wtf is this nonsense?
everyone should have just known TFP were incapable of meeting the road map? the official road map was practically invalid with their first update?
everyone should have known that they are slow developers?
If your cousin Freddy always comes late to parties and you invite him to a party, you probably won't like it and you can certainly critizise him for it, but it should not come as a surprise. And if he is late on this new party you don't need to invent theories about him having a car breakdown or having been mugged, because it is to be expected that he will be late again.
the current 3.0 sandbox was born out of TFP IGNORING complaints for years
Yes, sure. Because they had different plans, it is their game they wanted to make. Because any change will have at least some users who don*t like that change, always. For most games customers don't have a way to influence development at all. And early access is no guarantee or includes an obligation that a developer gives up his power to direct development to "random" players.
But you can complain about that surely. Though if your opinion is they should listen to complainers and nostalgic players then you can't complain if they had a change of heart and suddenly listen to them. Either, or. Either they have done something right when listening to the complainers, or they have done something wrong. What is it?
...perhaps, keeping the sale to Behaviour alive, is a better explanation as to why they felt they had to do it First.
If they were looking for a merger at that time it seems a probable assumption. But, does it really matter much? Obviously TFP didn't want to insert that development detour, they were forced by the dropping steam scores. That steam score would have been a problem whether they were looking for a merger or hoping for continued revenue.
Does he have a computer degree? I don't think anyone needs a degree to know that the constant reworking of existing systems instead of making progress towards goals that have not been met...increases how long a project takes. (from the outside) it looks like Poor management has delayed this game far more than anything else has.
I have seen lots of progress. Progress that can be easily discounted with "I didn't ask for it" or "I never wanted this", but nevertheless progress, wanted at least by the developers. That "constant reworking of existing systems" is part of development that you don't see with games in closed development, but is happening there as well, at least with innovative titles.
But HeLLKnight didn't complain about that, this is just you adding your own complaints to the mix. He complained about the current speed of development for 3.0 and ignored past development speed of TFP and assumed that 3.0 was just some easy peasy work that couldn't have taken this long. And for that later part some knowledge about development would surely help.