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(1.0/A21) bdubyah's modlets

The modinfo will not stop the modlets working its just a warning to comply with the new settings .

Here is an example of the new format ...just copy this and put your mod details in if it helps .

<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="GuppyShoppingCarts" /><!-- Unique name for your modlet -->
<DisplayName value="Guppy Shopping Carts Mod for A21" />
<Version value="21.0.3.100" compat="A21"/><!-- versioning number compat optional -->
<Description value="Push and Motorized Shopping Carts" /> <!-- (Optional) More text to show on UIs -->
<Author value="GuppyCur,Ragsy2145" />
<Website value="http://7daystodie.com"/>
</xml>




Edit:

Yes I know it still says xml version1.0 at top but works fine .

Regards

Ragsy !!
Ahh gotcha, I did that on a few already, didn't realize sich an easy fix...thanks for the info. Simple enough!

 
I tried the semi and humvee in A21 b324 last night and had no audio except a brief deceleration noise. The XML points to the correct sound file, but I have no way of knowing what's in there. I have never messed with Unity3D files and do not intend on touching somebody else's fine work. Stock vehicles work, no warnings or errors in loading the mods, and the only mods loaded are the humvee, semi, MD500, and UH-60. I cannot test the helicopters yet as my character cannot build them yet.

Update:

I just tried removing the individual mods and used the mega-pack and upon testing, the semi has a startup sound and an idle sound. I believe it slowly revs up from idle but I only drove a short distance to test it. In other words, the mega-pack works wonderfully, but the individually-packed models do not. We do not want that entire list of vehicles on our server, so we normally use Bdub's individual vehicles.

 
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I tried the semi and humvee in A21 b324 last night and had no audio except a brief deceleration noise. The XML points to the correct sound file, but I have no way of knowing what's in there. I have never messed with Unity3D files and do not intend on touching somebody else's fine work. Stock vehicles work, no warnings or errors in loading the mods, and the only mods loaded are the humvee, semi, MD500, and UH-60. I cannot test the helicopters yet as my character cannot build them yet.
Yeah, copypasta strikes again. Haha. Got it fixed, Git is updated, Nexus is under way. Thanks for the catch!

 
Yeah, copypasta strikes again. Haha. Got it fixed, Git is updated, Nexus is under way. Thanks for the catch!
No problem. Thank you very much for your hard work. I absolutely love the helicopters and as a class A CDL holder, the semi looks rad. I got the humvee for my friends to use in place of the jeep. Your semi reminds me of the one in the movie "Duel". Just move the air filters up in front of the doors and it would be eerie how much it would resemble the movie truck! Thanks again!

 
TFP jacked up the vehicles...in base Vanilla they start off like a slug until "warmed up" then 2 min.later they start up fine. And the super charger for the 4x4 males it drive like the motorbike(which is great). The snail pace is odd. Even from cold it's feels wrong. 

 
TFP jacked up the vehicles...in base Vanilla they start off like a slug until "warmed up" then 2 min.later they start up fine. And the super charger for the 4x4 males it drive like the motorbike(which is great). The snail pace is odd. Even from cold it's feels wrong. 
It certainly weird now as it took nearly three in-game hours to travel 4 km which is peddle bike speed at best.

 
They made them accelerate slower. But they still get up to normal speeds. I did lower the top speed on a few of my vehicles to try and keep it balanced with vanilla.

 
Do the humvee and semi only have a single acceleration sound? Neither changes gears on my end. We have the start sound (love the air start on the old semi), an idle sound, and then one long, drawn out acceleration sound until top end is reached. They drive wonderfully, have deceleration sounds also, and do so much better off-road than the stock jeep, but I found this odd.

Now we need TFP to add turret code so those humvees can have a .50 up top! Boy that'd be OP as heck on a horde night!

 
Do the humvee and semi only have a single acceleration sound? Neither changes gears on my end. We have the start sound (love the air start on the old semi), an idle sound, and then one long, drawn out acceleration sound until top end is reached. They drive wonderfully, have deceleration sounds also, and do so much better off-road than the stock jeep, but I found this odd.

Now we need TFP to add turret code so those humvees can have a .50 up top! Boy that'd be OP as heck on a horde night!
They do. It's intended. I had made some custom sounds but I was running into issues on dedis where the sounds kept cutting out. I need to try and figure it out but I've just never had the motivation. And Wasteland started taking most of my modding time. 

 
They do. It's intended. I had made some custom sounds but I was running into issues on dedis where the sounds kept cutting out. I need to try and figure it out but I've just never had the motivation. And Wasteland started taking most of my modding time. 
That's not you or your vehicles, it's stock ones also. I can force-reproduce that on any vehicle, stock OR modded in. The jeep is the easiest stock vehicle to do this on. Just tap the accelerator a few times before it "changes gears" and it goes silent until the max rpm sound starts.

 
모드 어떻게 깔아요?
Install whichever mod you mean into ...\7 Days To Die\Mods. Just make sure to not have too many folder layers. Any mod you install there should immediately have a modinfo.xml inside the root folder of the mod.

 
With Bdubs vehicles we have not found any of the vehicles spawning within the world. Are they supposed to spawn around the world?
Nope, it's never been that way with my mod. You may be thinking of Vehicle Madness. I do plan on making a patch to allow my mod to use VM's systems once Ragsy gets VM out for A21 and I get Wasteland released. Will be a while though.

Hi - I assume that Alpha 21 Wasteland mod is still undergoing update and such and that we'll hear about it here? :)

Thanks
It is underway. Still got a fair bit to do though, so it likely will be a while yet. The mod currently loads up more or less without issue, and I'm almost done updating perks and stuff to work with A21's new crafting system. Still lots to do with entitygroups and loot and traders and POIs and...you get the idea. 😛

 
Hy, the Wasteland is such a wonderfull mod. I don't wand to play without. But please give us the possibility to play like vanilla with all classes and not only with restrictet attribute points. Or make a option that the player can choose them self.

Best regards

 
We did a pretty extensive amount of custom vehicle mod testing last night in VR and I just wanted to let everyone know that approximately 80% worked fantastic. The only issues we ran into on the ones that didn't work well were based on the camera placement, because of where the player model was placed or oriented. Some of the vehicles allowed our entire 5 player group to ride together in VR which was a blast!

We selected 11 to test in VR
 

Vehicles that were excellent in VR:
MD-500 Helicopter  <--- My personal favorite in VR
UH-60 Helicopter   <--- Our 5 player group had a blast with this one!
Golf Cart   <--- Just looks perfect in VR
Buggy   <--- Looks Awesome

UAZ-452   <--- We loved the interior in VR, all 5 of us fit inside!
Jeeps  <---  Look and feel great to drive in VR
Dirt bike   <--- Lots of fun and maneuverable in VR
Humvee   <--- The one with the open top/back, worked well

A few that didn't work so well:
Sherp - The player model is oriented where you're looking at the ground
Duster - Maybe it's designed this way but left and right are opposite before you take off
Marauder - Unfortunately you are placed right behind the engine which blocks your view in VR

EDIT: A mod that would be huge in 7D2D VR would be one that allows passengers to use their weapons. Does anyone know if such a thing exists? Shooting out of the MD-500, or off of the back of the Buggy would be a game changer!

 
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