motorcycle interacted with the terrain. It was an explosive puff of smoke and the motorcycle was gone...
I was still 2 km from destination and got a new one from Creative Menu which is clearly needed at times like this.

And to be clear, it was a regular motorcycle on this occasion, simply because the parts were the first ones available.

 
So I logged onto my game and I was looking in my storage boxes and in a few of them I randomly had parts to your vehicles. Which I never made. 

Have you or anyone heard of a bug like this? I've never seen it, idk if it'll keep happening or once I remove them they're gone for good. Just wondering what could have caused it. 

 
So I logged onto my game and I was looking in my storage boxes and in a few of them I randomly had parts to your vehicles. Which I never made. 

Have you or anyone heard of a bug like this? I've never seen it, idk if it'll keep happening or once I remove them they're gone for good. Just wondering what could have caused it. 
Never heard of that. You didn't add/remove a mod before logging on did you?

 
I did, i have a lot of mods, only thing I had added were a few of Oakravens station stuff. So maybe it was that. Was strange to say the least. Hasn't happened anymore. 
Yeah, that's the issue then. When you do that it can shift the item IDs around, which will change one item into another. So those vehicle parts probably used to be something else before.

Hey, is the b324 update in the works?
For which mod? My vehicles are good to go as far as I know. Wasteland is an ongoing process.

 
gota ask man, hows progress with updateing wasteland? curious how your gona change up the base game with it, considering what TFP have decided to tweek. 

 
It's going. Working through the last of the POI updates, then I still have all my entities to update to the new NPCcore stuffs. That'll take a little bit to sort out.

For now I have kept their new learn by looting as I do like the ideas behind it, and the progression it brings. I will likely tone down the bonuses the perks give to finding certain magazines as from what I've seen you can max a series way too fast for my liking. Most main magazines will also go to 100 now, except for maybe a few like the seed one and a few others. A few perk reworks/shifts/swaps/etc. Nothing super crazy has changed.

 
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