KingSlayerGM
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  • Uploaded the height map to my website and submitted it via the form

    I also have generated a pretty cool custom map using the POI placement map and zoning map which I will place the world on my website as well

    KingSlayerGM
    KingSlayerGM
    are city locations accurate? that woulb be pretty cool

    I've been to sydney once :)  where are you from?

    KingSlayerGM
    KingSlayerGM
    Btw, I am very happy if people share their creations on the KG page. So, if you want, please post you preview and download links there too!

    This keeps the community engaged and also it shows the potential of KG to newbies :)

    scallipus
    scallipus
    will do for sure :)

    The city locations are reasonably accurate - well as accurate as possible for a city size on an 8k map

    I also played with the zone map but have not actually played or even looked at the map in game yet :D

    wow well done I have been busy writing a BIOME editor  and you release a vastly improved update to KG including custom town placement and going above and beyond with the zoning and water maps FREAKING EXCELLENT :)

    I don't mean to come across as an ass regarding your map generator, on the contrary, I want it to be a fantastic tool to generate maps with :)   The work you are doing on it and the fact you are taking on board peoples suggestions is bloody awesome honestly.

    The hard edge thing on the cities to me was pretty jarring when you see it in map, the work flow changes I made basically are something that probably can be done programatically,  It's basically converting the raw to a png, performing some dulled random noise at the edge of the city map extending out a bit further than your actual current ramp goes and then running a gaussing blur across the entire map (all done in merge mode with gimp)  then converting back to raw...

    I just figured if it was something that KingGen could do all by itself would remove that whole part of the process and would in my humble opinion take KingGens city making part to a whole new level as far as terrain modelling goes.

    One thing that has not gone unnoticed by myself and those involved with scallisgaming who are checking the maps as well is that your poi placement is really well done as far as not extending out into the ocean etc so well done on that front

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