At the time, I had just come from ten years of Guild Wars 1, i was a beta tester for that game up untill i left it, —Faction PvP, guild battles, coordinated teams, builds, counters, positioning, and actual competitive fighting.
Compared with that, 7 Days to Die PvP felt extremely basic. There was much less structure, balance, or tactical depth. What it did have was freedom. You could infiltrate communities, study players, find weaknesses, raid bases, destroy months of work, and create your own conflict.
So blowing up that compound was not really about winning a balanced fight. It was me testing what this new sandbox allowed—and discovering that the strongest part of 7D2D PvP was never the combat system. It was what real players could do to each other.