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(1.0/A21) bdubyah's modlets

only reason i brought up the rad ghoul is, needing to destroy high hp blocks just to complete a quest sucked. especily since i only got a iron pick. i remember the intention behind the rad ghoul, tho im glad your going with a steadily ramping damage type, as apposed to, hes just spawned and your in the middle of the POI, guess you die. X3 tho the idea of rad blocks i greatly appreciate! such as radation barrels and the like. :3 as well as a new quest type, again, always neat when more is added this way. 

so... the way your POI is pathed, is that you start in the offices, then you head into the flooded basement, then come out the other side to the other group of bandits. wipe them out, then make your way to the kitchin but... i aint seen a clear path from there. so you return to the lobby with the big locked door, but theres no way to open it.... from this side. 

you gota head back to the offices, find the one door there thats locked, break it down, and then go that way to unlock the Lobby door from the other side. the flow of the POI is a little whacky, is what im trying to say. XD 

 
It's really not though. Lol. When you come out of the flooded area there is a hallway that leads to stairs. As soon as you get to the top of those stairs there is a locked door on the right. Break it open. I guess I can make it the door with a window and maybe add a light or something but it really isn't that hard to spot.

 
It's really not though. Lol. When you come out of the flooded area there is a hallway that leads to stairs. As soon as you get to the top of those stairs there is a locked door on the right. Break it open. I guess I can make it the door with a window and maybe add a light or something but it really isn't that hard to spot.
thats... a fair point. @%$#. X3 and i suppose some locked doors is good to prevent the bandits swarming as soon as you arrive. 

altho, the police station POI with bandits, making a single hole means they all get stuck running at you. duno if thats something you want to peek at. 😧

 
First, I give my thankful to the modders 
Thanks for your hard job 
I m sorry for my bad english , 
I remember i played this mod with war3zuk  in alpha 19 , its worked great in the past i love the weapons and the shapes of cars in the roads , the npc soldiers and the monsters in wasteland.
but now , its very hard to combine it with other mods because the attributes of perks i think , or i don't know.. 
i would love to see this mods separets with modlets , like modlets of the weapons , modlets of vehicles, modlets of npc or zombies, modlets of the armors , modlets of melee etc .... thats would be amazing.. its great mods , i love it 
Peace. 

 
First, I give my thankful to the modders 
Thanks for your hard job 
I m sorry for my bad english , 
I remember i played this mod with war3zuk  in alpha 19 , its worked great in the past i love the weapons and the shapes of cars in the roads , the npc soldiers and the monsters in wasteland.
but now , its very hard to combine it with other mods because the attributes of perks i think , or i don't know.. 
i would love to see this mods separets with modlets , like modlets of the weapons , modlets of vehicles, modlets of npc or zombies, modlets of the armors , modlets of melee etc .... thats would be amazing.. its great mods , i love it 
Peace. 
Not gonna happen, sorry. 

 
@bdubyahIn file named, RagsnBdubstyleoldvehicles.xml , on line 145, <property name="position" value="0, 1.1 , -0 .5"/>, I think you have a typo with an added space between the 0 and the decimal (.).  

I got an error when a 4th person got in the 500 helicopter, "5532.235 EXC FormatException: Unknown Char: . (input: '0, 1.1 , -0 .5')"

Caused the person to stick out the bottom of the heli and be stuck in a seated position until they left the server and came back.

 
@bdubyahIn file named, RagsnBdubstyleoldvehicles.xml , on line 145, <property name="position" value="0, 1.1 , -0 .5"/>, I think you have a typo with an added space between the 0 and the decimal (.).  

I got an error when a 4th person got in the 500 helicopter, "5532.235 EXC FormatException: Unknown Char: . (input: '0, 1.1 , -0 .5')"

Caused the person to stick out the bottom of the heli and be stuck in a seated position until they left the server and came back.
I'm not sure what that file is. What mod is it from?

 
Yeah, wrong mod...sorry.  Its the "Hind Helicopter" from "Ragsy2145" and "ActiniumTiger".   Saw your name in the file and jumped to conclusions that it was in your "vehicles all in one" since I have so many mods downloaded at this point.

 
  • wrong location
hi, is there any possibility to have the POIlist for The Wasteland so i can make the maps with the KinGen. can i also attach the latest ConpoPack. thanks.

 
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  • wrong location
hi, is there any possibility to have the POIlist for The Wasteland so i can make the maps with the KinGen. can i also attach the latest ConpoPack. thanks.
There was one included with A19 but since KG isn't supported anymore I don't have a current list. But you can use KG to generate a list for Wasteland and then add that to a CP lost or whatever. 

 
Hello,

I have an issue and can't get past "creating player" screen during setup. Is there a way to fix that?
I recall this happening on an occasion I neglected to turn off EAC after updating reset it and I was using custom content. The next attempt to load after turning this off was fine.

 
Hey bdubs, first I wanna say I'm really enjoying your mod, quality stuff. I'm having a small problem though, I found a journal page that's supposed to give a quest (rad cats I believe) but when I read it the quest instantly failed citing "no trader" as the reason. Same thing happened when my friend read a different one. We've done the initial white river quests and located multiple traders, so I'm wondering what we're doing wrong.

 
Hey bdubs, first I wanna say I'm really enjoying your mod, quality stuff. I'm having a small problem though, I found a journal page that's supposed to give a quest (rad cats I believe) but when I read it the quest instantly failed citing "no trader" as the reason. Same thing happened when my friend read a different one. We've done the initial white river quests and located multiple traders, so I'm wondering what we're doing wrong.
It's probably either you don't have those particular POIs on your current map, or they were too far away to be found.

Or you are on Navezgane, in which case none of those notes will work as you won't have any of the custom POIs.

 
It's probably either you don't have those particular POIs on your current map, or they were too far away to be found.

Or you are on Navezgane, in which case none of those notes will work as you won't have any of the custom POIs.
I'm playing on PREGEN10K, and now that I looked I see all the wasteland POI's in the Prefabs folder but not in that world's prefabs xml. I didn't see any Wasteland related maps or a "Worlds" folder in the mod though, do you know where I can get some good Wasteland maps? Or does it have to be randomgen?

 
I'm playing on PREGEN10K, and now that I looked I see all the wasteland POI's in the Prefabs folder but not in that world's prefabs xml. I didn't see any Wasteland related maps or a "Worlds" folder in the mod though, do you know where I can get some good Wasteland maps? Or does it have to be randomgen?
Ah, yeah any pregenerated map won't have them either. Vanilla RWG does a pretty good job. I don't include maps atm, I'd like to hand build one in the future but I'm not bloating the mod's size with maps that would be made with the same RWG you can use. 

 
Update for The Wasteland:

Updated to 3.01, for A20.6

Built on:
SCore v20.6.297.1109
NPCmod v20.6.01.01
Full Auto Launcher v1.1.2
Random Mainmenu Background v1.0.1

Download at: Git or Nexus

NEEDS A NEW GAME

Code:
!!!EAC MUST BE OFF!!!
-Added: New drone companion(replaces vanilla one)
-Added: .50 cal weapons: 500 Magnum, Beowulf 50, AS-50(guns and ammo are loot only)
-Added: Some new tier 2,3,4,5 quests
-Added: Several new "radiated" blocks used by some of the new quests(these replace the rad ghouls as POI guards)
-Added: Working clock block, can spawn where the normal wall clocks spawn; sold by traders and all traders have one in their POI that you can't take(Thanks, Gup!)
-Added: Normal style watch mod that will restore the time to the HUD like vanilla
-Added: Mip-Boy custom watch item that displays additional stats besides the time/day (Thanks to Alter for this beauty!)
-Added: NavTek POI, and several modified others for the rad quests
-Added: A handful of other POIs like the Super Duper Mart by arramus <3
-Added: Utilitron robots (A couple in NavTek, and they can spawn in the wild; will have more done with them later on)
-Added: Higher tier generator
-Added: Several new deco blocks(mostly used in the NavTek POI)
-Changed: Traders can now die(Death anims are weird I know)(This and the trader protection can be edited in xml now if needed, check near the top of blocks.xml)
-Changed: Beefed up trader POIs a bit so they can stand up to some damage
-Changed: Changed wasteland biome spectrum so it isn't so foggy all the time
-Changed: Removed the News window from the main menu
-Changed: Reworked rad ghoul to be a harder version of the feral ghoul(weakened his AOE, can now spawn in BM/sleepers/biome)
-Changed: Added ability to upgrade POI solar banks to working version and can then harvest for a working one, also small chance to salvage solar cells from the broken solar banks
-Changed: Added arcade blocks to traders
-Fixed: Added mutants back into BM hordes
-Fixed: Various missing loc/icons
 
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Bro, do this mod gets difficult and dangerous like DF, as the game progresses ?
It starts very dangerously, and then gets a little easier as you get stronger, and then if players follow the Quests it gets more dangerous again with the need to explore and interact, and then gets a little easier as you see some rewards come from that danger. It may give players a sense of security, until it gets dangerous again. Players will never ever feel totally comfortable in some of the situations which maintains the challenge, but with a bit of luck, careful planning, and making the right choices, things can become very tolerable.

Wasteland 3.0 adds some new features and dynamics which incrementally increase the challenge as players move up to higher level Quest Tiers with the added Radiation POIs and 'guards'. This really reduces the benefits of being at a higher Game Stage. Wasteland 3.0 feels like waves of ups and downs at all Game Stages and a revisit for anyone who did a play through on earlier builds is well worth it.

 
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