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(1.0/A21) bdubyah's modlets

the logs were too big for pastebin so i hope you can view a google doc. https://docs.google.com/document/d/1YPfXSuyq__j71b30YChvtBX4QxZ4hFUzeiVhlKZ7Z5o/edit
The log is referencing 20.6.229.1021 for Score and spewing the ClockDMT, Score being in conflict. An update is in order on the Score installation. The last few posts are all related to this issue where the new working clock is in the Wasteland Mod but not in that earlier version of Score.

Installing the version in the linky 2 posts up should resolve this issue.

 
Yeah, just tried the log again and could view it now. What arramus said is your solution. Use the link I posted to get the proper version of SCore and you should be good to go.

 
I tried again with a new world, and it got further this time - as far as creating character instead of initializing world, but eventually came back to null reference. same as last time i only copy pasted a handful of the nullreference this time but still too much for pastebin, here's the new logs - https://docs.google.com/document/d/1Uu3DqYy7OEAJRlZncBQ2SqU8R2nXmu2tpzEgjqVaDQs/edit
That log shows SCore version 20.0.31.846 which is waaay older than the one you had before.

https://github.com/SphereII/SphereII.Mods/tree/master/0-SCore is what you want. I use DownGit to make it easier to just download the mod I want, and not the whole repo though that isn't really that much of an issue either. Or you can use GitLab as it has an easier download button at the top right: https://gitlab.com/sphereii/SphereII-Mods/-/tree/master/0-SCore

Either way, once you install SCore, open the modinfo.xml inside and if it isn't version 20.6.297.1109 at least, then it isn't right.

 
not trouble shooting this time, its working thanks. but out of curiosity out of ~160 wilderness POIs how many would be from the Wastedand?
Oooh you're going to find over 20 unique Wilderness POIs that are either variants of something you may be familiar with or totally unique to the Wasteland. The largest ones will typically spawn only once due to the RWG algorithm on the custom world you make for it using the RWG. But in recent tests, they have all spawned at least once. There'll be some duplication for the smaller ones though so the potential for more than 20 Wilderness Wasteland POI interactions is a certainty. There'll be some very pleasant surprises out there for sure.

 
hey Bdub, is there any chance the the wasteland could get a patch for compatibility with BladeStorm Games' Rings of Potential mod? 
Not sure why someone would want to put magic rings in a Fallout/SF themed mod, seems like they would fit better, thematically, with an overhaul like Sorcery or Not Medieval Mod.  But I've seen players modding up Darkness Falls with Sorcery, so it's all good.  Whatever makes your game good for you is cool!

I can't answer for bdub about his making a patch, but I can offer a couple of suggestions.  7 Days to Die (and Windows for that matter) sorts and loads mods in alphanumerical order.  That is to say 0-SCore loads before 1-SCore, and both of those will load into the game before Freds_Extra_Zeds.  As mods load in, they change certain aspects of the game, and those changes can be over-written by a mod that loads in later. 

So, suggestion #1 - Rename the mod folder for Rings of Potential so that it loads AFTER The_Wasteland folder. 
If it is already later in the load order than The_Wasteland, rename it so it loads in before The_Wasteland.

If that doesn't work, you can try

Suggestion #2 - If you can do copy and paste, make note of the .xml files in the Rings of Potential.  Examples might be items.xml, loot.xml, recipes.xml... Open each .xml file and copy everything between the first set of <brackets> and the last set of </brackets>.   Examples: the code starts with <xml> and end with </xml>, or <configs> and </configs>, or something else.  An easy way to do that is to look at the last line of the file.  If the last line is </configs>, then you copy everything above that until you find the <configs> at the top.  Open the corresponding .xml file in The_Wasteland.  Scroll to the bottom of the file, and insert a line above that last </bracket>, then paste the copied code.   Save the changes.  Start a new game.  Look for the error codes.

One day, I hope to see the kinds of modding tools for 7DtD like there are for Bethesda's Skyrim and Fallout games.  Until then, we are stuck with doing it "old school" and manually troubleshooting, sorting, and patching conflicts.

 
hey Bdub, is there any chance the the wasteland could get a patch for compatibility with BladeStorm Games' Rings of Potential mod? 
I'd have to look at it and see how much of a headache it would be. As Geoff suggested I'd try loading it after Wasteland and see how that goes. If there are still issues let me know what they are with a log so I can look into it. 

 
Hello bdubyah,
first of all, thank you so much for this mod, I'm a fan of fallout, so I only play your mod and no other, except vehicles, but yours. I downloaded your latest version and I have a problem that I can't solve myself, the problem is that I don't know how to get your new quests, the traders never give it to me, I don't have any of your new quests. However, they are in the backup folder, a configdump.
if you could tell me how they look would be wonderful?
I had other problems, but I solved everything myself, I didn't want to bother you for nothing. for example, the quest for the pewpew, the treasure was a block of stone, but I solved it and quite a few others too.
there, I only have the new quests, such as cleaning up radiation or supplyrun etc... which I don't have.

Thanks again for your mod.
ps: sorry for my bad english.

 
Bonjour bdubyah ,
tout d'abord, merci beaucoup pour ce mod, je suis fan de fallout, donc je ne joue que votre mod et aucun autre, à part des véhicules, mais le vôtre. J'ai téléchargé votre dernière version et j'ai un problème que je n'arrive pas à résoudre moi-même, le problème c'est que je ne sais pas comment obtenir vos nouvelles quêtes, les commerçants ne me les donnent jamais, je n'ai aucune de vos nouvelles quêtes. Cependant, ils se trouvent dans le dossier de sauvegarde, un fichier configdump.
si vous pouviez me dire à quoi ils ressemblent ce serait merveilleux?
J'ai eu d'autres problèmes, mais j'ai tout résolu moi-même, je ne voulais pas te déranger pour rien. par exemple, la quête du pewpew, le trésor était un bloc de pierre, mais je l'ai résolu et pas mal d'autres aussi.
là, je n'ai que les nouvelles quêtes, comme nettoyer les radiations ou supplyrun etc... que je n'ai pas.

Merci encore pour votre module.
ps: désolé pour mon mauvais anglais.
ps: if I give myself the quests

with the command "givequest tier3_supplyrun2" for example,
the quest works normally. except that it does not tell me to trade to validate the quest, I can validate it to any trader.

pss: I did some accelerating, very accelerating, to see, I went to third 4 and there :), I got your new quests from a trader, but only the radiation cleaning quests. maybe I have to be even more advanced in the game to have all the other new quests.
I am sorry in advance if I disturbed you for nothing, it was not my goal. I'm trying to manage on my own, but there, I thought I wouldn't be able to do it alone, that's the reason for my message.

just for info, I'm translating all your mod in french. just for my playing comfort :), but it's long :)

 
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Hy, thank you for the great work. We don't wand to start a new map. Is there a chance to get the airship only as a mod so we can play our game with the actualy version of wasteland mod further? Best regards. 

We play with the Wastelandmod a version bevore the now actually

 
Yeah, that isn't going to happen, sorry. When you start a new game at some point you can update and then you'll have it. 😉

Depending on what version you are on you may be able to update without needing a new game. Could always make a backup of your current game and try it to see. 

 
hello bdubyah,

tell me, you can answer my com, just above please or at least tell me why you don't answer it, thank you.
I just want to know when or how supplyrun quests are supposed to be given. the seller gives me the clear radiation quests, but not the supplyrun quests.


 
hello bdubyah,

tell me, you can answer my com, just above please or at least tell me why you don't answer it, thank you.
I just want to know when or how supplyrun quests are supposed to be given. the seller gives me the clear radiation quests, but not the supplyrun quests.
Why are you posting spoilers on how to give yourself quests manually in a public area? Consider etiquette and courtesy for the creator and for other players, please.

I'm sure it was not the intention of the creator to have these console commands shared in this way...

There are some things in the xml which are place markers for the future and are not always fully hooked up.

If you are using console commands to give yourself features which are not the intended way to use the mod, how about hiding the text with the 'spoiler' feature built into the forum. You appear to know how to look around the xml and the spoiler tab feature in this forum shouldn't be a problem for you.

 
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