In anticipation of the game's 2.5 release, I decided to surprise you with the big 2.4 update, which contains the latest version of my project. Many new activities and content have been added, and a HUGE number of known bugs have been fixed. The full changelog is below:
- Fixed a bug with crafting parts for a gasoline powered tool
- Reworked the Berserker ability for the passive skill "Closer than desired"
- Changed the chance of getting seeds when chopping trees. Now 2 seeds are given only for a fully grown tree (1200 oz) and 1 for the penultimate state (900 oz). Seeds are not given for other trees.
Slightly changed Personal qualities:
- Courage - The required amount of time has been rebalanced.
- Fear of the dark - The required amount of time has been rebalanced.
- Experienced hunter - now for development you need to kill any opponents in the head with a light melee weapon. The required number of kills has been rebalanced.
- Crusher - The required number of kills has been rebalanced.
- Now it is possible to disassemble any type of ammunition for 75% of the cost of their resources. Disassembly is unlocked along with the recipes for crafting ammo packs (full set book bonuses for the corresponding ammo). Now you can disassemble unnecessary ammo
- Now you can create support kits from enhanced ammo
- Fixed a loot error for the veteran boss. Now weapon mods drop correctly
- Fixed a bug where the shock buff from the mouse could work on minibosses and bosses
- Doubled the damage from the mouse effect. Be careful
- Fixed a knockdown error when pumping the passive skill winter lvl 25. Now resistance works correctly.
- Significantly reduced the amount of ammo received in loot and boxes of the infected cleanup (on average, a decrease of 30-50%)
- Fixed the bonus to finding "Master-bronnik" magazines.
- Fixed the bonus to searching for the magazines “Blacksmith of your own happiness”
- Fixed the bonus to searching for the magazines “Jack of all trades”
- Fixed several localization errors
- Removed the ability to sell all decor blocks to a merchant
- Significantly reworked the mechanics of gaining experience from mining. Now there is significantly less experience and all types of resources give the same amount.
NERF bonuses to the experience gained:
- Bonus from the skill Group Learning reduced from 10% to 5%
- Bonus from the personal quality “Team player” reduced from 10,20,30% to 5,10,25%. The bonus to the loot received has been similarly reduced.
- Bonus from the “Treasure Hunter” modification has been reduced from 10% to 5%
- Loot bonus for the Treasure Hunter, Smart Glasses and OK Google modifications is now a fixed value (was a percentage)
- Bonus from the “Smart Glasses” modification has been reduced from 15% to 10%
- Bonus from the “OK Google” modification has been reduced from 25% to 15%
Reworking armor crafting skills
- Now the creation of improved armor accessories opens when leveling the armor crafting skill to lvl 100.
- Now the crafting of attribute bonus modifications and “Treasure Hunter” is available. Recipes open when leveling the armor crafting skill to levels 50 and 100.
- The “Armor Master” skill has been reworked. Now full study requires 50 magazines, it was 30
- Rebalanced the recipes of the Armor Master. Now the unique armor group opens for crafting at lvl 25 (was lvl 5)
- Added new improved modifications of attribute bonuses. Opens when studying “Armor Master” at lvl 30
- Added unique modification “Advanced AI” which increases all character attributes by 1.
BIG ARMOR REBALANCE:
- Maximum experience bonus from unique armor helmets reduced from 20% to 15%
- For all vanilla armor, the number of installed modifications has been returned to the default - 1,1,2,2,3,4
- Rebalanced the armor indicator for all types. Now the Total indicator is not evenly distributed to the equipment. That is, before, all equipment elements provided the same protection, which in total received the TotalArmor value. Now the head is 30%, the body is 40%, arms and legs are 15% each - the total is the same. But now it is important what exactly you are wearing and where. Also, the total value for primitive armor has been reduced by 50%, for vanilla armor by 30%, for improved armor by 15%. As a result, be careful now armor at the early and middle stages of the game protects from damage much less.
- For primitive armor, the number of slots for modifications has been increased from 1,1,1,1,1,1 to 1,1,1,2,2,3
- Fixed a bug with the bonus from the Spetsnaz and Raider helmets. - Vanilla armor "Natural Critical Hit Healing" bonus decreased from 5,10,15,20,25,40% to 4,8,12,16,20,30%
- Maus armor "Natural Critical Hit Healing" bonus increased from 8,16,24,32,40,60% to 10,20,30,40,50,75%
- Vanilla Assassin and Rogue gloves have had their rate of fire bonus removed.
- Predator gloves have had their weapon handling bonus replaced with their rate of fire.
- "Protective Plates" modifications can now be installed on any armor except for unique ones.
- Added 5 new upgraded armor sets: Lawbringer, Ranger, Special Forces, Assassin, and Rogue. New mechanics for enhancing an improved set. New types of modifications, “Amplifiers,” have been added to the melee weapon mastery branches. They are installed in the gloves of the added armor, and depending on the modification type, they provide a bonus to the corresponding melee weapon.
- Fixed a large number of minor bugs and localization errors.
- The "Survival" quest chain has been significantly reworked - it now has 4 chapters and ends after finding a merchant.
A new "Best Weapon" quest chain has been added, which starts after completing the "Survival" quest chain. The chain has 12 chapters, and the last two are copies of the last chapters of the old "Survival" quest chain.
The ability to obtain vanilla melee weapons, as well as bows and crossbows, has been added.
The first two chapters work according to the old principle - Kill zombies > Get weapon.
All subsequent chapters have a new mechanic - after completing a chapter, the player receives a new quest as a reward, which rewards the chosen weapon.
Now, completing the entire chain requires fewer zombies, and completing Chapters 11 and 12 requires killing Minibosses and Bosses.
For example: Previously, it was necessary to kill 1,000 zombies to obtain an improved melee weapon. If you upgraded your intelligence, you'd receive two weapons and move on. Now, you need 500 zombies with any weapon, and 250 with each weapon of your choice to obtain the weapon itself.
The combined values for unique and named weapons are higher. This means that to obtain two unique weapons, a player will first need to kill 2,000 zombies, and then another 1,000 for each.
This rework is aimed at improving gameplay and avoiding the problem of obtaining powerful weapons early on.
- Fixed localization errors for passive skill requirements for biome timers.
- The sale price for items obtained by dismantling ammunition has been reduced by half.
- Extruded cars can no longer be picked up for recycling.
- Added a new decorative set, "Outdoor Plants." You can now plant bushes, vines, and other small outdoor plants.
- Single and double elevator doors have been added to crafting. Their network connection counterparts have been added. They now open similarly to steel doors.
- Fixed an issue with increased armor for Raider boots (vanilla)
- Fixed a number of minor localization issues.
- Also, some small but welcome changes to the quest chains:
For the "Rare Specimens" quest chain, the requirement for completing parts 1, 6, and 7 has been changed. To meet the requirements, the player now needs to hold the item in their hands rather than craft it. This eliminates the need for each player to study unnecessary journals to complete these parts. This change only applies to servers with wipes. On older servers, the quests remain the same. Changes have been made to the "New Home" quest chain: Chapter 1 no longer requires installing blocks, only an upgrade. Chapter 2 now rewards a concrete mixer, and Chapter 4 rewards an improved concrete mixer.
- Added an improved version of the "Raider" armor set.
- Added new, improved, and unique "Cleansing Kit" modifications. These modifications are installed on body armor. When equipped, they increase the speed of radiation recovery. The higher the character's radiation level, the faster the recovery.
- Fixed an error with the skill description for unlocking the crafting recipe for Ammo Dismantling kits. The correct book collections are now listed.
- The Surgical Blade mod can now be installed on the Barbarian Axe.
- Fixed an issue with the "Entertaining Mechanics" booster.
- Fixed an issue with the "Weekly Cooking" magazine dropping when leveling the Mastery skill above level 10.
- Fixed an error with resetting the character regarding the chance to gain an additional skill point when reading magazines.
- "Reinforced Parts" mods can no longer be installed on screwdrivers.
- Fixed an issue with bonus seeds when leveling the "Good Sowing" enhancement skill. The bonus now functions correctly.
- Fixed a visual model error for the Selective Pumpkin during the growth stage.
- Fixed a display error with the food model in the hands for all types of set meals.
- Fixed a timer error for the "Allergic" passive skill.
- Fixed a timer error for the "Fear of Pain" passive skill.
- Fixed a localization error for .44 ammo disassembly kits.
- Fixed an incorrect recipe error for the Armor-Piercing Shotgun Ammo Disassembly Kit.
- Fixed an infinite ammo error when disassembling. The resources obtained are now correct.
- Fixed an issue with unnecessary recipes in the Recycler.
- For the improved modification "Comfortable Grip," the bonus to stamina consumption for normal attacks has been reduced from 15 to 10%, and for power attacks from 30 to 15%.
- For the unique modification "Comfortable Grip," the bonus to stamina consumption for normal attacks has been reduced from 25 to 20%, and for power attacks from 50 to 30%.
- Fixed an issue with the durability consumption of the Tier 1 Miner's Armor tool.
- Fixed an issue where harvesting Selection Coffee during the growth stage would return cotton seeds. Now it correctly returns coffee seeds.
- Fixed the models of all types of stimulants when held in the hands.
- Reworked the mechanics of irradiation from hits by elite zombies and all types of bosses. Irradiation from animal minibosses has been added. Now each hit is processed separately and causes significantly fewer errors with excessive irradiation. The "Irradiated Shell" stimulant bonus now functions correctly. While active, you don't receive any radiation at all.
- Fixed a bug where the "Dentist" perk applied to the Indiana Machete and the Improved Machete.
- Durability consumption for all types of the legendary "Indestructible" named weapon has been increased by 25% to reduce excess weapon durability.
- Removed unnecessary recipes in the Recycler. Recipes are now only for Mold Assistants for craftable items.
- Fixed localization for the Maus armor set. It now displays the correct health consumption upon activation.
- Health and stamina bonuses for large set meals have been corrected. - Fixed the description of the "Allergic" personal trait
- Fixed the localization of the Daring Adventurer skill at level 4
- Fixed an error displaying food and water reserves on the interface upon death
- Now, upon completing the initial Self-Healing quest, the player receives a bone knife of ONLY quality 1
- The durability of all types of containers obtained from the radio station has been changed from 200 to 2000. This prevents accidental destruction.
- The recipe cost for the Soil Block has been changed from 16 to 30 - an abuse fix
- The resources obtained when dismantling the Forge have been changed. Leather is no longer dropped, but the amount of stone (from 40 to 50) and clay (from 20 to 25) has been increased - an abuse fix
- The repair resource for all types of signal smoke has been changed from iron to universal parts - an abuse fix
- Adjusted the color correction of some "Improved" item names.
- Adjusted the book set name.
- Adjusted the endings of the Elite Zombie names.
- Minor changes to the names and descriptions of product cards in the Z Market.
- Changed the explanatory text for Ingredients.
- Adjusted the description of "Ammunition."
- Corrected the description of the "Bottle of Pure Water" item.
- Adjusted the description of all "Auto Turrets."
- Adjusted the description of the "Reactor" Power Supply.
- Adjusted the description of the "Industrial" Generator.
- Adjusted the description of the "Improved Armor Accessories" item.
- Fixed a missing description for the "Rescuer's" First Aid Kit.
- Adjusted the description of all booster magazines.
- Fixed the display of the Daily Forager Booster description.
- Adjusted the description of the "Learning" buff.
- Corrected the description of Severe Fatigue.
- Corrected the description of the "Dexterous" set meals.
- Updated and grouped the descriptions of buffs for all mini-bosses. The layout has been improved for easier reading.
- Adjusted the entire description of the "Rescuer", "Predator", and "Mouse" armor, including their buffs and abilities.
- Vanilla armor. Errors have been fixed and additional descriptions have been added to ensure the text is accurate.
- Improved armor. Errors have been fixed and additional descriptions have been added to ensure the text is accurate.
- Corrected the stats of equipped "Rescuer" T3 armor.
- Fixed display errors with missing text in the improved Raider armor for all languages.
- Adjusted the description of Bulldog weapons.
- Adjusted the Eraser weapon description.
- Adjusted the Gauss weapon description.
- Adjusted the Mjöllnir weapon description.
- Adjusted the Combistik weapon description.
- Adjusted the Flugen weapon description.
- Adjusted the Reactor Drill description.
- Adjusted the Reactor Screwdriver description.
- Fixed the localization for disassembling 7.62/9mm/.44 Magnum rounds.
- Fixed the missing English localization for .44 Magnum ammunition.
- Fixed the English localization for the Brigadier mini-boss name.
- Corrected the English name of the Elite Builder.
- Adjusted the display of the Ogonyok mini-boss name buff. It was previously displayed poorly in the player's HUD.
- Fixed an error with the ingredient names in the "Improved Cement Mixer" contract. - Fixed localization in the "Minibike Part" contract.
- Fixed the English name of the "Stun Rod Enthusiast" contract.
- Fixed the English name of the "Sledgehammer Enthusiast" contract.
- Fixed the description display for Structures: Iron Sheets
- Fixed the description display for Deco: Outdoor Plants
- Minor changes to the translation of kits. The layout has been improved for easier reading.
- Audit of all contracts and corrections of any found errors.
- Audit of all tools and corrections of any found errors.
- Audit and correction of any found errors in the "Farming" category.
- Fixed the missing crafting option for the "Reliable Wrap" unique modification.
- Fixed incorrect values for the "Reduced Weapon Wear" bonuses in the "At Killing Distance" section.
- Fixed a weapon type error in the "Knives and Machetes" buff. - Fixed an issue where the 7.62 turret name would display incorrectly when leveling up the "TRAP MASTER" skill.
- Fixed an issue where the "Super Elixir" color tag was incorrect in the "Horde Expert" item.
- Fixed an issue where the "Tarpaulin Fence" structure was missing localization.
- Fixed an incorrect % chance to restore HP when killing zombies in the "Closer Than You Wanted" skill and its final bonus.
- Fixed an issue with the "Improved Cement Mixer" contract being owned in the English version.
- Adjustments and fixes for English and Russian localizations in the following sections:
"General Time"
"Burnt"
"Desert"
"Winter"
"Wasteland"
"God-given Sniper"
"Shotgun Expert"
"Closer Than I Wanted" (English version)
"Bullseye"
"Boss Expert" [Not final changes]
- Adjustments and fixes for localization errors in items:
- "Law Enforcer's Footwear" footwear
- "Master" book items
- Improved English localization in the following sections:
"DECO"
"Rambo"
"Killer Booster"
"Magazine Booster"
- Corrections and bug fixes for the English and Russian localizations of the "Self-Development Skills" section
- Corrections and bug fixes for the English and Russian localizations of the "Learnability" section
- Corrections and bug fixes for the English and Russian localizations of the "Looting" section
- Corrections for the English and Russian localizations of the "Zombie Expert" section
- Corrections for the Russian localization of the "Tirelessness" section
- Corrections for the Russian localization of the "Heavy Burden" section
- Corrections for the Russian localization of the "Rock on Stone" section
- Corrected an incorrect relationship tag for the "Knuckle Dusters" buff
- Corrected an incorrect relationship tag for the "Stunning Rod" buff and its English localization. - Corrected the English and Russian localization text for the "Meat Feast" section.
- Corrected the English and Russian localization text for the "Armor Skills" section. A missing description has been added.
- Corrected the English localization text for the "Ranged Combat" section. It contained an incorrect description of the attachment type.
- Corrected the English and Russian localization text for the "Pack Mule" section.
- Corrected the English and Russian localization text for the "Shooting Range" section in the radio station.
- Corrected the English and Russian localization text for the "Ammunition Request" section in the radio station.
- Corrected the English and Russian localization text for the "Boss Summon" section in the radio station.
- Corrected the English and Russian localization text for the "Defender-Z" items.
- Added clarifying text for the English and Russian localization text for the "Surgical Blade Schematic" item for acquisition.
- Corrections to the English and Russian localization text for the "Cleansing Kit" mod items
- Corrections to the English localization text for the "Unique" item in the "Botanist's Bonus" mod
- Corrections to the English and Russian localization text for the "Armor Set" mod items. Addition of numerical values.
- Players are now cured of infection while in a medical bed.
- Fixed a missing crafting option for the unique modification "Reliable Wrap"
- The increased recovery speed when holding a tool now also works for the upgraded chainsaw
- The bonus from the book "Myths of the Hammer, Volume 5" has been reworked. It no longer grants additional experience for headshots. Killing an enemy increases your dodge chance by 15% for 3 seconds.
- The book set bonuses have been reworked: Myths of the Hammer, Field Striker, and Spear Hunting. They no longer restore full stamina on kill. They now grant 20/25/30 stamina on any kill and stack with the weapon skill bonus.
- The vanilla skill "Hurricane Strikes" has been reworked. It now has a 25% chance to trigger (previously 100%), which is improved by the passive skill "Closer Than You Wanted." The amount of health gained has been doubled. - The passive skill "Closer Than You Wanted" has been reworked. Adds up to 25% melee weapon damage (previously 50%). Increases experience gained from melee kills to 100% (previously 50%). No longer reduces weapon durability (now upgraded separately in the Berserker and Chikatilo skills). Increases the proc bonus for the skill "Hurricane Strikes" to 50% (previously non-existent). The bonus ability is now available from level 1 and gradually upgrades every 5 levels. At level 25, the bonus ability adds 12% for each effect, max 60%. Previously 10 - 50.
- The passive skill "Berserker" has been reworked. Heavy melee weapon wear rate has been reduced to 50% (previously 25%). Now adds a bonus to heavy melee weapon damage of up to 25% while stationary.
- The passive skill "Chikatilo" has been reworked. Light melee weapon wear rate reduced to 50% (previously 25%). Now adds a bonus to light melee weapon damage of up to 25% while moving.
- Stamina cost for normal and heavy attacks has been increased for all upgraded and named melee weapons. Approximately 30-70% depending on the weapon.
- For all types of upgraded armor, the stamina consumption reduction bonus at level 6 has been reduced from 20 to 15%.
- For upgraded Raider armor, the stamina consumption reduction bonus at level 6 has been reduced from 40 to 30%.
- For the "Tirelessness" enhancement skill, the stamina consumption reduction bonus has been reduced to 5-10-15-20-25% (previously 8-16-24-32-40).
- The butchering mechanics for the minibosses Major, Authority, Chief, Foreman, Professor, Alex, and Biba have been corrected. They are now butchered in the same way as other bosses. - The passive skills "Berserker" and "Chikatilo" no longer reduce stamina consumption when using melee weapons.
- The stamina consumption reduction bonus for the enhanced "Comfortable Grip" mod has been adjusted. It now does not depend on the attack type and reduces consumption by 15% (previously 10% for normal attacks and 15% for power attacks).
- The stamina consumption reduction bonus for the unique "Comfortable Grip" mod has been adjusted. Now independent of attack type and reduces stamina consumption by 25% (previously 20% for normal and 30% for power attacks).
- For the "Tirelessness" enhancement skill, the stamina consumption reduction bonus has been reduced to 4, 8, 12, 16, and 20%, but a bonus to stamina recovery rate while resting of 20, 40, 60, 80, and 100% has been added.
- The miss chance bonus from the "Hammer Myths, Volume 5" skill has been reduced to 10% (previously 15%).
- The stamina consumption reduction bonus for all boots with enhanced armor has been changed to a stamina recovery rate bonus.
A new mechanic with radio station missions has been added to the game - EXPEDITIONS.
Now, when leveling the "Daring Adventurer" intelligence skill, the player has access to new types of radio station missions. These are created using Dukes. At the start, the player will need to gather everything necessary to launch the expedition. Once prepared, the main quest begins, which simply has a timer. Once the timer runs out, the player receives an expedition reward upon successful completion. The more difficult the expedition, the lower the chance of success (but the reward, of course, is also better).
- The Combistik spear bonus mechanics have been fixed and reworked when equipped with the Predator set. The bonus now functions correctly, and when hitting with a power attack, the 200% damage bonus from any of YOUR attacks is applied to that target. Duration: 6 seconds.
- Fixed an issue with the "Flugen" staff where modifications to the reactor tool could not be installed.
- All recipes can now be disassembled into "Mission Notes" (previously just paper).
- Expedition localization adjustments.
- Fixed incorrect localization of the Expedition "Scouting the Surroundings" buff.
- Corrected the description for the "Improved" Extended Magazine Mod.
- Corrected the description for the "Unique" tool modification.
- Corrected the description for the "Improved" Lucky Loot Mod.
- Corrected the description for the "Unique" Advanced AI Mod.
- Corrected the description for the "Unique" Botanist's Bonus Mod.
- Corrected the description for the "Unique" Deep Cleaning Kit 2.0 Mod.
- Corrected the description for the "Drum Magazine" Mod.
- Corrected the description for the "Extended Magazine" Mod.
- Corrected the description for the "Radiation Suppressor" Mod.
- Corrected the description for the "Hunter" Mod.
- Corrected the description for the "Huge Ammo" Mod.