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(1.0/A21) bdubyah's modlets

Awesome mods.
One question,can your vehicles affect game performance? My friends dont have very good pc's.
I have almost all of the vehicles built from this mod and sitting around our huge 5 survivor base with no issues from any of our players. i dont think they are going to have an issue that would be any worse than what the default truck would cause. 

 
The vehicles shouldn't be any different than the vanilla stuff. I think only a few are higher poly than vanilla, and it's not by much. And most run pretty low textures. 

 
In entityclasses.xml, look for

<property name="LootListAlive" value="931"/>


on whatever vehicle you want to change. Look at the vanilla loot.xml at loot IDs 76-80. You can see how big they are there. If you want bigger, you can look at my mod's loot.xml at how to add a new loot ID. I'm not sure what the limits are on storage size. The xml says 90, which is 10,9.

 
My son and I made a POI that works really well with the buggy and dirt bike. We've had a blast playing with it. It has several alternating paths when hooked up to electricity to the motion sensors which run the drawbridges and vault doors, which are used to trigger blocks/alternate paths for a short time. It forces you to use different legs of the track. We recently just added new POI lighting for night racing as well.

20201024144742_1.jpg
20201024145217_1.jpg


View attachment TIG_RaceTrack1.zip

 
My son and I made a POI that works really well with the buggy and dirt bike. We've had a blast playing with it. It has several alternating paths when hooked up to electricity to the motion sensors which run the drawbridges and vault doors, which are used to trigger blocks/alternate paths for a short time. It forces you to use different legs of the track. We recently just added new POI lighting for night racing as well.



View attachment 15973
Thats sorta neat.  Like a mario kart type race track.  Nice idea.

 
I started using the military Cars and they look awesome :)

To me the sounds are very silent for the MRAP and BRDM2, compared to the willyjeep.  

Was this done on purpose or is this still updating?

 
I must have my game sounds much louder than most. Lol. They are a bit quieter on purpose, as vanilla sounds get on my nerves being so loud and repetitive. I guess I can tweak them a bit so they are a little louder.

 
I must have my game sounds much louder than most. Lol. They are a bit quieter on purpose, as vanilla sounds get on my nerves being so loud and repetitive. I guess I can tweak them a bit so they are a little louder.
maybe its just my opinion, i love the loud sound of the vanilla car (and the willy jeep), if you tell me how i can make it louder that would be great :D

(not an it guy)

 
In entityclasses.xml, look for

<property name="LootListAlive" value="931"/>


on whatever vehicle you want to change. Look at the vanilla loot.xml at loot IDs 76-80. You can see how big they are there. If you want bigger, you can look at my mod's loot.xml at how to add a new loot ID. I'm not sure what the limits are on storage size. The xml says 90, which is 10,9.
so i looked at the vanilla loot xml, and maybe im just too much of a noob at this but i cant clearly see any value that states what size the various loot capacities are and am a bit lost... 

Just so i can make sure im understanding you correctly: I need to change the LootListAlive value to the one that i want? is that an ID? is that a calculation? does 931 mean 9 slots 3 rows 1 time? did you mean for me to change that to 10,9? (it broke when i did that last one, probably for reasons that are obvious to many others)

Also on my previous question about vehicle sounds: i had tried to copy the buggy sounds over to a few other vehicles that were glitching for me but im not sure if i did it right since it made all of the vehicles unusable and have obscenely bright lights... again i have reverted everything to where they were before but what lines in the XML do you mean when you said "gear nodes" and where should i copy from and paste to for other vehicles? is there a reason why some have accell and decell commands and others do not?

Also BRDM-2 floats on water
what are the parts for the BDRM? i tried crafting one but i havent been able to find the recipies, i have grease monkey 5 so it should be unlocked if its craftable

 
Also: Do i need to build a new vehicle if i want to increase its capacity? changing the loot container ID on the Marauder for instance doesnt change how many slots it gave me, just their arrangement.

 
so i looked at the vanilla loot xml, and maybe im just too much of a noob at this but i cant clearly see any value that states what size the various loot capacities are and am a bit lost... 

Just so i can make sure im understanding you correctly: I need to change the LootListAlive value to the one that i want? is that an ID? is that a calculation? does 931 mean 9 slots 3 rows 1 time? did you mean for me to change that to 10,9? (it broke when i did that last one, probably for reasons that are obvious to many others)

Also on my previous question about vehicle sounds: i had tried to copy the buggy sounds over to a few other vehicles that were glitching for me but im not sure if i did it right since it made all of the vehicles unusable and have obscenely bright lights... again i have reverted everything to where they were before but what lines in the XML do you mean when you said "gear nodes" and where should i copy from and paste to for other vehicles? is there a reason why some have accell and decell commands and others do not?

what are the parts for the BDRM? i tried crafting one but i havent been able to find the recipies, i have grease monkey 5 so it should be unlocked if its craftable
The fastest way to get the BRDM-2 recipe is the Grease Monkey 5. If you have nothing unlocked because of this perk then try the last version of the mod. In progression.xml after this line should be vehicleBRDM2chassis and vehicleBRDM2accessories

<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@level='5']/@tags">


Just checked Bdubs Vehicles version 3.5 personally and BRDM-2 can be crafted if you have Grease Monkey 5

 
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