Feedback: Additional Optional Server Settings for Even More Survival Customization
Huge thanks for the deep sandbox customization in V3.0 Sandbox Siege — over 100+ gameplay simulation options is a game-changer for tailoring experiences. Here are some additional optional server/sandbox settings I'd love to see included (or expanded) for even more player control:
These would build perfectly on the massive sandbox focus of 3.0 and increase replayability even further. Many align with long-standing community desires. What do the devs think, any chance for these in the final build or a future patch?
- Spider Zombie Wall Climbing: Toggle to enable/disable spider zombies climbing walls (like older versions). This would recreate those classic intense horde defenses where they scale bases dramatically.
- Darker Nights: Dedicated options for much darker nights (stronger ambient light reduction, moonlight intensity going in and out randomly, etc., beyond basic brightness). Nights should feel truly dangerous and make lights/night vision more essential it also brings back that horror vibe.
- Old-Style Ground Farming & Fertilizer: Option to enable classic direct ground tilling/hoeing on dirt blocks with permanent/upgradable fertilized soil and traditional fertilizer mechanics. Farm plots are good, but flexible ground farming added great immersion.
- Legacy Zombie Variant Controls:
- Toggles to re-enable legacy zombies (e.g., classic Plague Spitter and Frost Claw alongside or instead of newer variants).
- Broader per-biome or global entity spawning controls for custom zombie pools.
- Food Spoilage System: Configurable food spoilage mechanics (affected by temperature, biome, storage like fridges). Include preservation options and visual spoilage indicators for deeper resource management.
- Crafting Cost Multiplier: Setting to scale resource requirements, crafting time, or tool wear (e.g., 1.5x / 2x / 3x multipliers). This would make scavenging and progression feel more rewarding and challenging.
- Radioactive Natural Water: Option to make all gathered water from world sources (lakes, rivers, ponds, ocean) radioactive by default, requiring advanced purification. This would heighten the tension in the water survival systems.
- RWG Water World / Island Biomes: World generation options for ocean borders on all four sides, with biomes generating as islands or archipelagos. This would enable exciting nautical and island-hopping playstyles with fresh map variety.
- Remote Crafting from Storage: Toggle to enable/disable remote crafting from nearby storage. Best implemented as a per-workstation option to select which specific chest/container it pulls from. This would keep bases organized while still convenient.
- Advanced Storage Box Options:
- Filter settings for what items a storage box can hold.
- Quick-move buttons for selected/filtered items into the box (with auto-stacking if space is available).
- These would make inventory management much smoother.
- Craftable Larger Backpack: Learnable recipe for an upgraded backpack that increases player inventory slots by about 50% (or configurable amount). Rewards crafting/perk investment while keeping early game tight.
- Advanced Smell System Options:
- Toggle for bleeding to also trigger/create smell (in addition to raw meat, food, etc.).
- Option for prolonged smell buffs to eventually trigger a mini horde (scaling with duration/intensity).
- This would add more dynamic risk and tension to the existing smell mechanics.
Some of your "options" are entirely new features, just optional. For example remote crafting, it would need a lot more effort to implement than a simple option. Sure it would be nice, but I think all those "options" were asked for already, we can assume the devs know about them.
At least one was in the game and has been removed because of technical reasons, "old style ground farming". Reimplementing it would probably need lots of effort as well or turning off something else.
But an option for seeds to automatically be planted if a seed was generated could possibly be simple enough. I really hope that gets added eventually.