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(1.0/A21) bdubyah's modlets

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We are very much lacking a recipe to craft this. Maybe out of corn? Shale?
 

Also, buying and reading bicycle handlebars recipe from trader does nothing; it wont even show as craftable.
Its actually part of Auger crafting ingredients. Not sure if a bug or as intended.

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Welp it happened: was fighting a big horde and @%$#ton of red popped in my console: instance of an object something...

and my game wont start anymore. fffffffffffffffff

BackupMod boys and girls! Its not a matter of "if" but "when".

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Reloading my latest save now.

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Back to 1h before horde. Time travel! :)

 
Welp it happened: was fighting a big horde and @%$#ton of red popped in my console: instance of an object something...

and my game wont start anymore. fffffffffffffffff

BackupMod boys and girls! Its not a matter of "if" but "when".



Reloading my latest save now.



Back to 1h before horde. Time travel! :)
Awesome! You can relive it all again.

Would you mind sharing the log for the time the NRE warnings appeared? It is a very critical error and there's a chance it could relate to a specific Horde Night entity or something like that. It could also just be a mismatch of mods but it's good to check.

 
The whole log would help, but did it show any custom things like mutants spawned in just above that? It seems like the class I'm using for the melee guys maybe isn't BM safe. I'll have to test it out.

 
Based on that GS271, it could be inferred something tagged to the Demolisher. I tested for that group with the Behemoths and Scorpions during a BM and spawning was good.

I'm wondering if it was not inherently the BM spawns themselves but an interaction between a custom BM spawn and a Rad Cat helper.

Logs would help though, lol.

 
Seemingly not. This was all variants of NPC Power Armor/Rad Cat types and all types of custom BM types.
It was pushed hard out there and not a flicker beyond a periodic FPS drop at the very most intense moments.

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Ya, logs... Be nice to see what other custom content is happening in there.

 
where is the log file located? I'll copy it when weird stuff happening.

I can't find a single mod with Blessed name. A bug?

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where is the log file located? I'll copy it when weird stuff happening.
Logs are located here by default these days.
The same area as Mods if you're using the AppData area.

...\AppData\Roaming\7DaysToDie\logs

 
View attachment 27744

error on price?

Update : This thing wont open 😕
It literally says "static" in the name. It's just a deco block from vanilla. I just added it to the item pool as some people like using them for decoration.

I looked at the blessed metal mod. Seems it is commented out in vanilla now so I'll add it back myself.

Also, buying and reading bicycle handlebars recipe from trader does nothing; it wont even show as craftable.
Also meant to comment on this, but I'm not sure how you managed to get them as I have removed them from loot and trader item pools. Though that may have been since the last release. But it should be fine now.

 
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Alright, pushed a small 3.17 with a few bugfixes/changes:

Code:
-Changed: NPCs will no longer trample crops while hired
-Changed: Drones won't trample crops
-Changed: Disabled melee item damage degradation until it can be smoothed out more
-Fixed: Made NPCs resistant to mosquito buff that would slowly kill them
-Fixed: Removed remaining vehicle part schematics from loot/traders
-Fixed: Ignorance Is Bliss buff loc
-Fixed: Tags for drones were wrong
-Fixed: Blessed Metal mod missing from loot/recipes
-Fixed: Incorrect Quintuple Pocket Mod values
 
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Why are all those vehicles are included as separate mods AND inside Bdubs Vehicles at the same time?
Adding those together wont let me open my save game at all. Might be an issue at my end. Plz confirm.

Update: removing all those vehicles and leaving only:
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savegame opens and containers are working too.
3.17 is a go! (I couldn't use 3.16 because of containers not opening issue). /happy

Related to logs:
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Im usure why but my logs are old af..  like from a year ago and no new logs are generated for some reason?

Update: my guards inventory is working well as well compared to 3.16 not opening at all.

 
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Mip-Boy wont open. Shows only radial menu. I was using it for time instead using regular mod (Mip-Boy is more immersive tbh)
No red errors in Console. Just wont show.
I tried to "USE" Mip-Boy (I had extra laying around I looted) in-case it reset with 3.17 but I get: "You cannot use that at that time". Cheers.

Update: can still see it on my wrist:
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View attachment 27752

Why are all those vehicles are included as separate mods AND inside Bdubs Vehicles at the same time?
Adding those together wont let me open my save game at all. Might be an issue at my end. Plz confirm


Most likely bdubyah put them in as an option if a person only wants specific ones.  If you use the Bdubs pack, then delete all the individual ones.  If you only wanted the buggy one, you would probably should delete the pack and all of the other individual vehicles.  Probably instructions on what you should be doing is in that readme file at the bottom.

 
Need to find your current logs. Those screenshots don't really help. And yeah, you either use the separate vehicles that you want, or the AIO pack. Not all of them. That was likely your looting issue. Needs logs to help further. The farming is likely the growth rate I forgot to change back from testing speeds. Will check it tonight.

 
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