2.5Exp Storms

While there have been improvements to storms in this new release, they continue to remain time out simulators.

I'll cover the good parts to the new storms first.
The new distant storm rendering is excellent, no more flying blind into a storm is a fantastic quality of life change.
The increase to how long you can be outside, and the reduced damage taken from storms allows much more freedom during them as well. If you are in the middle of/starting to clear a poi, you can comfortably continue to clear it even if it has large outdoor portions, provided you pay a little attention to the debuff timer.

However if you have just finished a poi there is little you can do except wait it out. Traveling to a mining/quest location, traders or returning to base can be near impossible. While the 4x4 is immune to the storms winds, and the gyro can largely ignore the winds once airborne, the timer continues to tick down while inside both vehicles. Attempting to travel anywhere with the other vehicles is a largely pointless and frustrating endeavor.

For endgame purpose's perhaps some sort of storm proofing for the gyro and 4x4 are needed so you can still travel? Allowing the player to sit safely in their endgame vehicles would at least allow late game players to well, play the game lol.


For reference i just had a storm start as i was finishing a tier 3 quest and realized returning to the trader on my motorcycle was impossible.
 
While there have been improvements to storms in this new release, they continue to remain time out simulators.

I'll cover the good parts to the new storms first.
The new distant storm rendering is excellent, no more flying blind into a storm is a fantastic quality of life change.
The increase to how long you can be outside, and the reduced damage taken from storms allows much more freedom during them as well. If you are in the middle of/starting to clear a poi, you can comfortably continue to clear it even if it has large outdoor portions, provided you pay a little attention to the debuff timer.

However if you have just finished a poi there is little you can do except wait it out. Traveling to a mining/quest location, traders or returning to base can be near impossible. While the 4x4 is immune to the storms winds, and the gyro can largely ignore the winds once airborne, the timer continues to tick down while inside both vehicles. Attempting to travel anywhere with the other vehicles is a largely pointless and frustrating endeavor.

For endgame purpose's perhaps some sort of storm proofing for the gyro and 4x4 are needed so you can still travel? Allowing the player to sit safely in their endgame vehicles would at least allow late game players to well, play the game lol.


For reference i just had a storm start as i was finishing a tier 3 quest and realized returning to the trader on my motorcycle was impossible.
Could you go next door and check that place out?

I'd think player storm damage would only be an issue if the player is in pristine wilderness and had to build shelter from the storm. Here's the thing about waiting.... That's a choice you're making. You may have to do something you hadn't planned on doing, but that's called emergent gameplay. I'd take that any day over things I'm seeing in other games, e.g. having to dig a hole in a rock and sit there until the storm passes.
 
Could you go next door and check that place out?
In this case i had looted most of the town already, however that is normally a valid option. Early game it would be worth it to run to the next building as the resources are still useful. However mid to late game the resources you get from random clears are largely irrelevant, my only goal is to clear quests to rank up and get access to better quests mid game, and slaughter infested zombies late game. Both of which can easily involve traveling several kilometers. So while it is an option to just randomly loot nearby for 20 mins, its less enticing than just pressing alt tab and getting a drink.

The changes TFP have made do make dealing with storms much better now, there still exists a problem when large amounts of traveling are the only thing you have to do late game. For me it just happens to be at the tail end of the tier 3 quest line.
 
In this case i had looted most of the town already, however that is normally a valid option. Early game it would be worth it to run to the next building as the resources are still useful. However mid to late game the resources you get from random clears are largely irrelevant, my only goal is to clear quests to rank up and get access to better quests mid game, and slaughter infested zombies late game. Both of which can easily involve traveling several kilometers. So while it is an option to just randomly loot nearby for 20 mins, its less enticing than just pressing alt tab and getting a drink.

The changes TFP have made do make dealing with storms much better now, there still exists a problem when large amounts of traveling are the only thing you have to do late game. For me it just happens to be at the tail end of the tier 3 quest line.
I see. I get why they did it, but think it's unfortunate that workbenches, for example, are all "destroyed" in the game world and can't be used. On such occasions as you describe, you could at least find a workbench; craft something or fix your weapons and armor and what not; etc. and so forth just to keep your hands busy. Provided the storm doesn't last too long, I wouldn't even mind sitting it out if need be myself. I'm waiting for stable. How often and long are you having to just sit it out late game?
 
How often and long are you having to just sit it out late game?
I'm only in midgame atm, keep dying and losing my world. I have had to afk i think all but one storm so far. This recent one happened to remind me about my 2.4 world where at level 250 and 80 hours of play time i was still having to afk in my base each storm lol. Decided to check if traveling would be viable now and spawned in a 4x4 to check but sadly the debuff still applies in the truck. If a storm happens to strike during a quest the improvements are a great step forwards, if it happens at any other time there is still room for improvement.

Edit: on an unrelated note, i am having to fly from the ■■■■ed desert, 5k's back to the forest biome to pick cotton for the snow gear and my character is freezing at world height while i can do nothing about it. I swear the cold debuff is making the gyrocoptor lag backwards every few seconds because it FEELS like the debuff is making my gyro fly slower. Why?
 
Edit: on an unrelated note, i am having to fly from the ■■■■ed desert, 5k's back to the forest biome to pick cotton for the snow gear and my character is freezing at world height while i can do nothing about it. I swear the cold debuff is making the gyrocoptor lag backwards every few seconds because it FEELS like the debuff is making my gyro fly slower. Why?
I think it's a global speed debuff when cold or hot, so maybe that's why it seems slower.
 
I'm only in midgame atm, keep dying and losing my world. I have had to afk i think all but one storm so far. This recent one happened to remind me about my 2.4 world where at level 250 and 80 hours of play time i was still having to afk in my base each storm lol. Decided to check if traveling would be viable now and spawned in a 4x4 to check but sadly the debuff still applies in the truck. If a storm happens to strike during a quest the improvements are a great step forwards, if it happens at any other time there is still room for improvement.
If it's feasible, shelter might be applied to a vehicle(s) that makes sense, e.g. the 4x4. TFP might want to consider that. I'd think you'd be pretty well protected in one of those. A Pimp Dream post to that effect couldn't hurt.

It might help to build a bare bones base of operations anywhere you're active to retreat to that contains excess materials you didn't have room for or just didn't want to return to your main base, etc. Maybe a workbench or two. At least, then, you'd have something to do.
 
As an update, i am now mostly ignoring storms. I even turned them up to 300% as i enjoy the visuals. The time spent trapped in my base has decreased significantly enough that i believe there will only be a small window of game play where i think players will be trapped in their base still.

Flying between quests and traders is still a little tricky, though might be because of my graphics settings, 0% brightness and low distance means skyscrapers spawn in front of my face and landing outside a trader is painful.

Its been quite fun to run around the wasteland city carrying a stack of meat and just hearing loot drop constantly, even though at my stage of the game i just ignore the bags now. The only frustrating part is having to wait for the timer to recover so i can get back out there. Perhaps if they re-add the weather perks something can be added to recover faster?

I think vehicle shelter might still be warranted however no longer feel its a priority.
 
While there have been improvements to storms in this new release, they continue to remain time out simulators.

I'll cover the good parts to the new storms first.
The new distant storm rendering is excellent, no more flying blind into a storm is a fantastic quality of life change.
The increase to how long you can be outside, and the reduced damage taken from storms allows much more freedom during them as well. If you are in the middle of/starting to clear a poi, you can comfortably continue to clear it even if it has large outdoor portions, provided you pay a little attention to the debuff timer.

However if you have just finished a poi there is little you can do except wait it out. Traveling to a mining/quest location, traders or returning to base can be near impossible. While the 4x4 is immune to the storms winds, and the gyro can largely ignore the winds once airborne, the timer continues to tick down while inside both vehicles. Attempting to travel anywhere with the other vehicles is a largely pointless and frustrating endeavor.

For endgame purpose's perhaps some sort of storm proofing for the gyro and 4x4 are needed so you can still travel? Allowing the player to sit safely in their endgame vehicles would at least allow late game players to well, play the game lol.


For reference i just had a storm start as i was finishing a tier 3 quest and realized returning to the trader on my motorcycle was impossible.
The best way to handle that in the chopper would be to fly up above the storms. Not sure if this is possible now.
 
In my opinion, if they make storms any more harmless they would just be purely visual events with zero survival aspect to them. I hardly ever waited them out in 2.0 and now they are even easier to experience without dying.

There’s a learning curve to driving in storms and carefully changing directions in the winds. They definitely aren’t impossible to navigate.
 
In my opinion, if they make storms any more harmless they would just be purely visual events with zero survival aspect to them. I hardly ever waited them out in 2.0 and now they are even easier to experience without dying.

There’s a learning curve to driving in storms and carefully changing directions in the winds. They definitely aren’t impossible to navigate.
I think a big part of the problem i was having was my game setting of 25% loot. Given storms require clothes to survive in for any duration and that you can ONLY loot them, it makes it drastically harder to survive when you simply cant find them. Even at my current stage of the game where i am spamming tier 6 quests in the wasteland each day i still don't have full thermacore and none of it is tier 6.

Storms being harmless is a thing i have noticed as well, i think the damage you take in the later stage was turned down too much.

Idk how you were not having to wait them out, they were giga frustrating to me, even with maxed physician. The constant crash landings to re-apply medkits, the irritating take-offs due to ground debris and drifting... I would always end up just going afk instead of having to deal with them.
Even if a 10 minute storm started during a poi, tier 6 poi's only take 5-10 mins to clear so there was a good chance of being trapped.
 
Woah. If I’m a bit better at surviving storms than you, you are a monster at clearing Tier 6 POIs. No way can I do those that fast. I have to make sure I have at least 30-40 minutes to play before starting those quests. 🙂
I think it will depend on the location. Minotaur, Grover High, Crack a Book are 5-10min for me. Corrections, Prison and Army Base are 12ish. But the more annoying ones with lots of small rooms and low zombie density i avoid like a plague. Higashi and Karens residence, 7 days and area 7.. they take too much time and just dont have enough density of zombies to be worth the exp/hour loss for me.
 
I think it will depend on the location. Minotaur, Grover High, Crack a Book are 5-10min for me. Corrections, Prison and Army Base are 12ish. But the more annoying ones with lots of small rooms and low zombie density i avoid like a plague. Higashi and Karens residence, 7 days and area 7.. they take too much time and just dont have enough density of zombies to be worth the exp/hour loss for me.
I can't imagine rushing through content that quickly. That just means you're finishing each game way too fast, which would make the game that much less fun, imo. I might be able to complete those that fast, but I wouldn't bother. I'm going to take my time and loot as I go, which requires time. I'm guessing you're probably not happy with "end game" content, right? By rushing that much, you're not taking time to really enjoy the regular game content and would reach the non-existent end game so quickly that you'd never feel like there's much of anything to do. But there isn't anything wrong with playing that way if you want to, of course.
 
I can't imagine rushing through content that quickly. That just means you're finishing each game way too fast, which would make the game that much less fun, imo. I might be able to complete those that fast, but I wouldn't bother. I'm going to take my time and loot as I go, which requires time. I'm guessing you're probably not happy with "end game" content, right? By rushing that much, you're not taking time to really enjoy the regular game content and would reach the non-existent end game so quickly that you'd never feel like there's much of anything to do. But there isn't anything wrong with playing that way if you want to, of course.
Loot as you go does not really work on 25% loot, 95% of the containers spawn empty, not to mention the reduced loot does not even affect several high value containers. The candy buffs only last 9 minutes as well and are hard to replace in bulk, so the game design itself pushes me to maximize speed clearing. Which works fine for me, slaughtering hordes of zombies, smashing through room after room so i can hit multiple triggers for even more zombie killing madness is how i enjoy my endgame. The only part i'm not happy about is how annoying it is to source the infested quests and how little the loot matters at that point.

Looting for me is opening the infested cache and the big steel box, taking 2-3 items from each and leaving. The loot bags, crates and random lootables are not even worth looking at anymore.
 
I think storms are perfect now!!! Just right.
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They dont full force you into cover you can still run around with the right cloths. My only issue is driving... but that's it
 
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