Hey Bdub! giving some creative mode feedback, not indicitive of actual game play YET. i do plan to play on the world i generated. speaking of, putting the lines into the prefab box worked a charm! got your lovely nuka factory spawning, as well as the bandit POI's.
Firstly, the idea of keeping the bandits locked inside these hideouts, only to be disturbed when broken open is actuly a neat idea. means you get to do something intentional to rile them up and assault ya. your idea of wondering hordes being replaced with bandit squads also sounds like fun! (tho if ya can, limit that to a higher gamestage)
however, there behaviour is.... wierd. where the zombies pathfind to try and get to you, these guys have tendencies to get stuck. not a big deal im sure, but finding three in a basement walking into a wall and shooting into it to break it was a little jaring. also, when they kill you.... uh... i mean sure, they are cannibals' but its a little odd to eat right off the bone.

is it possible for them to use the zombie whack animation and deal high melee damage to doors (as apposed to oppening fire on the door infront of them)? or perhaps just open doors in there hideouts. would lead to less issues i feel as they curse at the door loudly and angrily in a attempt to assault you.
overall, deffinatly doing a playthrough of this, because you put good loot in there hideouts! the vault tec chest being filled with mod ammo? what a awsome idea! hell im sure its tied to game stage so theres gona be even better stuff to find.
On my other world (up to day 32 now) we havnt found a single legendary yet. probably a good thing but, dureing my creative testing had a couple of questions. are legendaries effected by skills? and can they be modded. and if not, why not? these are rare as sin items from what i can tell so far. makeing them powerfull endgame items would be cool. (having a maria with a silencer would make my freind very happy im sure. XD )
will probably start up on the world i generated with a fresh run! a solo run for myself. give it a good playtest and see how it goes. i will give more critique as it goes!
that is, if your willing to hear it. i can stop giving such feedback if your not too fussed.
EDIT: oh! forgot to mention. the exp rate for bandits seams kinda low... 1000 as a flat value no matter the type you killed. (im asumeing the gummy bear variant are the bosses.

) also, there weapons dont act like said weapons. shotgun and rifle behave fun, slow fireing n such. but the ak boi fires a single shot and waits years to fire again. should be a low damage but more frequent shooter. also the gentlemen with firearms tend to rush ya... duno if you can make it so they hang back and open fire, whilst there melee buddies close the gap.