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(1.0/A21) bdubyah's modlets

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Hi, I got this from my traider but I don't see it in my crafting..
Also bought this:
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I have continued to get this error.  I just downloaded the mod today and i have everything set up per instructions but i can't loot anything and this is the errors i get in the log    https://postimg.cc/wyCFKzsy  https://postimg.cc/mhqhsDD6 https://postimg.cc/ftNpXYBg I have made sure to use the newest OScore and i have deleted and redownloaded multiple times.  I have to be missing something here.
Alright, just uploaded a new version that should fix those issues. :)

 
yesterday i installed the mod, i created a new world and when i open the game i see a couple of seconds and then the screen goes black and nothing of the environment is seen, if the belt and the compass, i also tried after deleting everything to install it in version 20.6 of the alpha but with the same result. any idea of what it could be. thank you very much.

 
Good Evening!

So I was going through trying to add Wasteland with some other mods and I'm not entirely sure what the issue is. Part of me thinks there may be a compatibility issue but I can't really figure out with what. I'm able to load into my game, but no enemies spawn and when I get close, whole buildings just up and disappear. I have included my modlist (Manually done for the sake of sanity since Wastelands and it's friends doesn't wanna work in Nexus) as well as the errors I'm getting... and an image of where the buildings disappeared. I didn't react fast enough to show myself falling randomly through the map, then reappearing and being stuck (even with the use of no clip, god mode's fly and the like)

https://postimg.cc/gallery/jJYkG5c - My errors

My Mods:





Please let me know if you need anything else from me!

 
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Good Evening!

So I was going through trying to add Wasteland with some other mods and I'm not entirely sure what the issue is. Part of me thinks there may be a compatibility issue but I can't really figure out with what. I'm able to load into my game, but no enemies spawn and when I get close, whole buildings just up and disappear. I have included my modlist (Manually done for the sake of sanity since Wastelands and it's friends doesn't wanna work in Nexus) as well as the errors I'm getting... and an image of where the buildings disappeared. I didn't react fast enough to show myself falling randomly through the map, then reappearing and being stuck (even with the use of no clip, god mode's fly and the like)

https://postimg.cc/gallery/jJYkG5c - My errors

My Mods:





Please let me know if you need anything else from me!
Logs. I always need a log file. Screenshots of the console are no help. Find the log file and upload it to pastebin, then link here.

Just to be sure, EAC is off, correct? I don't see any mods that should have issues, but I'm not super familiar with most of them.

 
Logs. I always need a log file. Screenshots of the console are no help. Find the log file and upload it to pastebin, then link here.

Just to be sure, EAC is off, correct? I don't see any mods that should have issues, but I'm not super familiar with most of them.
So sorry, didn't know you would need that - haven't actually done anything like this in regards to a mod before. EAC is off, made sure it was - even double checked.

https://pastebin.com/i9MQ1HEv

 

Hope this is good enough, it's my most recent log.

 
So sorry, didn't know you would need that - haven't actually done anything like this in regards to a mod before. EAC is off, made sure it was - even double checked.

https://pastebin.com/i9MQ1HEv

 

Hope this is good enough, it's my most recent log.
So there are a few issues, but the biggest one is NPCCore isn't loading. It says it is missing a modinfo file. Likely have an extra folder nested in there or something. There are a few other mods like the POI ones with the same issue it looks like. Several xpath warnings as well, but those aren't as big of a deal. Get NPCCore loading and go from there.

 
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So there are a few issues, but the biggest one is NPCCore isn't loading. It says it is missing a modinfo file. Likely have an extra folder nested in there or something. There are a few other mods like the POI ones with the same issue it looks like. Several xpath warnings as well, but those aren't as big of a deal. Get NPCCore loading and go from there.
I will definitely take a look and see if that works - I did figure out the POI thing thankfully and corrected that at the very least, I'll take a look at the NPCCore as there is a good chance I didn't double check after I unzipped it.

 
So there are a few issues, but the biggest one is NPCCore isn't loading. It says it is missing a modinfo file. Likely have an extra folder nested in there or something. There are a few other mods like the POI ones with the same issue it looks like. Several xpath warnings as well, but those aren't as big of a deal. Get NPCCore loading and go from there.
https://pastebin.com/Hg1AR9c4

New Log - So I made sure I had NPCCore downloaded right and proper and it has everything it's supposed to in the folder. No hidden paths that I know of (see image on inside the folder). I ended up removing a Prefab and relocated the ones that needed to be since I realized that I didn't have them pathing right. While I'm no longer getting a visible error from one of the prefabs (as I removed it) I am still having the disappearing building issue, the loot containers not registering and then suddenly not being able to move issue. Do you think having additional prefabs is an issue? Maybe harry's mods since it's saying that it's just not loading things?

https://postimg.cc/fVrMxQnL

 
https://pastebin.com/Hg1AR9c4

New Log - So I made sure I had NPCCore downloaded right and proper and it has everything it's supposed to in the folder. No hidden paths that I know of (see image on inside the folder). I ended up removing a Prefab and relocated the ones that needed to be since I realized that I didn't have them pathing right. While I'm no longer getting a visible error from one of the prefabs (as I removed it) I am still having the disappearing building issue, the loot containers not registering and then suddenly not being able to move issue. Do you think having additional prefabs is an issue? Maybe harry's mods since it's saying that it's just not loading things?

https://postimg.cc/fVrMxQnL
Issue now is Wasteland and one of the other mods both have a sound clip with the same name: silence5. Would need to either remove the other mod, or edit one of them to change that name in all places it is used. Wouldn't be hard to do in something like NP++.

 
Issue now is Wasteland and one of the other mods both have a sound clip with the same name: silence5. Would need to either remove the other mod, or edit one of them to change that name in all places it is used. Wouldn't be hard to do in something like NP++.
I take it no luck knowing which mod it is?

edit: Nvm, I found which mod it was, was my firearms mod... though I'm not sure if that contributes to the looting issue or not. Or the buildings disappearing.

 
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I take it no luck knowing which mod it is?

edit: Nvm, I found which mod it was, was my firearms mod... though I'm not sure if that contributes to the looting issue or not. Or the buildings disappearing.
Hard to say till you get the errors fixed. The yellow warnings aren't as big of a deal. But I'd sort the errors and then gen a new world and see how it goes. Then go from there if the POI issues or others are still happening. 

 
Hard to say till you get the errors fixed. The yellow warnings aren't as big of a deal. But I'd sort the errors and then gen a new world and see how it goes. Then go from there if the POI issues or others are still happening. 
Fair enough there - I removed a couple mods that I knew were causing the yellow warnings for the sake of cleaning it up a little bit. Here is the new log, looks like its down to an loot.xml file being an issue and group556Small being repeated multiple times.

https://pastebin.com/mRaTa0HQ

 
Fair enough there - I removed a couple mods that I knew were causing the yellow warnings for the sake of cleaning it up a little bit. Here is the new log, looks like its down to an loot.xml file being an issue and group556Small being repeated multiple times.

https://pastebin.com/mRaTa0HQ
Not at my pc to read the log but likely Wasteland and Harry's mod conflicting. You'll need to do the same as with the sound. Remove that loot group from either my mod or his. His mod will likely have more conflicts though. 

 
Not at my pc to read the log but likely Wasteland and Harry's mod conflicting. You'll need to do the same as with the sound. Remove that loot group from either my mod or his. His mod will likely have more conflicts though. 
So, to be safe, I actually completely removed Harry's mod as I wanted to make sure that it was removed from the equation. I also temporarily removed one of my workshop mods (though that one was just yellow errors with loading some workshops, not actual conflicting stuff). I appreciate you taking the time to help - I was able to run all mods without wastelands, but I really love your mod and wish to use it, so thank you so much for taking the time to help me figure out what may be conflicting.

 
So, to be safe, I actually completely removed Harry's mod as I wanted to make sure that it was removed from the equation. I also temporarily removed one of my workshop mods (though that one was just yellow errors with loading some workshops, not actual conflicting stuff). I appreciate you taking the time to help - I was able to run all mods without wastelands, but I really love your mod and wish to use it, so thank you so much for taking the time to help me figure out what may be conflicting.
No worries. It sounds like Harry's mod and Wasteland just don't play well together. You could make them work, you would just have to remove the duplicate things. Like the group556Small loot group. His mod and mine both apparently have one. You could likely remove it from Wasteland and then my stuff would just use his loot groups. But as I said, there's probably more than that one duplicate, that's just the first one it found so it threw the error. If you fix it, there will likely be another one pop up.

 
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