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(1.0/A21) bdubyah's modlets

Alright, A20 version of Bdub's Vehicles has been released!

Bdub's Vehicles
Updated to 3.9 for A20

-----BVAIO FIXED/CHANGED-----
-Added: All vehicles updated to work with the new mods. Not all vehicles can use all mods.
-Changed: Edited some textures, should look better on some while making the mod a bit smaller overall
-Changed: Tweaked Mechanic's loot to add more small chances for vehicles/parts



On Git and Nexus. Launcher soonish. Might be some bugs as I've been a bit rushed with it, so let me know if anything turns up.

 
Hi bdubyah

Thanks for the mod and also adapting to A20.

Might be some bugs as I've been a bit rushed with it, so let me know if anything turns up.


I'm do a quick test and found a bug with the GolfCart. Once you get in, you can't do anything and the error appears. The other vehicles was (quick test) work fine.

Code:
...
2021-12-25T09:51:13 95.123 INF 16193 EntityVehicle PostInit [type=EntityVJeep, name=vehicleGolfCart, id=176], (1917.3, 58.4, 371.6) (chunk 119, 23), rbPos (1920.0, 48.0, 368.0)
2021-12-25T09:51:14 96.598 ERR [XUi] Error while updating window group 'radial:
2021-12-25T09:51:14 96.608 EXC Value cannot be null.
Parameter name: collection
Parameter name: collection
...


Have tried to find the error but my knowledge is not enough, sorry.

 
Hi bdubyah

Thanks for the mod and also adapting to A20.

I'm do a quick test and found a bug with the GolfCart. Once you get in, you can't do anything and the error appears. The other vehicles was (quick test) work fine.

Code:
...
2021-12-25T09:51:13 95.123 INF 16193 EntityVehicle PostInit [type=EntityVJeep, name=vehicleGolfCart, id=176], (1917.3, 58.4, 371.6) (chunk 119, 23), rbPos (1920.0, 48.0, 368.0)
2021-12-25T09:51:14 96.598 ERR [XUi] Error while updating window group 'radial:
2021-12-25T09:51:14 96.608 EXC Value cannot be null.
Parameter name: collection
Parameter name: collection
...


Have tried to find the error but my knowledge is not enough, sorry.
Just pushed a fix for that. Left a line on a few seat0 nodes from testing passenger positions. Should be fixed now.

Also fixed the Humvee dye issue. :)

 
bd, Discord seems to be your second home, so you surely have better info than me, when do you expect the updated NPC mod to go public?

 
Loved this mod in A19.

So far however, I haven't found any vehicle spawns anywhere in multiple world generations.

All the parts and components show up in traders and in the crafting menu. But I haven't seen a single car or truck on the road, aside from the garbage default 7 Days model.

Was this an intended change? Have I not looked enough? Is the spawning feature not yet implemented for A20?

I can't play without this mod, but half of my enjoyment with this amazing work came from the scavenger hunt. The thrill of finding a new vehicle out in wild.

At the moment it's like having the Christmas tree without the star on top.

 
Sigh... My mod has never had vehicles spawn in the world. You are confusing it with VM probably. I do plan on making a patch for mine once I have time to make it work with VM using their system. But that will be a little while yet.

 
Sigh... My mod has never had vehicles spawn in the world. You are confusing it with VM probably. I do plan on making a patch for mine once I have time to make it work with VM using their system. But that will be a little while yet.
How about that quest which allowed us to sit behind the wheel of a giant plowtruck and plow through the hordes of zombies, sending them flying high into the air and then watching them fall back down like ragdolls while watching a big red kill count in the top left corner of the screen? I bet that was the part of your mod too, don't you say it wasn't! :p

 
I have no idea. The patch Mythix made for my vehicle mod hasn't been updated in a while. I know it won't work without it but not sure it's been updated to include the last vehicles I added. You would have to ask him about it. 

 
 





Code:
Hello

I just noticed a nasty bug on the mod
For example, you take a military vehicle, you enter it, you let the Zs hit it to put it at 0, and once the vehicle is out of use, you shoot it with a weapon and you take xp indefinitely. , as long as you pull you take xp



 
Just tried and could not repro this. Shot it until it was 3-4%, let a zombie hit it down to 0%, got out and unloaded on it with an M60 and it blew up. Got 100xp I think.

Tried again and got it to work. Not sure why it didn't do it the first time. BUT, I also tried it with the vanilla 4x4 and it did the same thing. So it seems to be a game bug, not my mod. I would advise you to go post it in the bug forums so TFP can take a look at it.

 
Last edited by a moderator:
Code:
You have to stay in the vehicle until 0%, I also just tested the mod on my server, and the bug is the same.


 
Last edited by a moderator:
Yeah, tried it again in a completely vanilla game, new save. Made a video and gonna send it to TSBX.

 
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