Thanks to the work of GaleanoHD, the Spanish localization of the project was added.
- Balance: The bonus from the Saga of the Hammer T5 book has been changed. Now the experience bonus is not 100% but 50%
- The unique machete "Indiana" has been reworked. Now only bonuses from knives apply to weapons. The main indicators have been increased. Now when cutting up bodies, you get 25% more resources.
- The legendary brass knuckles "Mouse Claws" have been reworked. They are no longer legendary (they do not drop from bosses) and are available for crafting in the same way as machetes. A small rebalance of the "Furious Charge" ability. Now the ability is always available. When equipped with a full set of "Maus" armor, the bonuses from the ability are doubled, and the reload speed is reduced by 2 times.
- The unique axe "Barbarian" has slightly increased basic characteristics, but now only bonuses from club skills work on it.
- A new unique heavy melee weapon has been added - Hammer "Mjolnir". Power strike has been changed to a hammer throw. When hitting a target, it applies an enhanced electric shock effect to the target for 8 seconds. Works on everyone except Shocker. Passive effect: While this effect is in effect, all enemies within a radius of 5 m from the target are subject to the effect of normal shock. The weapon has been added to crafting and pumping.
- A new unique heavy melee weapon has been added - Spear "Combistik". Each normal strike has a power attack effect (all bonuses work on it). Power strike has been changed to a spear throw (slightly further and stronger than a hammer). When hitting any enemy, it knocks them over, and when the target gets up again if it is not a boss. Damage to the enemy when throwing is increased by 400% and by 800% when blocking. When equipped with a full set of Predator armor, attack speed increases by 50%, and stamina consumption for strikes by 25%. Also, when throwing at a target, any damage you inflict on the target is increased by 2 times for 12 seconds. The weapon has been added to crafting and upgrading.
- A new mechanic "Advanced Recycling" has been added to the game
- A new workstation "Recycler" has been added - it opens when studying workstations of lvl 60 (after the chemical laboratory)
Now you can assemble almost all electrical devices and mechanical units (more than 40 items). You can recycle the collected blocks in the new station and get resource sets from them. There are 3 types: Small, Medium and Large sets and 2 types: Electric and Mechanics. When opened, you get 2 times more resources than when disassembling with a key, as well as randomly rare resources (alloys, precious metals, improved mechanics or electrical parts). In addition, almost all blocks can be sold to the merchant at the start of the game.
- Added the Training mechanic
When on exercise bikes, you are now affected by the Workout - Cardio effect. Every second, it reduces your stamina by 12 and increases your water consumption by 40%. If you have Liquefaction, it removes the quality 1 to 3. If available, Athletic Physique levels it up.
When on the Exercise Bench, you are affected by the Workout - Load effect. Every second, it reduces your stamina by 18 and increases your water consumption by 25% and your food consumption by 15%. If you have Obesity, Dystrophy or the Weakling quality, it removes them 1 to 2. If available, Bodybuilder levels it up.
- When on a hospital gurney or bed, you are affected by the "Healing" effect. Every 3 seconds, it restores 1 health unit. The recovery time for critical wounds is reduced by 50%.
- Now the stamina reserve is spent from each attack with a weapon or melee tool
- Fixed localization for sets with new melee weapons when completing a task
- Fixed the error of inability to install the "weapon booster" modification in the PP. Now the mod is installed in all types of PP
- Fixed a localization error for the contract "Sledgehammer Lover"
- Fixed an error displaying the status buff when on a bed with a mattress
- Fixed localization of the buff with a light armor bonus
- Now the buff with a light armor bonus works when wearing the "Rescuer" set
- Canned "Dog Food" added to crafting
- Nerf of the skill "Packing Mule" now the bonus to dodge is reduced to 3,6,9,12,15%
- All armor skills in the attribute "Improvement" have been reworked. Now the skills have other bonuses. The description has been corrected in accordance with the new bonuses. For heavy and medium armor, a chance of dodge has been added (stacks with the Pack Mule). Also, the problem with excessive protection, which led to the instant death of the character, should be solved.
- Fixed errors with incorrect operation of bonuses from passive skills that give resistance to arson, knockdown and radiation resistance. Now everything works correctly
- Fixed the bug with the Reanimation Kit. Now heals all types of fractures when used on allies
- Fixed a localization error with Improved Mechanical Parts
- Fixed a localization error with the Lumberjack Armor
- Fixed a localization error with the Priest's Gloves
- Now improved and legendary melee weapon mods cannot be installed in the tool
- Fixed a bug with the "Second Chance" buff when wearing the "Predator" set. Now knocks down everyone around (including bosses) but within a radius of 15 (was 20)
- Reduced radiation by 2 times when receiving blows or hits from Elite Cops.
- Fixed the localization in the description of the Maus armor in the mastery skills
- Fixed a bug with excessive damage when crashing into a vehicle with a Unique Bucket or Armor
- For the miner's armor, the bonus to reducing the durability of the tool has been rebalanced - 5,10,15,20,25,35%
- Fixed a bug with opening the recipe for the unique modification "Electro"
- Fixed the bonus of the item "Notes of a Botanist". Now the bonus for crafting food works correctly
- Duke's note has been returned to the starting items (to reset the buff with an envelope)
Balance changes to personal qualities
- Now, when distributing personal qualities, positive ones can drop from 4-8 (instead of 6-12)
- For the quality "Charisma", development progression has been added. Now when completing quests, you can develop this quality. You need to complete 75/100/125 tasks.
- For the quality "Obesity", the counters for decreasing from a jump have been changed - 2 sec, BB strike - 2 sec, enhanced strike - 4 sec. The general timer has been changed to 8/12/16 hours.
- For the quality "Dystrophy" training bonus changed from 2 to 3. Total timer changed to 90/150/210 minutes.
- For the "Paniker" quality, the total timer changed to 4/8/12 hours.
- For the "Weak Bones" quality, the total timer changed to 2/4/6 hours.
- For the "Weakling" quality, the bonus from strength training increased from 2 to 4. The bonus for strength attacks decreased from 5 to 4. Total timer changed to 3/6/9 hours.
- For the "Allergic" quality, the total timer changed to 8/12/16 hours.
- For the "Clumsy" quality, the total counter changed to 750/1500/2000.
- For the "Pacifist" quality, the total counter changed to 350/700/1000.
- For the "Fear of the Dark" quality, the total timer changed to 8/10/12 hours.
- For the "Fear of the animals" the total counter has been changed to 500/750/1000.
- For the quality "Fear of Zombies" the total counter has been changed to 2000/3000/5000.
- For the quality "Fear of Pain" the total timer has been changed to 4/6/8 hours.
- For the quality "Social Phobia" the total timer has been changed to 4/6/8 hours.
- For the quality "Unlucky" the total counter has been changed to 2000/3000/5000.
- For the quality "Athletic Physique" the counters of decrease from a jump have been changed - 2 sec, BB hit - 2 sec, and enhanced hit - 4 sec. Cardio training - 4 sec, strength training - 2 sec. The total timer has been changed to 8/12/16 hours.
- For the quality "Bodybuilder" the bonus of power attacks has been reduced from 5 to 4. BB hit - 2 sec, enhanced hit - 4 sec. Cardio training - 2 sec., Power - 4 sec. Total timer changed to 8/10/12 hours.
- For the Lucky quality, the total counter has been changed to 2000/3000/5000.
- For the Jack of All Trades quality, the total counter has been changed to 750/1500/2000.
- For the Seasoned Hunter quality, the total counter has been changed to 500/750/1000.
- For the Crusher quality, the total counter has been changed to 750/1500/2000.
- For the Team Player quality, the total timer has been changed to 8/10/12 hours.
- Added highlighting of tooltips when hovering over objects (Open, Closed, Untouched, etc.)
- Rebalanced and fixed blocks that can be picked up. Significantly increased their stacks and sale price
- For Iron, Lead, Coal and Saltpeter resources, the sale price has been reduced by 40%
- For Shale, the sale price has been reduced by 10%
- For Clay, the sale price has been increased by 40%
- Fixed a bug with quick collection of resources and crafting items for improved stations
BOSS BALANCE:
- Reworked miniboss Major. Now he doesn't shoot, but hits in close combat. Increased health to 20k. Changed the mechanics of the miniboss: All soldiers and demolitionists within a 25m radius of him passively receive protection from any damage by 25%. If the miniboss's health drops below half, the passive bonus increases damage resistance to others by 50% and attack speed and damage by 25%, and makes them glow.
- Hellish soldiers are now counted in all contracts and are affected by the Major's buff
- The miniboss Foreman has been reworked. Now he doesn't shoot, but hits in close combat. The health reserve has been increased to 18k.
- The bonus from the Foreman now applies to all types of workers and cleaners, and also increases attack speed by 50% if the miniboss's health reserve is less than half.
- The health reserve for the Chief has been increased to 14k. Now the bonus from the Chief applies to all types of businessmen and works correctly
- The health reserve for Authority has been increased to 16k.
- The error with activating the enhanced buff for the miniboss Professor has been fixed. Now works at half
- For the mini-boss Bib, the error of activating the enhanced buff has been fixed and the health reserve has been increased to 18k
- All types of bosses no longer slow down from their presence, but reduce the reserve of stress resistance (all except small bosses). Buffs from boss types stack. That is, the buff from the dog and the bull will be added up. The main thing now is not to ■■■■ yourself).
- Now, when killing any boss, the player simultaneously restores the reserve of stress resistance: Small - 1%, Medium - 2.5%, Large - 5%, Huge (Carrier) - 10%
- A new big boss "Ancient Yeti" has been added. Can only be encountered at night in the winter biome. General mechanics of the stages of murder, at each stage imposes the effect of "Stiffening" on everyone around - every second reduces mobility until the character completely stiffens. When changing the killing phase, it can activate a new effect "Ice Roar" - summons 2 random ice claws and gives them a boost but reduces its resistance by 25%. You can knock out mods for any weapon (melee and ranged)
- For the boar Grace, the health reserve has been changed from 3000 to 7500 (average)
- Now Grace can spawn in the forest biome with a small chance
- Added a new Boss "Boar Mutant". Spawn only in the forest biome at night. The lower the boss's health reserve, the less damage from firearms and bows, but the damage in melee against him increases. When the health reserve decreases to less than half, he summons boars and hangs a similar buff on all of them with a decrease in damage. The loot is similar to minibosses, but a small chance of getting a legendary melee modification has been added.
The mechanics of Mjolnir and Combistik have been changed:
- They are no longer thrown at the enemy. Power attack mechanics have been brought back.
- Weapon parameters have been rebalanced. Shock and knockdown effects are applied during power attacks and have a cooldown.
Balance changes
- Magazine recipe cost has been reduced to 4 for the Farmer and Archery master
- Chicken contract buff requirement has been removed
- Damage to the improved bow has been significantly increased
- Magazine size has been added to the improved crossbow by 2
- Magazine size has been added to the Mantis crossbow by 3
- Experience for a headshot with a crossbow or bow has been increased by 25%, st. bow or crossbow by 50%, from Mantis to 100%
- Fixed a bug where the Combistik spear's power attack would apply an additional knockdown effect to bosses and minibosses
- The chance of bosses and minibosses appearing during the day has been reduced by 50% and at night by 25%
- The Carrier boss now only appears at night
- The "Zombie Expert" skill has been reworked. Now the bonus takes into account the new types of zombies.
- The bonus from the improved and unique "Radiation Suppressor" has been reworked. Now the bonus has been reworked taking into account the new types of zombies. Can only be installed on firearms, bows, and crossbows.
- The bonus from the improved unique "Hunter" has been reworked. Now the bonus has been reworked taking into account the new types of zombies. Can only be installed on melee weapons.
- Fixed a bug with the airdrop icon being displayed in an empty space. Now the icon should disappear correctly
- The recipe cost has been changed for the Skill Journal. Now requires 50 (was 75) Journal Notes, or 35 (was 50) Mission Notes
- The upgraded sniper rifle can now use 7.62 DU ammo
- Spanish localization has been added to the main branch. This has led to many errors in other localizations, but I have already fixed most of them. I will try to support this localization in the future. Please report any errors you find in the feedback.
- The Mantis crossbow now has the ability to instantly kill any zombies except bosses at 15% and animals at 30%
- Fixed the error of instantly killing bosses with a stun rod when swinging the Medic skill lvl.5. Now the chance is increased to 15% and kills all types of zombies and animals, except any bosses
- Changed the bonuses to the Master of Intelligence skill. Now the Master of the Rod does not give a constantly charged rod and allows you to charge every second hit (previously it was at level 4). Genius Fury (previously level 4) has been changed to Botanist now doubles the experience during Training and opens recipes for crafting “Magazine Boosters”.
- Now you can lift the Office Desk and Writing Desk. When on a block, a new mechanic called Training has been added. You receive every 3 seconds: 45 experience on the office desk and 90 on the writing desk. The bonus is doubled if you have learned the Master of Intelligence skill lvl. 4 and above.
- Fixed a bug in the localization of the Pacifist, Now the counter works correctly at all levels
- Fixed a bug in the reset of passive skills.
- Fixed a bug in the distribution of personal qualities
- For the set of modifications "Defender Z", an effect of protection from damage from storms has been added.
- Fixed the amount of Brass received when mining when pumping the Master of Strength skill level 2
- Increased the chance of the boar Grace and the Boar Mutant boss spawning in the forest biome. Be careful.
- Added a unique stunning staff "Flugen". All main indicators have been significantly increased. The staff is always charged regardless of the level of the Master of Intelligence skill. On impact, a 5% chance to instantly deal 25,000 damage to any enemy. When equipped with a full set of Rescuer armor, the chance of dealing instant damage increases to 10%, and also adds a 25% chance to restore 25 health when killing an enemy.
- Now all types of character rest buffs are displayed in their list of effects.
Significantly reworked the mechanics of the Recycler:
- Now you can recycle significantly more blocks (including all types of beds)
- Slightly reduced the total amount of BASE resources received when recycled
- Now collected items are grouped into collections. Significantly saves character space.
- Now you can collect and recycle damaged cars.
Significant abolition of vulnerability mechanics. In connection with the appearance of biome effects in version 2.0 and based on the results of tests, I decided to remove my vulnerability effects for the burnt, desert and winter biomes. These mechanics are revealed quite rarely and hinder the player more than add any complexity. What has changed:
- The Wet Bandage mod is still in the game, but does not give any bonuses to the player - you can safely remove and throw it away
- When in biomes, the player is no longer affected by the effects of Carbon Monoxide Suffocation, Overheating and Frostbite
- The Wet Bandage ingredient has been removed from the LSS Head mod recipe
The changes have not affected Active Radiation and Irradiation in any way.
- Now Recycler stations can be placed on top of each other
- Now the creation of parts for a gas tool is also available when pumping up the Disassembly Tools magazines to level 50.
- Now while under the effect of Training, the chance to get an additional skill point when reading magazines is increased by 5%
- Fixed a bug with the balance of experience for loot. Now correctly reduces by 80%
- Removed all mechanics of the long-term action of smoothies. Biome protection now works as in the vanilla version of the game. Vulnerability to radiation in the wasteland works regardless of smoothies (as before, 1 radiation effect during the day, 2 radiation effects at night)
- The bonus for passive biome skills that increases the duration of smoothies has been removed.
- Status buffs have been optimized. The load on the server has been reduced, which slightly increases performance.
- Now both types of the Diamond Reinforcement (light) modification can be installed in all types of stunning baton
- The following personal qualities have been removed from the game: Weak Immunity, Quick Adaptation, and Hardened. The qualities will be completely reworked in the future.