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odd, maybe its infection plus that? or is infection affecting dehydration? i havent installed anything else, this is my 1st experience with that.I haven't really messed with that at all. The Survival attribute helps manage food/water drain, but the base rates at which you burn through it haven't been changed.
oddly though i used antibiotics so it shouldn't be the reason. new game is still happening.Infection does increase stamina drain I think, which would increase thirst. So it's possible. It drains fairly fast on its own, especially early game when you're running around on foot all the time. Being infected on top of that will probably make it pretty rough to maintain.

yeah before, i slowly added the other mods. i just removed it again and it's still doing it without those other "buffs".So you say you haven't installed anything else, but I see something called "Sleepiness" in you debuffs there. What is that? And I also don't recognize the one with the lightning bolt. You gotta have other mods active...
That's easily accomplished by the player themselves. I balance the mod how I want it to be. If you want it to be different, edit it yourself. I can't cater to everyone.
I get what you're saying here, but this really is something that could be said of the Vanilla default game as a whole, that The Wasteland could also benefit from. It's a big ask for the creator to implement something like this that the devs have opted to currently leave out. This release is actually very well balanced without needing to change anything or bring anything else in. It has got to this stage through the creator's vision of where things are heading as well as constant feedback from the community to share how that vision plays out in reality.I dont mind it being an overhaul assuming there are some pre-attached config options. Perhaps one that makes body shots count for less, but headshots stronger. Perhaps one to give you 3 different kinds of spawn variety (More raiders? more zombies? more both?) etc
Did some testing and I think I figured it out. the Capacity cannot exceed what I assume is 1024 or so. And the BRDM is set to 800, so when that mod gets used on it, it goes over. Which causes issues. I'll have to adjust it and a few others that have a high Capacity. I'll update them once I test it for sure.I have recently installed the BRDM-2. My buddy who also installed the mod, pointed out an issue with fuel. When the fuel tank mod is installed, and the tank is at full, when you log out or leave playfield, the fuel goes to 12% from 100%. I recreated the issue in my game also.
I tried to replicate this issue as follows:Quick and perhaps noobish question:
I've been testing out A20 wasteland locally - getting a lot of issues with those null reference exception errors when I check out the specific Wasteland Mod POIs. It seems to be issues with spawning the wasteland NPCs.... Is this a mod thing or a general game thing? For example, I'll go the Remenant_wasteland poi, the consol will come up and scroll 7-15 errors instead of spawning actually super mutants. However, I'll notice that the animals were spawned fine (snakes, wolves, vultures, etc).
Is this an issue with Wasteland? Is it an issue with me zooming around in god mode? thanks
