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(1.0/A21) bdubyah's modlets

@bdubyah Did you know that the GNX accessories have the same icon as the chassis? Kinda confusing.

Also, is there a way you can make it so that when I'm flying the helicopters I don't get pecked to death by vultures? Like can you make it closed so they can't get to the pilot? Maybe an auto turret item mod that shoots them or something? I mean it kinda makes me avoid flying them.
Yeah, I'll get the icon changed. It used to only have the body and then used dye in the recipe. Forgot the icon when I changed it over.

I'll have to look at the vultures. I can add a buff maybe so you don't take as much damage. But it seems to transfer damage entities do to vehicles to the driver, so even in bigger vehicles where they can't get to you, they can still hurt you. Probably intentional by TFP, but can be annoying. I've never really had many problems in helis though.

Namahagenader said:
Hi Bdubyah, I found another issue in The Wasteland v.2.75.
The book "White River Survival Guide vol.1" did not give me a preferential trading price for buying and selling.
 
Thanks, think I've got it fixed.

 
Yeah, I'll get the icon changed. It used to only have the body and then used dye in the recipe. Forgot the icon when I changed it over.

I'll have to look at the vultures. I can add a buff maybe so you don't take as much damage. But it seems to transfer damage entities do to vehicles to the driver, so even in bigger vehicles where they can't get to you, they can still hurt you. Probably intentional by TFP, but can be annoying. I've never really had many problems in helis though.

Thanks, think I've got it fixed.
Yeah, I don't exactly know how to fix it, but I was thinking maybe if you made an item mod that works like the electric fence and electrocutes them when they touch the vehicle. I made some mods that do electric damage using this line here in a buffs.xml...

<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffShocked"/>



Maybe you can do something with that. There is also this one that knocks down entities. Maybe it could knock the vultures down...

<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01"/>



You have to change the trigger command a little, like onSelfAttackedOther would need to be changed so the trigger works right. Maybe,

onOtherAttackedSelf would be it. Just guessing here.

Edit: Yeah that does work actually. Just tested using this line on a rifle and when I'm attacked the Zeds are knocked down. So you could probably use the buffShocked line for that too.
 

Code:
<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffInjuryKnockdown01"/>
 
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Eh, item mods are kind of beyond the scope of my mod. They are made to work like vanilla. If you don't want vultures to attack you or whatever, then there are mods that do what you posted. 

It is cool, and I might do something like that in my other mods, but for the AIO that's on the user if they want to add that sort of stuff. :)

 
OK, well I'll see if I can do it or not. Seems like an interesting path to see what I can do with it.

Thanks for the replies though. Nice when someone answers your post.

 
What's the discord of this "THE WASTELAND" mod? I would like to get closer to the news and releases of versions, also to be able to enter the text channels and ask questions like: This latest version, applies only to the stable "A20" or can I use the "A20.1" and any fixes that are coming out, with this mod here!? I appreciate anyone who can answer. If you have a discord (repeating) don't forget to por. I want to come in. Thank you!

 
I have a channel in Gup's server. There's a link in the Tutorial forum section here. Look for "Unofficial Modding Discord".

 
Ok, thanks bdubyah for replying. But what about the 7 days version, only works on the a20 stable or can it be the latter, experimental a20.1?

 
I haven't tested 20.1, but from what I've heard it should be okay. There might be some loot issues/changes, but that's all I've heard of. Now that I finally have the nav object issue sorted I might update to 20.1 and see for myself.

 
20.1 has been trouble free. In fact, Wasteland, Bdub Vehicles, VM Vehicles, NPC Mod, and some others were playing together very well without any warnings or game breaking issues.

That loot though...

The new system seems to assign % as a text value from veryLow to guaranteed (5% - 100% chance) with loot levels for different Tiers being weighted with progression.

In practice, for mods I've tried, something is really not working out well with it. For example, nests being given a veryLow setting which should be a 5% chance are more often than not rewarding with a 40-50% chance with slight changes over different biomes.

Whereas, I have not seen a single Railway Gun in A20 yet and I have checked far and wide, while A19 was very generous. A20 drop rate looks very generous though.

 
20.1 has been trouble free. In fact, Wasteland, Bdub Vehicles, VM Vehicles, NPC Mod, and some others were playing together very well without any warnings or game breaking issues.

That loot though...

The new system seems to assign % as a text value from veryLow to guaranteed (5% - 100% chance) with loot levels for different Tiers being weighted with progression.

In practice, for mods I've tried, something is really not working out well with it. For example, nests being given a veryLow setting which should be a 5% chance are more often than not rewarding with a 40-50% chance with slight changes over different biomes.

Whereas, I have not seen a single Railway Gun in A20 yet and I have checked far and wide, while A19 was very generous. A20 drop rate looks very generous though.


Funny, I found my first railway rifle a day ago, maybe day 6 in game. It was quality 1 though.

 
Hey a silly question...

How  do i use that Perk Statue ? I tried using it i tried destroying it i tried eating it :))) ! 

Help me 

 
You don't "use" it. It's like a bobblehead from FO. Once you pick it up, it adds +1 to the attribute it is for. Then you can do whatever with it. Place it as deco, scrap it, sell it. Whatever. :)

 
@bdubyah

A question on ghoul radiation.  I haven't made any of those changes to the power armor radiation resist mod so this is using vanilla Wasteland.  Is it possible for the ghoul radiation to overpower the power armor radiation mod?  The reason I ask is on the roof of the grocery_store_03 near the center there are often 1 or 2 ghouls (I think my day is in the 30-40s).  There also some others I had not noticed before, something like normal feral ghouls?  They look more like a standard ghoul from fallout, could be just another zombie model?   Anyhow!  At that location even with the power armor radiation resist mod I get the radiation warning and some hp damage ticks, the ticks were pretty minor.  Can the ghoul buff stack or something?  Or does the buff increase with gamestage?  Just curious as it seemed previously that the mod negated those fields completely.

[Edit]
I'm all for cases where the mod is helpful (slower hp tick) but doesn't negate the mechanic completely.  Was just curious about possible stacking ghoul buffs, or maybe I was just hit in melee?  I was pretty close to them when they jumped out of the sleeper locations.

 
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I think I fixed that already, but I do need to test it. That was a regular feral ghoul. He does minor rad damage. Think of him as a feral, and the stronger one as a Glowing One. The more normal one is a regular ghoul someone made for me a while back.

It looked like it was set to block his rad buff, but I noticed the same as you when I was testing the sleepers for that POI. I made some changes but still gotta test it to be sure.

 
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Small update to The Wasteland pushed.

The Wasteland v2.75:

-Changed: Tweaked custom door positions to help aligment with other doors/blocks
-Fixed: Antivenom buff not properly removing
-Fixed: Door animation loop on rejoining a game
-Fixed: Energy weapon stat display



just curious, was the fix for door animation error just an .xml edit, or something you had to change in the model itself, and needs an update for server/players?

 
Loving the work Bdubyah. Wanted to ask is there a git repo that one could contribute to this project? Also,

Was trying to dig through the xml to see if I could figure it out but the vast majority of the raiders never seem to agro my players. The "boss" ones usually do (leaders?). We can walk right up to a grou pf them and pick them off one at a time and the rest never seem to agro.

The Rad Z seems to have a similar issue that the anti-venom was that the buff never wears off at keeps resetting to 60 minutes.

 
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