Kyoji
Survivor
It's a bit lackluster to put it mildly. I get that we can't have glowing mushroom caves or fantasy style designs to make each area look more distinct but there are a few things that could really add that "wow" factor when you visit a new zone. Things like burning trees in the burnt biome as seen in the Max Realism mod. The snow biome could use more shades in the color palette. If you are unable to properly develop new ground textures then add more flora, fauna and objects native to the area that provide some color shading. For example a more transparent and reflective ice covered rock instead of a plain boulder or variant grass that offers a different shade other than the dull green short grass plastered all over the zone. I wouldn't even mind a very slight blue filter in the area to make it generally brighter and less dull overall. Even things like dead trees, dead snowy trees, more flower and fauna variety, etc would make the biomes stand out more as a whole.
The graphics have been updated many times before but I feel like a lot of the biomes still look meh in comparison to the fancy food animations and labels on the cans. We need someone on the team to develop more art assets for random placement in the worlds with variants for the various biomes.
The graphics have been updated many times before but I feel like a lot of the biomes still look meh in comparison to the fancy food animations and labels on the cans. We need someone on the team to develop more art assets for random placement in the worlds with variants for the various biomes.