agriculture

 
That would be cool.

On the other hand, it should be pretty far down the list of priorities. It doesn't really bring more to the game apart from having more items and recipes giving equivalent effects.
 
I wouldn't mind more.. but I just don't think it makes much sense- food right now is very boring/basic most of it is just hunger/thirst numbers .. which is okay but then adding more food ingredients, we'd just make new foods with with more inflated numbers.. I think rebalancing food with more secondary effects would be way more interesting for our diet. -- Imagine if high end foods came with options like.. move speed, temperature resistance, reduced smell, tighter accuracy with guns or whatever else could be. Give us more reasons to have a semi-varied diet.
 
I wouldn't mind more.. but I just don't think it makes much sense- food right now is very boring/basic most of it is just hunger/thirst numbers .. which is okay but then adding more food ingredients, we'd just make new foods with with more inflated numbers.. I think rebalancing food with more secondary effects would be way more interesting for our diet. -- Imagine if high end foods came with options like.. move speed, temperature resistance, reduced smell, tighter accuracy with guns or whatever else could be. Give us more reasons to have a semi-varied diet.

Agree food is basic and not well balanced. I find that high end foods are ignored because once you can make them you don't need the bonuses. Adding in a few more raw ingredients and rebalancing the early food and drink items may be more fun. Having a range of effects at lower levels (with trade offs) would add more decision making into the game.

I would even go so far as to take some high end food items out of the progression list and make them "schematic" only. That way there is that little dopamine hit for searching and then looting a chilli dog recipe (for example) in the early game.
 
I would even go so far as to take some high end food items out of the progression list and make them "schematic" only. That way there is that little dopamine hit for searching and then looting a chilli dog recipe (for example) in the early game.
But would you even make it? Things that require cans are only available in limited quantities (unless you want to go vending machine hopping daily, and I for one don't.)

Even with maxed out cooking skill and the added food loot from that, I don't find enough cans to sustain myself on any particular canned recipe. I probably could (in end game) if I wanted to do various canned recipes, but doing all the prep work for that is just annoying, I'd rather just make a stack or two of something and be done with it.
 
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