!!!EAC MUST BE OFF!!!
Game Version: 2.6
Wasteland Version: 2.6.3.3
-Mod Dependencies(Included):
SCore v2.6.35.1852
NPCmod v2.6.0
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder) Anything here can just be moved out into your game's main Mods folder in order to use it-
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: Vehicle AC Unit mod
-Changed: Closed vehicles will protect from rain
-Changed: FarmBot can now be commanded to farm and it removes it from your party so that it won't TP when you leave, will also now only farm inside its owner's land claim
-Fixed: Some more missing materials
-Fixed: Semi and a few other vehicles were slow for some reason
-Fixed: Stalker and Scorpions were broken
-Fixed: (SCore): Powered workstations should no longer turn off when you leave the area
-Fixed: Missing AC Unit recipe
-Fixed: Finished reworking Grease Monkey vehicle specific part drops
!!!EAC MUST BE OFF!!!
Game Version: 2.6
Wasteland Version: 2.6.3.1
-Mod Dependencies(Included):
SCore v2.6.35.1852
NPCmod v2.6.0
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder) Anything here can just be moved out into your game's main Mods folder in order to use it-
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: Vehicle AC Unit mod
-Changed: Closed vehicles will protect from rain
-Changed: FarmBot can now be commanded to farm and it removes it from your party so that it won't TP when you leave, will also now only farm inside its owner's land claim
-Fixed: Some more missing materials
-Fixed: Semi and a few other vehicles were slow for some reason
-Fixed: Stalker and Scorpions were broken
-Fixed: (SCore): Powered workstations should no longer turn off when you leave the area
!!!EAC MUST BE OFF!!!
Game Version: 2.6
Wasteland Version: 2.6.2.1
-Mod Dependencies(Included):
SCore v2.6.21.1949
NPCmod v2.6.0
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: Cambridge Police Station POI from adhesiveslipper <3
-Changed: Schems first read after the item is already unlocked through crafting skills will now add a quality level instead of it taking two
-Changed: Tweaked a few item unlock levels
-Fixed: Force Multiplier wouldn't count towards legendary kills when held(still won't count when placed)
-Fixed: Force Multiplier had incorrect muzzle particles set
-Fixed: Scope attachment material on a few guns went missing
-Fixed: Auto Turret Mk.2 unlocks/recipes weren't updated
-Fixed: A couple item schems weren't increasing QL as intended
-Fixed: Advanced Storage Crate/Drop Box schems were unlocking each other by mistake
-Fixed: Mutant hound wasn't affected by electric fences
-Fixed: Empty Jar recipe was being broken by Advanced Engineering 4+
-Fixed: (SCore): NPCs can swap weapons again
-Fixed: (SCore): NPCs weren't persisting their inventory when picked up
!!!EAC MUST BE OFF!!!
Game Version: 2.6
Wasteland Version: 2.6.1.1
-Mod Dependencies(Included):
SCore v2.6.14.638
NPCmod v2.6.0
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: More melee weapons added for NPCs to swap to
-Added: Mingun mods: Upgraded Motor and Heavy Barrel
-Added: Railway Rifle mod: Expanded Magazine
-Added: Syringer Rifle(rifle is loot only, found in medical POIs sometimes)
-Added: Air Vehicle Repair Pad(ground vehicles use the lift, all air vehicles use this)
-Added: .50 Cal variant of the Auto Turret Mk.2(plus color options for both versions)
-Added: Power Fist weapon T3 brawler weapon
-Added: Made the lights for the police car and ambulance functional again, but using the G key to toggle so you can still use headlights without them
-Changed: Incinerator High Pressure Hoses and Smooth Bore mods can also be used on Railway Rifle
-Changed: Clear Buildings challenge now properly counts cleared POIs instead of sleeper volumes(will likely reset this challenge's progress on a current game)
-Changed: Tweaked recipe for stun baton/cattle prod
-Changed: Rebalanced some ranged weapons damage
-Changed: Made some tweaks to Monument POI, made it T5
-Fixed: Katana was rotated 180 in third person
-Fixed: Charged zombies didn't get reduced time from MK2 fence posts
-Fixed: Golden Bullet perk was applying to vehicles
-Fixed: Max energy ammo wasn't showing crit chance
-Fixed: Wasteland sledges weren't affected by Sledge Saga Vol 3
-Fixed: Nuke ammo blocks weren't able to be picked up
-Fixed: Lucky Looter wasn't applying lootstage bonus as it should
-Fixed: parking_garage_2 was meant to be T5
-Fixed: housing_development_1 had a floating bit of ghost terrain
-Fixed: SMGs still had old Particles_muzzle_fire set
-Fixed: Broken localization
-Fixed: AP 5.56 unlocked from wrong book
-Fixed: Monument POI had some missing sleeper volumes
-Fixed: Infernal Soldiers loot was broken
-Fixed: Ranged energy weapons were missing tag to work with nerd glove bonus
-Fixed: Survival and Luck mods couldn't be stacked in helmet mods with each other
-Fixed: Old Police Car seat positions were incorrect
-Fixed: Dart Trap ammos scrap items incorrectly extended from arrows
-Fixed: Auto Turret Mk.2 can now use all 7.62 ammo types
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.6.1
-Mod Dependencies(Included):
SCore v2.5.53.911
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Changed: With clothing damage sorted, slightly lowered durability of all clothing
-Changed: 10mm Revolver swapped holdtypes
-Changed: Added ability to use Advanced Fire Control Group mod with alien blaster
-Fixed: Added missing tags to WL loot containers to work with time charges/breaching slugs
-Fixed: Armor penetration on magnum buck was wrong
-Fixed: Clothing was taking more damage than intended
-Fixed: Iodine Pill schematic missing localization
-Fixed: Scale and some other tools had incorrect description
-Fixed: Armor perks weren't reducing mobility penalty correctly
-Fixed: Removed oil filter/suppressor mod from alien blaster
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.5.1
-Mod Dependencies(Included):
SCore v2.5.53.911
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.1.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading(Some challenges need fire spread on to complete)
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: Now including Textual Repairs mod from Anthony Maltha <3
-Added: Wasteland themed filler POIs from adhesiveslipper <3
-Added: A few Wasteland styled billboard parts/salvage POI from arramus <3
-Added: Re-added loot drops on bloodmoons using vanilla req
-Added: Apiary and Dew Collector added to trader inventory
-Added: Gave Ranchers their own corpse loot
-Added: Military ammo pallets are lootable
-Changed: Switched desert sweltering heat challenge to need hot buff instead of sweltering to make it easier to get/snow changed to cold instead of freezing
-Changed: Tweaked energy ammo/bundle recipes
-Changed: Adjusted clothing durability, added durability range for each tier
-Changed: Added ability for laser shotgun to use overcharged capacitor mod
-Changed: Removed workbench requirement for crafting dew collector
-Changed: Slightly lowered vehicle wreck/repairable spawns
-Changed: Moved Death Penalty Time/Count to Core Stats Screen
-Fixed: Some biome buffs still has vanilla descriptions
-Fixed: Higashi imposter had old parts
-Fixed: Missing sink block in housing_development_1
-Fixed: Several POIs missing name localization
-Fixed: Laser Shotgun couldn't use capacitor mod
-Fixed: Desert biome debuff had incorrect description
-Fixed: Heaters weren't showing on/off visuals on servers
-Fixed: Some raw meat range/smell display was off
-Fixed: Added rad quest tags/infested sleepers to store_electronics_2
-Fixed: Not all items were giving jars back
-Fixed: Taser/Cattleprod were missing some tags
-Fixed: Plasma Scope description was broken
-Fixed: Epoxy wasn't repairing items when used
-Fixed: Some weapons were missing the tag to make their reload anims work
-Fixed: Localized some perks used as unlocks that were missing
-Fixed: Death Penalty wasn't working
-Fixed: Loot stage biome bonus wasn't updating in UI correctly
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.4.1
-Mod Dependencies(Included):
SCore v2.5.35.841
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Changed: Tweaked vehicle spawns to make them a bit more common, especially wrecks
-Fixed: Rancher and Chuck didn't have corpse loot
-Fixed: Rancher zombie name wasn't localized
-Fixed: Workstation crafting skill had a few incorrect visual entries
-Fixed: Vault 101 floating terrain bits
-Fixed: (SCore)Some challenges weren't respecting requirements
-Fixed: (SCore)Extinguish fire challenges completed instantly when extinguishing one fire
-Fixed: (SCore)Extinguishing fires on a server caused lag/disconnects
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.3.1
-Mod Dependencies(Included):
SCore v2.5.30.1209
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
The_Wasteland-96BBM: 96 slot backpack
The_Wasteland-NoFire: Disables fire spreading
The_Wasteland-PartyStacking: Increased stack sizes
-----WL FIXED/CHANGED-----
-Added: New version of store_electronics_01 from arramus
-Fixed: Vehicle parts weren't dropping from most vehicle blocks as intended
-Fixed: (SCore)Some NPCs would t-pose on dedis after jumping
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.2.3
-Mod Dependencies(Included):
SCore v2.5.25.1105
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
96 slot backpack
Increased stack sizes
-----WL FIXED/CHANGED-----
-Fixed: Apiary schematic unlock was incorrectly named
-Fixed: Apiary and its mods were missing craft_tool
-Fixed: Magnum Buckshot bundle recipe had wrong amounts set
!!!EAC MUST BE OFF!!!
Game Version: 2.5
Wasteland Version: 2.5.2.1
-Mod Dependencies(Included):
SCore v2.5.25.1105
NPCmod v2.1.4
FullautoLauncher v1.4.0
RandomMainmenuBackground v1.3.0
Quartz v7.0.0
-Optional Mods(Included inside The_Wasteland/Optional_Mods folder):
96 slot backpack
Increased stack sizes
-----WL FIXED/CHANGED-----
-Changed: Added a few more vehicle/wreck spawn to biomes other than wasteland
-Changed: Reduced spawns in base_military_WL1
-Fixed: Some items weren't stacking properly
-Fixed: Some raw meat UI display wasn't showing correct info
-Fixed: (SCore)Challenges weren't respecting their requirements
-Fixed: (SCore)NPCs would be duped when rejoining servers