Trader Progression

Trader Progression 1.0.1.0

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License
CC0
Compatible Game Versions
  1. 1.0
  2. 1.1
  3. 1.2
  4. 1.3
  5. 1.4
Trader Progression

Traders are no longer locked to specific biomes, but the "Opening Trade Routes" quests still progress through different biomes.

Features

Multiple trader types per biome


Traders are no longer locked to one specific biome. However, there are still some biome limitations - not every trader will spawn in every biome.

Here are the biomes that each trader can spawn into:
  • Trader Rekt: pine forest, desert
  • Trader Jen: pine forest, burnt forest, desert
  • Trader Bob: burnt forest, desert, wasteland
  • Trader Hugh: snow, wasteland
  • Trader Joel: pine forest, snow, wasteland
If you want, you can also remove all biome limitations from all traders. This is done in the rwgmixer.xml file - instructions are in the "Additional Information" link.

"Opening Trade Routes" biome progression

The "Opening Trade Routes" quests still send players to progressively more difficult biomes.

They are, in order:
  1. Pine forest (the initial "White River Citizen" quest)
  2. Burnt forest
  3. Desert
  4. Snow
  5. Wasteland
This matches the biome progression of the vanilla game in 7D2D v1.0.

This is customizable in the quests.xml file - instructions are in the "Additional Information" link.
Install / Usage Instructions
✔️ EAC safe (clients and servers do not need to disable Easy Anti-Cheat)​

About the trader POIs in this mod:

Without modification to the XML files for the trader POIs, different traders would tend to spawn next to each other. (Jen wouldn't spawn next to another Jen, but she might spawn next to Rekt.) This is the only change made to the POIs.

However, these files are only used for world generation. Once the world is generated, the custom POIs are no longer needed, and the vanilla files can be used. This is why the mod is server side only - clients already have the vanilla files.

Important Note About Downloads!

The link to download the mod is auto-generated by GitLab. GitLab automatically wraps the mod in a folder called "7d2d-1.0-mods-main-[mod name]".

This is not the folder to put into the game's Mods directory. The folder inside this folder should be put into the Mods directory.
Author
khzmusik
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