There is now an update for 2.0 Stable.
In version 2.0, I limited each trader to a total of
two biomes. I found that if a trader can spawn into more than two, it increases the likelihood that a biome might not spawn with
any traders in it.
Here are the biomes that each trader can spawn into:
- Trader Rekt: pine forest, desert
- Trader Jen: pine forest, burnt forest
- Trader Bob: burnt forest, desert
- Trader Hugh: snow, wasteland
- Trader Joel: snow, wasteland
Like the 1.0 version, biome progression still applies. Regardless of trader, the first trader quest will take you to a trader in the forest biome, then you will be sent to a trader in the burnt forest, and so on.
This is all configurable through XML edits. See the README for details.