Bad Medicine

Bad Medicine 2.0.1.1

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An incompatibility was discovered between this mod and the Horn Opens Doors mod. This is due to the "hard" tag added by Bad Medicine to support the "soft hands" feature. The additional tag interferes with the XPath used by Horn Opens Doors to add its own tags.

Please note that I cannot fix this incompatibility on my own. The best I can do is to remove the "hard" tag in cases where it interferes with Horn Opens Doors. But that means the "soft hands" feature won't work on any doors.

There is now XPath in blocks.xml which will do this, but it is commented out, because I did not want to affect users who are not using Horn Opens Doors. (Unfortunately, I cannot determine if that mod is installed alongside Bad Medicine, because it loads after all other mods.)

If you use the Horn Opens Doors mod version 1.0.2 or earlier, please un-comment the XPath at the bottom of the blocks.xml file in the Bad Medicine mod.

I have written the author of the Horn Opens Doors mod, and suggested a fix to their XPath, so it might be fixed in a future version of that mod.

While fixing that issue, I also found other issues with the "soft hands" XPath, and those issues are now fixed (no un-commenting needed).

There were no changes to the features or functionality of Bad Medicine, this version should work exactly the same as the previous version.

The updated version is now live in GitLab, so if you download the file again, you should get the update.

Thanks to @wyldwitchykat for discovering this issue.
I have released an update for Bad Medicine to version 2.0.1.0. It should be compatible with 2.0 and 2.1.

Changes for this release:
  • More complete tagging for "soft hands"
  • "Soft hands" when hitting hard items makes sprained or broken arms worse
  • "Fever vision" now starts at stage 2, adds "Drunk" effect at stage 3
  • Add pick up/place sounds for dirty bandages
  • Add dirty bandages to new loot groups
  • Dirty bandage recipe's cloth count matches vanilla
Enjoy!
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