7DaystoPlay
Refugee
Hi, sorry if it has already been addressed. I tried to look up but could not find it.
I mean in regards to the new quest system, grouping the quests by distance.
I have played 2 times in 2.5 and, while the overall changes are very good, this particular point has some major downfalls, in my opinion.
I don't think anyone will travel 2.5km to do a fetch quest in the first day. Hence, even while already having a bicycle, those distant quests will only take up space from feasible ones, reducing in fact the available quests the player can actually do at the start stage of the game.
In my current play, I got a close fetch quest (which of course I had to do) and 2 close restore power quests in day one. Who does restore power quests at day one?
It felt very limiting. I had to get off game and come back to reset the 3 close quests so I could actually do it, since I play offline.
In my modest opinion, the fixed quest format (some close, some medium and some distant) does not offer proper variety, but actually remove player choice.
My suggestion would be something in the lines of:
1) Give more close quests at week one and two than the medium and distant ones, or;
2) Provide settings to adjust the number of quests given and the proximity distribution algorithm (more close quests, less distant ones, etc...).
I mean in regards to the new quest system, grouping the quests by distance.
I have played 2 times in 2.5 and, while the overall changes are very good, this particular point has some major downfalls, in my opinion.
I don't think anyone will travel 2.5km to do a fetch quest in the first day. Hence, even while already having a bicycle, those distant quests will only take up space from feasible ones, reducing in fact the available quests the player can actually do at the start stage of the game.
In my current play, I got a close fetch quest (which of course I had to do) and 2 close restore power quests in day one. Who does restore power quests at day one?
It felt very limiting. I had to get off game and come back to reset the 3 close quests so I could actually do it, since I play offline.
In my modest opinion, the fixed quest format (some close, some medium and some distant) does not offer proper variety, but actually remove player choice.
My suggestion would be something in the lines of:
1) Give more close quests at week one and two than the medium and distant ones, or;
2) Provide settings to adjust the number of quests given and the proximity distribution algorithm (more close quests, less distant ones, etc...).