Version 0.13.0 released!
Old POIs lists are no longer compatible with this version. Read the guide for more information.
Here is what's new:
POIs names are case insensitive to detect trader, oldwest and wasteland POIs
Added default hubs to POIs list. Users can now change the default...
Version 0.12.0 released!
Old POIs lists are no longer compatible with this version. Read the guide for more information.
Here is what's new:
Fixed bug with combobox highlight
Fixed repetion of pois in the same hub
Added option to check before writing over existing worlds
Added snow...
Hi,
the prefab "church_01" has a spelling error in its xml. One of its zones is "resdentialold" instead of "residentialold". It is the only poi in the whole game to have this error. Please report it to the devs and fix it.
I think this might affect the generation.
The issue you describe seems to be caused by a mismatch between the poilist and the installed pois. This happens when people update one but not the other. Try with a fresh installation of DF and with a new poi list.
This looks very nice, would you like to share the heightmaps with the community?
If you decide to share them, you can follow this link:
https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/?do=findComment&comment=424158
Thanks for reporting this problem. Could you give me a minimum example that will trigger this bug? I can't use this one because I don't have the biomes map and the heightmap that you used.
Hi, I recommend checking out KingGen. There are advanced customization options that will allow you to create almost exactly the map you want! Unfortunately the minimum size is 4K (I don't even know if the game supports anything smaller than that).
The water map is just a way to generate water in the world. HOWEVER you have to supply a compatible heightmap. One that hase "holes" where you want lakes or rivers. Otherwise the water will be generated inside the terrain.
Grid sizes are exactly what they sound like. They are the size of the...
Yes it's on the first page of this thread. There is a long guide on how to use KingGen.
https://community.7daystodie.com/topic/23988-kinggen-a-random-world-generator-for-7-days-to-die/?do=findComment&comment=424160
There is a problem with your 16bit heightmap. You might have save it at 16 bits, but you have probably generated it at 8 bits. Once it is generated at 8 bits, it is pointless to save it at 16.
Let me give you a metaphore to help you understand. If you take a picture with your camera, you cannot...
If you use 8 bit heightmaps, they will be smoothed by KingGen.
If you use 16 bit heightmaps, they won't be smoothed by KingGen.
This is a design choice.