Hi 7 Days to Die Support Team,
I am experiencing a very specific and annoying visual issue with motion blur/ghosting on zombies, but ONLY when they are viewed from a distance (for example, looking down at them from a roof).
Interestingly, as soon as I get close to a zombie, the ghosting completely disappears and the image is perfectly sharp and clear
. This happens during both day and night, though it is slightly more noticeable in the dark
.I have already tried the following troubleshooting steps, but none of them helped:
* Turned Motion Blur completely OFF.
* Disabled Anti-Aliasing (tested TAA, FXAA, and completely Off).
* Lowered shadows from Ultra to Medium/Low.
* Set FPS limit to Unlimited and switched my laptop to Discrete GPU mode (MUX Switch).
* My laptop is actively cooled by the Iets GT500 cooling pad. System temperatures are excellent (no thermal throttling).
Other hardware-intensive games (like S.T.A.L.K.E.R. 2) run perfectly clear without any ghosting on my setup.
It seems like the game's LOD (Level of Detail) rendering or distance rendering on high-refresh-rate monitors is causing this issue.
Here are my hardware specs:
* Laptop: MSI Vector GP76
* CPU: Intel Core i7-12700H
* GPU: NVIDIA GeForce RTX 3080 8GB (latest drivers installed)
* RAM: 32 GB
* Display: Built-in 360Hz Ultra Fast Gaming Display (IPS)
* Cooling: Iets GT500 Cooling PadIs
Is there any specific launch option, console command, or config tweak to improve the rendering of distant zombie animations/models to stop this smearing effect?Thank you for your help!
Best regards, Matros
I am experiencing a very specific and annoying visual issue with motion blur/ghosting on zombies, but ONLY when they are viewed from a distance (for example, looking down at them from a roof).
Interestingly, as soon as I get close to a zombie, the ghosting completely disappears and the image is perfectly sharp and clear
. This happens during both day and night, though it is slightly more noticeable in the dark
.I have already tried the following troubleshooting steps, but none of them helped:
* Turned Motion Blur completely OFF.
* Disabled Anti-Aliasing (tested TAA, FXAA, and completely Off).
* Lowered shadows from Ultra to Medium/Low.
* Set FPS limit to Unlimited and switched my laptop to Discrete GPU mode (MUX Switch).
* My laptop is actively cooled by the Iets GT500 cooling pad. System temperatures are excellent (no thermal throttling).
Other hardware-intensive games (like S.T.A.L.K.E.R. 2) run perfectly clear without any ghosting on my setup.
It seems like the game's LOD (Level of Detail) rendering or distance rendering on high-refresh-rate monitors is causing this issue.
Here are my hardware specs:
* Laptop: MSI Vector GP76
* CPU: Intel Core i7-12700H
* GPU: NVIDIA GeForce RTX 3080 8GB (latest drivers installed)
* RAM: 32 GB
* Display: Built-in 360Hz Ultra Fast Gaming Display (IPS)
* Cooling: Iets GT500 Cooling PadIs
Is there any specific launch option, console command, or config tweak to improve the rendering of distant zombie animations/models to stop this smearing effect?Thank you for your help!
Best regards, Matros