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(1.0/A21) bdubyah's modlets

In the wasteland mod, the chest for the "old map" quest is bugged somehow, hovering over it it say nothing, and cant be opened.

 
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Hmm, odd. Just generated a new world, crafted the flier, went to the trader and got the map. Went to where the treasure was, dug it up and opened it no problem.

Old world or something? Maybe try a new test world to double check it.

 
Alright, pushed the update for The Wasteland:

-----FIXED/CHANGED-----

-Fixed NPC AK name conflict
-Better Raider idle animations
-Removed the Raider corpse eating animation
-Raider sleeper tweaks
-Made weapon icons more uniform
-Made Pew Pew quest nonrepeatable
-Loot rebalance, reworked energy ammo/legendary weapon rates

-Added Laser Shotgun and ammo
-Added weapon tags to everything, should be like vanilla now
-Added Vault 101 POI
-Added several new deco blocks/containers

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bdubyah said:
Hmm, odd. Just generated a new world, crafted the flier, went to the trader and got the map. Went to where the treasure was, dug it up and opened it no problem.

Old world or something? Maybe try a new test world to double check it.
Thanks for your reply. It is working now, I had removed lootlist 935 so there was no loot list associated with the chest 😛

Really like this mod, so many great weapons, I have added them to my next sever with friends :)

About the nuka smoke block, I like blocks with visual effects, do you know about any other blocks ingame that add smoke or other visual effects?
I wanted to use nuka smoke in in burnt forest but the smoke effect is a little too heavy for that use. Do you have any other smoke blocks with lighter smoke?

 
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In the CM menu, with Dev Blocks ticked, there are 2 chimney smoke blocks. But they do have a little stone frame included. 

They are a little lighter than mine, one black and one gray smoke. But that one is the only one I made and it's kind of useless since they added their own.

 
In the CM menu, with Dev Blocks ticked, there are 2 chimney smoke blocks. But they do have a little stone frame included. 

They are a little lighter than mine, one black and one gray smoke. But that one is the only one I made and it's kind of useless since they added their own.
Thanks for the tip, they seem ok, but your is better for random placement in a biome. You dont have any plans making a "lighter" one?

 
Not really. If it wasn't such a smile file I'd probably remove mine altogether as I only made it because the vanilla ones didn't exist yet. 

Something like that would be pretty easy to do in Unity.

 
Quick question...I have the required parts, I have the required skill (in this case it is grease monkey 3) and yet I am still unable to craft the rat rod handlebars. Do you need to be at a workbench to craft these mod vehicles or to craft the rat rod? As it is not stated on the information regarding the vehicle at all... Any help would be appreciated.

 
Are there schematics for these vehicles or do you have to learn them via Grease Monkey? I saw it can be unlocked via "Any Vehicle Schematic" but I'm not sure how to do that. I've tried several motorcycle and 4x4 schematics that seem to only give me the motorcycle or 4x4.

 
No, I never added the schematics. So you either have to learn Grease Monkey or loot the actual parts. I may add them in an update at some point.

 
Some previews of what I'm working on for The Wasteland. Next update will have 2 new sets of magazines for you to collect. Won't spoil all the details on the perks and bonuses they add, but expect some damage bonuses and maybe the ability to craft some things you couldn't before. ;)

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Also going to be adding in Power Armor. The armor itself came from the amazing Snufkin himself. So shout out to him for letting me use it. :)

Put the armor together with this stand, which will be a lootable block. The plan is to make bundles of the different armors Snufkin made, so it'll be random what set you get. Will probably be throwing these in some random POIs for now, with plans to maybe build a few new military type POIs to include them in.

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Also have 5 soldier enemies that should be included as well. No pics yet as I'm still tweaking them. Probably do them the same as the Raiders and have them randomly spawn in the wild and convert a few POIs for them.

 
It's not a guarantee that he'll have any vehicles. Just a higher chance than normal traders. Also more tied to Better Barter as they will more likely be in the stash.

 
DO any of your Vehicle mods have a passenger for the Minibike? im trying to play with my Disabled Friend who cant drive the vehicles.

 
No, I haven't messed with any vanilla vehicles. I'm sure there are mods out there that does this. If not here, check Nexus.

 
Untitled.jpgHello bdubyah I created a new map with nitrogen and the House_Old_Pyramid_4 prefab looks like this...... the poi works fine (same as the others) but this one sees the poi floating in the far distance.

any idea how i can fix it?

 
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Hmm. That's odd. I'd say it's a Nitro problem. Just a bit unlucky I guess. Never seen that myself.

I went and generated a quick map with Nitro and had 2 of those POIs, both were on the ground fine.

 
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