According to you guys, they never needed console money to finish the game, they sold 20 million copies, and that was mostly to PC, so we should be grateful they are even bothering to include console.
(does that sound about right?)
Not quite. What I said, at least, is that
we don't know whether TFP needed the income from current console players as well as sales to newcomers on both PC and console to get over the finish line or not. We're not privy to their business processes and financials. Considering that 1.0 was just a regular update for PC and TFP tried to get a discount, at least, for console players to repurchase the current version, I don't get the impression it was TFP's decision alone to resell it on console instead of providing current console players with a copy of the most recent version of the game being played on PC.
We don't know. Yet, you're out here accusing TFP of lying to console players just to get their money. What you're failing to consider is that overcoming the TellTale nightmare, which TFP had no way of foreseeing; finding a new partner to port it to console; and getting the updated version to console players who were requesting it (to put it mildly) may very well have been the more benign intention and decision made. Why are you assuming the worst? Because predatory insustry practices are the norm for triple As these days and TFP are guilty of obscene greed by association in your mind? Well, I don't know about anyone else, but I've stuck this long because the kind of obscene greed displayed by entities such MS, Zenimax and Bethesda Softworks during their negotiations for control over BGS' IPs doesn't appear to be a factor in the development of this game, at least. There are no laws against such predatory industry practices as we're seeing just about everywhere else. None. Zip. So, I'm surprised, actually, TFP is somewhat bucking that trend on their own. In fact, I'm specifically looking for studios and games that are bucking predatory industry practices.
I don't think the game reflects the quality of the millions it has made since it went on sale. TFP obviously didn't hire a concept artist, for example, if they're using AI to produce images to base game models upon. They appear to have cut corners where I probably wouldn't myself, but that's
their business as are all the other decisions they've made for the game. I'm disppointed in their decision to engage in microtransactions, but I'm sure they don't care if I'm disappointed in them for that or not. There is no public stigma attached to it and all tech and video game companies everywhere are climbing aboard the recurring revenue train in some form or another. I'll see how bad it gets before I decide TFP is no different than the triple As in that regard.
I bought into the idea that, after a decade, they were finally putting it all together...not that they still don't know how long it is going to take them to implement their "plan".
Exactly, That was your decision and TFP -- and we -- are not responsible for the decision you made.
"don't I like all the free update?", Madmole asked me that same question, on a different thread.
"free updates" come after the game is actually finished. What you are getting is not free, it is pieces of something YOU ALREADY PAID FOR.
A lot of players seem to be under the exceptionally weird (and disastrous for the game
and community, I think) impression that major updates to the unfinished game are "free DLC", I imagine because they've been conditioned to accept everything from recolors to building sets to full story and map expansions as "DLC" in the MMO/Live Service space. Obviously, one of those require far more effort than the others. The others can be knocked out in a couple of hours, yet players are paying as much as some games cost to lease them; treating them as though they were physical objects you can hold in your hand; then crying (and threatening legal action, e.g. "Stop Killing Games") when their favorite games go offline. The human brain is a mysterious thing and, if you don't believe me, check out the thread about the plant someone's wife bought for the house. We've all experienced that split second when we looked at something in the real world and thought, "I wonder how many components I can get out of that."
Afic, it's self-deception the triple As are exploiting to make billions they don't need for themselves and their parent companies off the so-called "whales", adversely affecting both developers and players in the process. Anyone interested in bolstering their defenses against the psychological manipulation going on in that space as well as others could do worse than to watch Adam Curtis' 2002 documentary,
The Century of the Self, to help them identify said manipulative tactics.
TFP are not yet guilty of the worst of worst of them, imo. Else, I'd probably feel about them the same way you do.
If I were TFP, I'd be stating proudly and clearly that my company is a scrappy independent. I can easily get on board with that myself. I don't know about anyone else.