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(1.0/A21) bdubyah's modlets

Theres also an issue with my own guard that is @%$#ed at Red Rocket guards after a fight with a bandit. I guess he got friendly shot.. Not sure if bug.

 
It happened again!
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nothing is happening when I press and hold shift..

 
It happened again!


nothing is happening when I press and hold shift..
Gotta click that Ply button that's on the bottom right of those. It'll open a tab on the top right corner that displays buffs and cvars. Then hold Shift while looking at him. 

 
Alright, found it. It's buffMosqDrain isn't in the list to be blocked. I'll fix it on my end. You can fix it easily enough yourself. Just open Wasteland's entityclasses.xml and search for

<!-- Adding NPC resistance to WL buffs -->


and in that list of buffs you see after BuffResistance, just add buffMosqDrain onto the end of it.

 
I actually moved my base into wasteland from forest to make it more "potent"..
All those Zs just die so fast.. Im on survivalist and 64 zombies hordes; kinda expected to struggle a little here.
Will bandits and mutants show up at some point during horde?
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Also loot: this is my loot from horde night in wasteland biome, GS 110, level 64.. and I used Eye Kandy on this haha
I might have biased view on what should hordes feel like; I played another overhaul mod (not sure if I can name here) before this one where I had options (Optional mod addon, so more experienced played could have fun I guess) to make horde night crazy fest bullet eating nightmares that didn't stop coming till 4am.. then I had to switch to "silent" weapons to NOT call-in chains of screamers to cleanup the leftovers from horde night.

7 days to die is lacking the finale end-game stage: I see getting a challenging horde nights is the only way to deal with boredom when you got good gear and weapons.
At this point, after playing dozens of overhaul mods, I only managed to get past gs 500 on only one, multiple times, warrior and survivalist difficulty and even once on permadeath warrior difficulty. Horde nights were hellish nightmares that required extensive build and lots, lots of ammo you had to work your ass for days to craft. It felt good when you managed to live through a night like that.

Throwing a molotov cocktail once every 2 mins and use exploding bolt once every 2-3 mins or so do literally wipe horde over and over its kinda sad tbh.
Im still yet to find a reason to invest into Demolition Expert at this point. Hopefully higher GS will bring some baddies. Turning horde night on everyday now.
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Little note I forgot to add: for every guard you own horde nights should go UP in difficulty by at least 25%: which includes zombies HP, Resistances, Speed, Armor, block damage etc..

 
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5th day of a horde in Wastelands in a row: I finally got 5 mutants and a couple of mosquitoes joint the horde. Possibly a ghoul too with green fumes..
Horde everyday was a good decision: I'm now actually quite busy: questing, building, repairing, prepping.
Got image.pngfrom a yellow bag! /happy
Level 82 GS 140. Horde nights still last till about 1am 😕
An optional "hordes last whole night" modlet would be HUGELY appreciated. (pretty please)
I stopped using molotovs.. making 6000 gas out of 6000 shale and getting 20 molotovs out of it.. ugh

Horde nights def got a bit more variety going.

 
Thanks mate! I'm not sure why I didn't went and look for it myself. You should still have it on optional on your next 3.16 release :)
Gives players more play range.
Imo Mip-Boy should be the only option for time besides wall clocks. The watch mod should go.
Goes incredibly well with whole Fallout immersion.
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What are conditions to make it work? I tried to use tools but it doesn't look like it does anything at all.
Cost me almost 12k from a traider haha. I might be missing something. Cheers.

 
sorry, when I go to build cars, a hammer symbol appears, as if a workbench is needed, but I don't understand which one is needed, thanks

 
I only harvest 3 crops from planted plants..
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Just tested it and I got 4 as expected. So not sure what your issue is. That part is referring to plants you planted yourself, not ones you find. Those are wild crops and it maxes at 3 for those.

sorry, when I go to build cars, a hammer symbol appears, as if a workbench is needed, but I don't understand which one is needed, thanks
What mod are you referring to? Wasteland removed crafting vehicles. You only craft kits needed to repair vehicles you find in the world.

Do you have a discord?
I have a channel in Gup's Modding discord. There's a link to it here in...the Tutorials area I think.

Little question about:
It only applies to your hands. I'll edit the desc to be more clear. I'm also gonna rework it a bit so it adds significant damage to wood and a bit less to cobble, then even less to concrete/steel.

 
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This little @%$# destroyed pretty much all of my Supercorn 150 seeds farm when he got locked in the garden.
Guards also destroy plants. Not sure its as intended.

 
Ah, yeah, I can probably change that. When I first started messing with that there wasn't a way to prevent it, but sphereii added in some ways to do it. The farmer Utilitron won't trample by default, but NPCs do. But I should be able to make it once they are hired they no longer do.

 
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Theres definitely an issue with Pickaxe requiring too many Steel Tool Parts than needed.
This is an example where it wanted to use TWO Steel Tool Parts when ONE was enough to bring it to pretty much full durability.

For the sake of it I DID the second repair :
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So for the 1st Steel Tool Part it got my Pickaxe Sell Price value from 2180 to 2728$ .. Difference of 548$
2nd: 27$. Thats less than 1%. Its actually really annoying when you have to place your Parts away BUT one and do it ALL over ALL your tools and weapons.
Some parts are also really REALLY REALLY hard to find if you're not lucky to find the book so you can craft those.
I finally found my automated weapons parts book on level 132.
Maybe just make those Tool Parts more expensive to craft and make it "Repair to full" so we don't have to micro-manage it?
Penalty dmg is so bad I pretty much never use any tool under 75-80% durability. That extra swing is so annoying when you got 1hp left on ore or whatever. Cheers.

 
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